Leavers/Quitters should be finally dealt with

The game is generally stable enough that few people should rack up a high % of disconnects, and to be fair, if this does happen then log a ticket with support. If you do keep crashing then maybe a refund is the best all round solution as it can’t be fun for you, and it’s not fun for anyone else.

After that, I’d simply propose a back end stat that upweights your chance of pairing with someone else with an equal % of “disconnects”. If you quit rarely then that shouldn’t unduly impact your matchmaking. Meanwhile those who like the alt-f4 solution can play with like minded buddies.

I think I must have an alt-f4/back end disconnect rate of under 1%… of which half is me hitting alt-f4 so I can take a quick toilet trip without AFK nuking the team - and I rejoin asap (bring in bot “take-a-break” functionality!)

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If you get disconnected and you can immediately reconnect, that does not really matter. It is just a very mild inconvenience.
If you disconnect and can immediately start a new mission, it still does not really matter all that much. You lost a few minutes of mission progress, but at least you can keep playing.
But if you disconnect and then you are forced to take a break, that is likely the point where you log off to do something else.

Getting your players to not play the game, is not what the goal should be.

This would likely cascade the quit rate of people, once they get to where it is bad enough.

If you have a team with 3 players who stick around, they can compensate for one slot that gets replaced every few minutes.

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Sorry. The bit you quoted from me for this reply was around me talking about the general stability of the game? I didn’t quite get the point you were making on that one? :pray:
I was really just saying that if you genuinely crash a lot, raise a ticket or get a refund.

How would they know they’re at that point? :black_heart:

“Oh. I seem to be playing in games where people quit a lot mid-level. How’d that start to happen? How could I resolve this problem of my own making?”

I get what you’re saying, but I also like the phrase here “What’s good for the goose is good for the gander”. If you don’t like people quitting during your games, then don’t do it to them?

There is no specific point.

It would be more of a subjective feeling, and noticing that a high proportion of your teammates seem to quit out all the time.

The game is not gonna be fun to play for anyone involved in those groups and people become even more likely to quit out of those groups, because the quitting behavior is no longer be compensated for by other players who just stick around.

It is comparable to impurities and faults in basically any product.
There is an acceptable amount, where it does not really matter, because it is diluted enough.

With quitters, it might be fine to have around 20-30% of them in a pool with 70-80% players who tend to stick around.
But if you separate them compeltely, you will have 70-80% of the players, for which the situation barely changes, while completely ruining the experience for 20-30% of the playerbase.

What would happen if you get matched with absolutely toxic pieces of garbage (who do not tend to quit out), 4 times in a row?
You quit out, because you do not want to have your time wasted and your fun ruined by such filth.
But now you are on the naughtly list for quitting out too many times, so you now get matched with the players who have a habit of quitting out for any reason. Good luck trying to enjoy the game, while getting your quit rate back down.

I do not like dead weight players on my team and i do not like having my time wasted.
I make sure that i am never a dead weight player in any team, by not playing difficulties that are far above my skill level.

I might quit out of a team, if there are a bunch of garbage players in there.
Others quitting out for the same reason, is fine with me.

The players who quit for this reason, are not the problem in this situation. The players who are far too bad to play on the difficulty that they match for, are the problem.

If someone makes a mistake, dies and then quits, that is not the same.
This player is quitting because of their own mistake. I am quitting because someone else made a mistake.
But if that quitting player makes room for someone who is more suited, that is absolutely fine with me.

I do not even think that quitting is the primary issue.
I think that the lack of gatekeeping for higher difficulties is the issue. One of the symptoms is, that there is a high flux of people who are bad, fail and quit.

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stadium pal got you covered :rofl:

apart from very :running_man: :poop: so far i haven´t alt f4 for :toilet:
ogryn sized bladder :muscle:

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I thought the new “find a group” feature in the “social” menu was created just for that.

Yes, this here. FS just needs to make the bots and players spawn in the state of the character they took over. Player down and quits? Bot takes their place and is similarly in a downed state. Player is waiting to be rescued after respawning and quits? Bot replaces the player and is likewise waiting to be rescued.

