I know this has been raised plenty of times before, but there are a lot of talent and trait descriptions in this game that do not do what they say they do. It seems like it ought to be a relatively straightforward thing to fix, so let’s give this another go. Here is my best attempt to compile everyone talent/trait description that does not match the actual effect:
Makin’ It Look Easy
After scoring a ranged headshot Markus gains 25% increased critical hit chance.
Starting off with a minor offender. It’s 25% crit chance until your next critical hit.
Virtue of Heroism
Power level of heavy attacks increased by 25%
This is a damage increase, not a general power increase. In this case I think the talent should be made to match the description, and Virtue of the Ideal should be changed to be a damage increase instead of power. That would help balance these talents against each other somewhat. Ideal is way too overbearing on that row but now I’m straying from the main topic…
Bardin gains a 25% power increase when out of ammunition
Another minor one. It would be nice if the description mentioned that it affects your final shot before running out as well. I doubt most would assume that to be the case just from the description.
Drake Fire damage increases from -80% to 120% and ranged attack speed reduces from 100% to -50% depending on overcharge. Removes overcharge slowdown
I believe thre should be a “+” in front of 120% and 100% there. The wording makes it sound like you have 20% of normal damage and base attack speed at 0 overcharge, and 120% of base damage and 50% less attack speed at max overcharge. In reality I believe you have 100% more attack speed at low over overcharge, and 220% base damage at max overcharge. Any suggestions on how to reword this talent to be more intuitive would be very welcome.
On max stacks, Trophy Hunter grants cooldown reduction for Leap
Not entirely inaccurate, but a bit unintuitive compared to its actual effect. In reality it seems to greatly increase cooldown regen rate, though I don’t know what the values exactly are unfortunately.
Increases attack damage while airborne during Leap by 150%
I’m fairly certain this is actually a general power increase, as it affects the stagger power of the leap itself. It’s difficult to test if it also increases cleave, but I’m fairly certain it would based on its other properties. It makes a pretty big difference to the effectiveness of the talent, so describing it as an “attack damage increase” is definitely misleading.
Killing a special or elite enemy with Trueflight Volley restores 30% ammunition
Another one that’s not really inaccurate but doesn’t convey the full effect well. Would be better as something like:
Each special or elite enemy killed by Trueflight Volley restores 30% ammunition
Dance of Blades
Dodging while blocking increases dodge range by 20%. Dodging while not blocking increases the power of Kerillian’s next attack by 10%
It’s 10% power for 2 seconds, not just on the next attack.
Witch Hunter Captain
Animosity grants Victor guaranteed melee critical stikes for the duration
The description probably ought to mention that it also removes the 25% crit chance bonus granted to team mates as well as your own ranged weapons.
Critical hits cause enemies to take 20% increased damage for a short duration. Does not stack with similar effects.
Would be helpful if the description made it clear that it affects the critical shot itself as well.
Melee strikes makes up to the next 6 ranged shots deal 15% more damage. Ranged hits make up to the next 6 melee strikes deal 15% more damage. Melee kills reset the cooldown for Blessed Shots
I’m not sure about this one, but I’m fairly certain when this talent was first introduced it was a power increase, not a damage increase. I’m not sure if that’s still the case though. Does anyone know for sure?
Fire from Ash
Killing a burning enemy reduces the cooldown of Fire Walk by 3.0%
I may be wrong but I seem to remember there being an internal cooldown added to this at some point? If so, it should be listed in the description.
Burning enemies have a small chance to explode on death
I believe this talent only procs when Sienna herself gets the kill, whether by the dot itself or other means. In this case I think the talent should be changed to match the description. Though honestly this talent in general is a bit of a mystery to me. I’m not 100% sure what its proc conditions are exactly.
Fuel for the Fire
Each enemy hit by Living Bomb increases power by 5.0% for 15 seconds. Stacks up to 5 times
I doubt anyone would guess from reading this description that the talent affects the power of the Ult itself. Might be clearer if “each enemy hit” was changed to “each enemy in range of Living Bomb when activated”. I’m sure the description could be adjusted more elegantly than that though.
Across Career Issues
The two bleed skills, Flense and Serrated Shots, could probably both do to have their stack limit listed in the description.
Of course there’s also the hidden +5% crit chance career passives for WHC and Shade.
Lastly EP is actually 7.5% rather than 7% though that is kind of neither here not there.
Critical hits increase attack power by 25% against targets with the same armor class for 10 seconds.
Would be helpful if that description made it clear that it affects the critical shot itself as well.
Assisting an ally under attack restores 15 temporary health for both players.
It should really be more clear what “Assisting an ally under attack” exactly means.
Increases push strength by 50% when used against an attacking enemy.
It increases the stagger strength of all your attacks, not just pushes. Just to be absolutely crystal clear here, the description should match the trait, not the other way around. Opportunist is a brilliant choice and if it were relegated to only pushing it would lose its already fairly niche position in the meta overnight. Just fix the description please FS.
Woooo that kinda sucked to type out. I’ve probably made a few errors and there are certainly a number of things missing, so please comment any corrections/additions so I can add them to the list! I just figured trying to gather all these in one place might help get them addressed. Also just continuing to beat this drum generally.