Oh. So I am not alone with the near 100% boss+horde issue then? My games are like that aswell. I just live with it.
The boss + horde thing is intentional design. Every boss comes with a horde now. I think itās dumb but meh.
My director, like some peoplesā, is just bugged in general, like deed contamination was in 1.0.5 but much worse, and all the time. As per this post, spawn rates across the board increased 2-3 fold for some people from 1.0.5 to 1.0.6. Thousands of kills per level and over a hundred specials.
If there were a simple failsafe to ensure you get a red every X amount of chests no one would know and everyone would be happy. However that would take the ability to write a simple conditional statement and judging by what each patch reflects(lower difficulty? More like HIGHER difficulty. No more silent patrols? pfft more like MORE silent patrols) they have no idea what theyāre doing.
I doubt they have anyone with the programming ability to calculate even the simplest logic. The entire game is likely built from copy & pasted spaghetti code from all over the internet.
Oh and for reference I have over 200 hours with the majority in champ & legend with only one red to show for it(a necklace from yesterday) and no cosmetics. The drop rates are extremely low so you donāt lose interest while they put all their resources into developing DLC. Indie companies arenāt guaranteed not to be like Ubisoft or EA.
Although I relate to your words, I canāt not flag them. I am sorry.
If you were a majority you would be. Iāll stay skeptical. But i think reds should be har to come by aswell.
More a reward for doing hard deeds or the likes instead of a %.
Well glorious RNG. Improve loot system surely astonishes.
Seems to be the new meta in gaming industry. If implementing content seems to expensive, just make every variable as grindy as possible. This isnāt a coop game, this is a f2p korea mmo, with the difference that everyone payed for it (pre order yaaaay). This is the reason i dropped PoE, WoW, Borderlands and whatnot. Its just not fun to grind for this one item that needs those special mods it will basically never get. But in those others games I at least knew beforehand that the gameplay will be focused on this.
Iām surprised that you can only loot stuff for your current character and not for everyone range 1-300.
Feels like the good old times in Diablo II, were people shopped nilathak ten hours a day to get an arreats by the chance of ~1/3500 just to throw away dozens of this helmets because the only really valuable version of it had modifiers that occured like 1/10000.
Note:
I think the worst isnāt even that the absolute top tier best in slot equipment is hard to come by. What bugs me the most is that 0,1% of the items found in chests are actually usefull and the other 99,9% are complete garbage that isnāt even usable. For any purpose. Its so black and white. Either trash or the holy grail. Trying something new on your own can waste the accumulated ressources of a days work and yes, getting crafting materials in this game is work, nothing else.
Couldnāt say it better.
Do not agree with the Note part though. De facto 0.1% of stuff you get from chests is items, and 99.9% is resources. If you look at it this way, the problem is not that big, because, well, you canāt call 99% garbage anymore.
But still droprates are awful.