One concession would be to give bots a 60s period of additional damage reduction when they take over for an alive player, on the assumption that if that alive player gets disconnected or crashes they can get logged back in and have a good chance of replacing a “still alive” bot.

They really need to fix this.

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It doesn’t work, at least on Europe. I wasn’t able to see a single lobby there.

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Murderer’s got the right idea


This is a joke, I edited Murderer’s reply
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I’m all for it, once they fix the bugged enemy sounds. Too many silent footsteps, spawnsounds and constant sounds enemies are supposed to make but just aren’t.

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Probably true. And not just at Auric Maelstrom level; I see it all the way down to 4s.

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“loads bolter with murderous intent”

to late for

i´m already in a murderous mood
Shame Hot Fuzz GIFs | Tenor

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You think its fixable? Its been going on since vermintide 1 and its an engine problem they dont know how to fix lol.

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Fixable or not, this has nothing to do with the exploit of ALT+F4. We are all in the same boat. The ALT+F4 exploit, sometimes seen six times in a mission, is really annoying.
Also, the fact that a bot, while alive, can take the place of someone leaving (and on floor or dead)and revive a player seems like a good thing on paper. However, I don’t like how this artificially lowers the difficulty perceived by the player. We all tend to forget these moments and just consider the fact that we succeeded. Yes, but how?

I think that if these points are addressed, a lot of players will find the game more challenging.

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honestly, good question.

The way I see it; Chaos warriors and hookrats are never so silent that they surprise me in VT2. The trapper has a noise she’s supposed to be playing at all times but it’s so quiet that you will never ever hear it.

Hordes in both games do not have footstep noises eventhough I think they should.

Maybe they are not able to dig into the engine and fix it at the souce level but they are clearly able to make chaos warriors have footstep noises and make hookrats have a constant noise. Why not make those work in DT?

Yes but for as long as the game has objectively bullsh!t ways to kill you, the game would be harder for the wrong reasons.

Not wrong

You don’t hear the spawning sound (sometimes), right, but you can hear the net sound, the dog that jump on you and the mutant steps…

So I disagree. The alt+F4 has to be fixed.

All I am saying is that it should be fixed after the bullsh!t deaths are gone.

No need for a bandaid when the wound is healed. If you however take of the bandaid before the wound is sealed, now you’re bleeding again.

Bleeding in this case would be the frustration you feel when the game kills you in a cheap way and your bandaid fix for it is gone.

I’ve had all of those not play at the correct times or not play at all. Happens every single session.

tbh, i can’t stand it when i risk my reject life to rescue someone, only to see them replaced by a bot.

but dealing with them… how exactly? a temp ban, as proposed? would serve them right, if one can reliably tell apart a disconnect from alt-f4… but chances are that you’ll lose plenty of players with such measures, now that darktide is finally nearing a more polished state.

so what instead? finally change that ASS penance. get rid of every “in a row” requirement so there’s no incentive for leaving. make it 100 successful games or whatever. the quitting epidemic started with the introduction of this title and it’s hard to believe it will stop as long as there are bragging rights to get. better change this before more people think this is the normal way of leaving a game.

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And all I am saying is that I disagree with you
Seeing Havoc coming, a mode where the lost games have so much importance and no fix of the alt+F4 exploit, is something totally dumb.
They should not release it if they let this exploit.

Guy, I never ALT+F4. I get sometimes frustration… however, if you stay with your group, you can be saved most of the times (sure,not every times, but still most of the times)

This is called bad ping. This sometimes happen… however nothing of this justifies the alt+F4 exploit.

I’m grinding out the penance for 15 missions in a row without going down and so dropped down to Malice. I haven’t played malice in 18-months. There are people will character levels 100+ that are going down multiple times a mission. Like what in the world is going on.

I’m not bothered by it, and I’m playing an Ogryn so happy to help lift others back up…

All said, I don’t really think gatekeeping is the way to go either. While it might keep some players out, it will also just add hurdles for perfectly capable players to get in - which honestly can be more frustrating. “Sorry my friend Bob, I’d love you play DT with you but you have to grind out X levels of whatever before you can play.” There’s already the 30-level requirement for Auric. If you can’t figure out hot to be effective by then, then I don’t know.

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