This is my ongoing dump for every thing I consider unintended related to maps.
Everything will be marked with the game version and map.
Sorted newest on top.
1.3.0 Beta, Halescourge
Spawn got stuck in place he still attacked me when I got close. Started to act normal again when the WS hit him with her ult. He didn’t climb there he came from ahead.
console-2018-11-02-13.08.39-4C83101D-A397-438F-BE74-D4C9.log (2.9 MB)
1.3.0 Beta, Halescourge
Has been reported already but here is a video of the blessed ones.
1.3.0 Beta, The Pit
1.3.0 Beta, The Pit
1.3.0 Beta, Halescourge
Player joining in and stuck.
1.2.1, Halescourge
Bots killing themselfes
1.2.1, Convocation of Decay
Another barrel that defies physics.
1.2.1, Festering Ground
Marauder unlocked flight. The bridge should be locked as a spawn area.
1.2.1, Halescourge
Congratulations it’s functional again but that is called clipping.
1.2.1 Beta, The War Camp
Bödvarr Ribspreader reaches new level of hypocrisy as he gives up without even trying to face them alone.
console-2018-10-13-12.14.29-257EC48F-4602-495E-A5AF-B3B3.log (4.1 MB)
1.2.1 Beta, Empire in Flames
1.2.0.4, The War Camp
1.2.0.4, Righteous Stand
Enemy spawning in players sight (special: hook)
1.2.0.4, Righteous Stand
Cheating Blightstormer
1.2.0.4, Righteous Stand
Arena before elevator, just after entering both to the left and right. Ground not properly connected.
Insides of tower fade out too soon
1.2.0.4, Righteous Stand
1.2.0.4, Righteous Stand
There is that barrel that always drops down and teleports back up. I’m sure this is a client issue with the physics engine just like when you throw them. They stop rolling and then they teleport ~2m somewhere else.
1.2.0.4, Empire in Flames
Enemies taking the easy way instead of the window.
1.2.0.4, Righteous Stand
It’s still bright as daylight in here. If you want to know my settings allow to upload .config files.
1.2.0.4, Righteous Stand
Face patrol some were up there. I don’t know if it spawned there or if it just stood around silent anyway there was never a sign of it’s existence and we pulled it immediately (even before we saw it).
1.2.0.4, Festering Ground (2nd buboes cave)
Enemy spawning in players sight (special: flamer)
1.2.0.4, The Pit (2nd grim ahead)
Horde spawns just barely out of sight around the corners while standing here. (intended?)
1.2.0.3, Convocation of Decay
The system message for the “Feed me Sinner!” challenge is given without actually doing it. If the challenge can be claimed afterwards is unknown to me.
1.2.0.3, Convocation of Decay
The whole 2nd room is not properly connected and
here shines some light in as well …
…
every single one of there arches …
as well as these doors …
1.2.0.2, The Screaming Bell
Boss spawns behind this cart while I’m were I took this screenshot.
1.2.0.2, Hunger in the Dark
Enemy spawning in players sight (special: gasrat)
1.2.0.2, Empire in Flames
Spot unreachable by enemies
1.2.0.2, Fort BrachsenbrĂĽcke
Spot unreachable by enemies
1.2.0.2, Athel Yenlui
1.2.0.2, Fort BrachsenbrĂĽcke
Spot unreachable by enemies
1.2.0.2, The Skittergate
Spawned inside the elevator and Rasknitt took his sweet time to show up at the end.
console-2018-09-06-19.13.59-8AFBA61E-C6E6-4A45-AAD5-685D.log (3.6 MB)
1.2.0.2, Athel Yenlui
Spot unreachable by enemies
1.2.0.2, Festering Ground
Stuck location
1.2.0.2, Festering Ground
Host didn’t respawn and then ?
console-2018-09-03-19.27.17-99FFC5F1-449B-40FD-9799-0398.log (1.3 MB)
1.2.0.2, Festering Ground
Ratogre not moving, he was aggroed on me and I didn’t move. When I ulted him and moved he updated his brain again.
console-2018-09-03-19.27.17-99FFC5F1-449B-40FD-9799-0398.log (833.1 KB)
1.2.0.2, Convocation of Decay
1.2.0.2, Festering Ground
Rattling able to fire from behind the rocks (crosshair)
1.2.0.2, Empire in Flames
2/3 barrels loaded? I don’t think so. No influence on gameplay probably caused by trowing in barrels too fast or because I used some non event barrels.
1.2.0.2, The Blightreaper
Library, walls not connected properly.
1.2.0.2, The Blightreaper
1.2.0.2, The Blightreaper
1.2.0.2, The Blightreaper
Stuck location (crosshair)
1.2.0.2, The Pit
Enemies jumping through fence (crosshair)
1.2.0.2, The Pit
Enemies spawning in players sight (horde) (crosshair)
1.2.0.2, The Pit
1.2.0.2, Into the Nest
Enemies spawning in players sight (horde) (crosshair)
1.2 Beta, Fort BrachsenbrĂĽcke
Rattling firing through the cart
1.2 Beta, The Blightreaper
1.2 Beta, The Pit
Beam ahead lacks collision