Responding to your comment about Natural Bond being “100% garbage” - this isn’t entirely true, as I am someone who uses natural bond effectively on Salz (Bounty Hunter) and Bardin (Ironbreaker), and haven’t had a teammate yet complain about it. What I’ve found was:
Helps offset friendly fire. That mage tickling you with beam staff? That dwarf lightly poking you with his drakefire pistols? Well, that all adds up and often times before I know it I’m half dead thanks to FF, then I have to blow a potion or medkit thanks to that.
It certainly helps more on tank classes with tons of HP (from trait/amulet), however ranged classes that don’t take any damage or rely on temporary health a lot (mage/salz) it’s pretty spiffy. I may be wrong but it appears to heal a percentage of health rather than a flat amount at a set time interval (correct me if I’m wrong), so I’m thinking the more HP you have the better it is.
Healing is pretty slow - really only makes a difference if you’re a class (or experienced player) that can avoid true HP damage by relying on Temp HP, or just dodging/blocking attacks that shouldn’t hit you. I find this to be effective on Mage/Salz specifically who clear hordes like a bause.
Yea, no potions or self-med-kits. Q_Q
But I do agree to some extent, I think the healing from it maybe can be a little more - especially with increased horde/special spawning on Legend missions (and lack of healing items to find) - feels like a big fight happens almost every minute sometimes.
As for the main topic of this post … yea, there are certainly traits that are, imo, not very helpful. Especially ones that focus on being out of ammo for a minor power increase.