Legend Emperor chest

Then why did you elect to say something so profoundly ignorant as to use your personal, very lucky experience as evidence to attempt to disprove someone else’s math? That’s like someone computing lottery odds and you insisting they’re incorrect because you’ve won the lottery.

Also, seems like you misinterpreted what that thread is saying when it discusses getting all veteran items.

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His assumption of it taking 4122h to get all reds or the absurd number of 12300h is what is ignorant. There is simply no truth in his thread at all. Apparently, I still have 3900h to go to get the items I want so me and my group better get back to work, since our dwarf is one item away from all red and he also got two cosmetics.

As I said before, if they added Legend deeds that yielded just 1 vet item it would help those that are unlucky with the rng, otherwise I believe the drop rates are fair. Add suggestions, don’t just squabble with each other.

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Any proof?

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having flat % drop rates means you will have people that get no drops. i don’t see how that is “fair”.

just increase chance of red when you don’t get one until you get one.

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Exactly! This game needs either a way to reliably “work” towards reds-cosmetics or a pseudo-random distribution for chests.

276 hours players here and I got full red equipment for my main character. Have doubles/triples of neck/charm/trinket. And only lack 5 weapons for my main character. I’ve had that since ~ 220 hours played I guess. Still… Better get to work to reach those 4K / 12K hours to get full REDS. oh wait…

All in all. There is no need to increase red droprate. It’s fine as it is.
Also i agree with whoever said it above. Most reds I’ve got came from Merchants/Soldiers Vault. Emperors Vault seems bugged.

There is 11 weapons per character on average, which means you only have half of them… and there is 5 more characters… and u’re saying this is fine… :+1:

OFC it’s fine for me. I have stuff. I only lack 2 staffs and 3 melee for Sienna. I even have red weapons on other characters aswell. Honestly from my POV I would say they should lower the droprate on Reds. It’s way to easy to get them. I’m the proof it is to easy to get them.

How many reds on other characters? That’s important.

Well I don’t open that many boxes on other characters than Sienna. But i have 2 red weapons on Kruber and 1 on Saltspyre.
Not sure why you think this is important.

Because this is basic math! You have 7 red weapons in total out of 54. Which means that even if you never ever ever gonna get a duplicate, you will need 220h * (54/7) = 220h * 7.7 = 1700 hours to get all reds. Not bad, huh?
I think that is bad enough, and we might as well stop here, but…

But let’s take duplicates into account. And for that we need to multiply that number, 1700, by 3. And the result will be 5100. 5100 hours. To get all reds. Even bigger than my calculations. Why? Because my numbers are chosen, so

But that’s not all. Because the actual grinding time is luck dependent, mostly because of duplicates. For some players it will be lower, but for some players it will be EVEN HIGHER. And you might be one of those people.

So gl, hf.

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Okay now I see what you mean. You mean getting all reds in the game. Well that’s not what I was referring too. I was simply referring to the time it has taken me to nearly have a complete red set for my main character. And so far it’s been pretty easy. But the thing is you don’t need red equipment at all to play efficently. So having a thread dedicated to only complain that red droprate is low is just silly. My personal experience is that the droprate is normal/high for reds. And I’ve had to destroy atleast 5 reds because they where duplicates. (3 conflagstaffs in a row was really annoying. Not to mention when i got my 5th red necklace)

Reds are supposed to be special. The coup’d’grace of equipment. Give it out to everyone because they are feeling entitled to have it and it has basicly lost all it’s value. An increased droprate won’t solve anything.
But you have to be patient aswell. Fatsharks are working on a questsystem (Kinda like the one from the first game?) That might severly make it easier to get the things you want.

By virtue of them being pure RNG and nothing else, they have no value right now. It’s not something that you look at and think, “that person must be good,” because you’ll newer and more inexperienced players with them even more often than you’ll see them on vets, just because of the volume of the one group compared to the other.

Quest system will help but the drop rate and dupes do need to be addressed. V1 doesn’t share these issues and it shouldn’t be possible for a player to go effectively forever without getting a QoL/cosmetic drop they’re after

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So many implications. So rude. Usually that means that there is nothing to say.

I, on the other hand, have a lot to say, but I will let other people speak for me:

Some people are bound to face bad luck, and lots come here to share it:

So while I do not agree, that farming reds should take 5k hours, that doesn’t matter actually. The biggest flaw of this system, that some players will waste thousands of hours just getting weapons they need. Not a full set, just one of their favorite swords or something. Because this sword might drop 1st try, but on the other hand it is not guaranteed to drop even after 100th roll. And that’s awful.

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getting sub 300 out of emp vaults is a bit of a confusing one. i feel like i almost always get a sub 300 out of them and have a better shot at getting a 300 power item out of a commendation or champion level box. chances of rolling some perfect statted orange out of the box are pretty low but it’d at least be to consistently get 300 items that i could dump scrap into in hopes of gambling a nice item rather than it all just being sharded. right now my scrap is just funneled into a level 10 character to craft greens

as for reds, unless its been changed recently the drop rate is decent and probably doesn’t need increased. more than anything i think the green dust issue needs resolved. as it is now, not only do you not have dust, but rerolling anything other than a red is an enormous gamble that just isn’t worth it so you end up holding on to what little dust you get and praying you get a red, which makes the whole thing feel frustrating. even as a dude who doesn’t care about reds or cosmetics, or even min maxing to some obscene level, it gets a bit annoying when i want to try a different combination of things out and the reality is i’m stuck using weapons with block angle and crit power or something because i can’t afford to do anything else. you can obviously run with items with any stat rolled on them, but you’re not exactly getting a real feel for how things are going to perform when you have them rolled the way you want.

So Rude? I would love to hear what you thought was rude in my statement. I’m just stating facts from my experience. Or could it possibly just be the fact that I am not in agreement with you? I don’t know and I don’t care either way about that. I’ll leave it at that.
You claim you have much to say but instead quote what others have said. That is abit… ironic?

Reds do have value. They are perfect stat items. If they did not have value. Why would we even be having this argument? It’s pointless to discuss something that has no value right?
But I do agree with the duplicate problem. Having experienced it myself it is annoying. But then again I don’t play this game to farm reds. I play it because I have fun while I play. Everything else is just a bonus.

First remark was not aimed at you Avar. My mistake.

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They’re just overvalued right now. It’s artificial, and temporary. The only reason it matters is because we can’t craft equivalents, because there’s not enough green dust and the crafting system is still really, really bad. If everything was working, it’d be nothing more than a cosmetic item and a QoL necessity.

There is value to the cosmetic element, because it’s a fun way of making people look the way they want, but once the crafting system is fixed reds here will be just like they are in V1, utterly superfluous.

Fatshark has created a system where the most efficient way to win or “earn” the drops is to just stop and wait for them to fix everything, sadly.

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I am inclined to agree with you there. It is sad that best course of action does seem to be to simply wait for Fatshark to fix the problem. It does not hurt to keep playing though since that does increase your chance of getting loot.
I might have been lucky with my reds. But i have drawn the short stick in the other end with 0 cosmetics sofar. It does suck since personally i love cosmetics. But I don’t let it bother me and just keep playing for fun. If I get a cosmetic or not. Doesn’t matter.

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I’m in the same boat kinda. Would prefer cosmetics but haven’t gotten any and I’ve gotten ~15-16 reds total, just lots of dupes and only 1 weapon I was actually after. Plus right now my game is totally fubar with post-1.0.6 spawn rates being hard-glitched for me, so it’s hard to get the same enjoyment out of the game while I wait for the fix.