Elites are very Quiet on Darktides, SPECIALLY TRAPPER! [Unique Volume option for Elites]

Hello, old player from Vermentide 1 and 2

i personally think that since Vermentide 2 it would be really good if the game had an special Audio Volume for Elites spawning because in most cases they are REALLY quiet Trapper is the best example that guy whisppers when he his coming
compare that guy with a Hookrat, Hookrat you always know it makes tons of noises and its pretty clear when its around close or far THAT should be the Trapper and all other elites that “capture you” specially now that the Trapper is long range 1 shot and the Hookrat haves to get close to grab you, not only that consider the trapper being long range and what happen if he his hidding in a horde of enemys You just cannot know if he his close or not

again best solution is to make a Unique Track for Elite / Boss sound effects that way we can have that track be louder then the rest of the game and not face this type of problems

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i can remember that in the closed Beta the sound notification for trapper was a bit better.

I agree, sound cues are still underwhelming.

Telegraphing and game-to-player communication in general seems lacking. For example, I can’t make out which enemy is ranged and which melee until after I’ve already lost half my Toughness from being shot at. Some kind of laser pointer, like the Sniper, but thinner/weaker/different color (for example green) would be great.

IMO, sound-wise, a few suggestions:

Poxburster and Hound cues are good, loud and clearly recognizable.

Flamer should have a gas valve hissing sound similar to Globadier in VT2. Or some audible dialogue like the “Scream-suffer surface dwellers” od VT2s Fire Rat.

Shotgunners should have a loud “CHK-CHK” shotgun pump sound.

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