REWORK, REMAKE, RE-THINK:
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Cloned skills (vet/zeal):
Its just lame. You literally have 2 absolutely different in playstyle classes and you add a skill that feels exactly the same for both of them. I understand they can be played differently, but vet one is just a weaker version of zeal one, at least because zeal specialises in Close Quarter or Melee combat. At least give someone a different skill, so games could diverse and people could have some interest in playing different styles and not stick to only one because of the very unliked variety in community around stealth skills. -
Buff smoke grenade for veteran (maybe even change it on something else that is more interesting than that), as well as fixing the krak not killing crushers sometimes for no reason:
No one uses smoke. Some people even complain that if they see one guy with it, its either a troll or he unintendedly making his team’s life harder by closing a view on enemy or dropping FPS with it. It has lots of potential, and I wish someone from FS team read an entire Gameplay Feedback thread with interesting ideas from me and some people in it to either make smoke usable or just straight change it on something more interesting:
https://forums.fatsharkgames.com/t/smokes-need-to-be-changed -
Veteran keystones need buffs:
Comparing to others, Veteran’s are weak. Theres a little reason to actually use all your skill points on perks to get to them and waste your points on stones aswell. They need some tweaks and thats all. As example:
- Marksman Focus - when standing still, make Vet a less threat to enemies, so he could land a shot at specs/elites that makes problems for your team on long enough distance
- Focus target - less annoying pings, maybe make every debuffs your teammates do to target get multiplied a bit
- Weapon specialist - just make longer timer on Ranged Specialist, 5 second bonus is too small, sometimes you running out of time before even starting a reloading process with reloading bonus, and 5 seconds is just too small bonus when you get attacked by lots of elites/specs
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Buff Psyker in certain ways:
He feels weak. It was my least favorite class in game before the God Emperor Blessed perk tree rework that really made game way more interesting and diverse to play in a team, in my opinion Psyker was strong then and it brought me some interest to play as him. After some updates and lots of hours that went on veteran I decided to play as psyker to see what changed. My god, “I was shocked” is a weak way to express my reaction. Now psyker feels weak, and just like smoke grenades on veteran his Assail skill was downgraded so badly I barely see people using it. Mostly people run Smite just because it can stun enemies, while Pop-heads appear only on “lots of crushers” missions. -
GODDAMN CRAFTING SYSTEM:
You know what and why, people talking about it so much I dont want to sound like chewed record. -
Enemy bug fixes/additions:
People keep complaining about new alert sound system, where one special spawn can silence the other ones theme when spawning after, plus sniper doesnt have any soundmarks that would make people know he spawned on map (for example a sound of radio static noise). Aswell as fixing the problem when enemies can go absolutely silent from time to time (trappers and poxbusts), or starting doing sounds in a matter of second before player gets caught by them. Trappers sometimes has way smaller cooldown between each shot, sometimes they shoot and instantly caught you even thought they can be ten meters away from you. Crushers sometimes just dont want to be staggered even with weapons that do it 100% (new shovels charged hits in head and plasma shot). Fire insta kills you, especially annoying when you get rescued from custody/being downed and instantly die to it just because flamer was aiming at your teammate in last couple of seconds of you being revived. -
Fix the bugs with charging weapons (staff, plasma):
ITS JUST ANNOYING THAT YOU CAN CHANGE WEAPON TO MELEE AND GET IT BACK THE SAME SECOND IF YOU PRESSED LMB TOO EARLY. I dont think that this bug is a too much of a problem to fix, but considering that I still dont want to use plasma sometimes just remembering about that bug. -
Re-think about color change options:
Yeah, we back to discuss the fact that we getting same item with diff colors. Its annoying. FS could sell us something like a Borderlands cosmetic color bundle so we could use it on our character, making accessories match between eachother aswell as make characters look more fitting with consistent color scheme. COULD BE CLASS BASED, I DONT CARE. Theres items that just dont fit with almost anything, yet looking good or interesting for an eye, this thing could just make it fitting, aswell as make people a bit happier about customization options. -
Optimization:
To be honest - Im playing on 1050TI, 30 fps mostly, I dont care much about it. But sometimes I can forget that my game is running on background and at some point when I enter the game it starts lagging like crazy, guess its because of the Data leak problem happening when you run it for long time, and its just terrible to experience. Fire is not a problem for my computer to render (at least anymore), but smoke… If FS want to stick to smoke grenades on Veteran and actually rework it to work properly, PLEASE, make it LESS LAGGY when you inside of the cloud, its annoying. Sometimes when I play missions I can just get a small and short ping spike because I play with Wi-Fi adapter, but its enough to kick me from the game during mission. I know - its my problem with bad internet, but I never had such a big rate of kicks in any online game before, and after last update I noticed that im being kicked way less now, that makes me assume its Darktide’s problem to properly connect me with server afterall, so firstly thanks for a half-fix, secondly please get rid of that problem entirely. Sometimes the Mission Director goes too crazy, resulting in a very crappy situations when you have to fight lots of tanky enemies while they just cover poxbusters/trappers, giving you no room to dodge and blocking the melee pushes, or like spawn 2-3 different bosses when you have a “waves of specials” with “specials are bosses” modificators on missions. Makes me and others get panic attacks and fight with no hope of getting out of those situations, aswell as leaving mission while dead in hopes that bot can save 1-2 teammates downed, resulting in not receiving a “loser bonus” when failing mission, especially when you in need of Plasteel because of crafting system. -
More variable weapons:
Firstly, again, change the crafting system, please.
Secondly, we have so much activating weapons on melees, aswell as “melee hitting mechanic” on ranged ones with no difference at all, aswell as flashlights guns that are mostly used only on “blackout” modified missions. Im not asking for something big, just small mechanics-tweak things, like being able to take a shot when you stick your bayonet in enemy on Helbores, or making a melee that on special button gives player a speed boost while you hold it, and once attack is performed you deal less damage, but making enemy armor weaker. Something like that, Im just sick of pressing MouseButton5 after each attack on most of melees just to have a bonus that doesnt give me a satisfaction after it performed.
Overall, just the most of community things