Leavers/Quitters should be finally dealt with

Then put something in for that mode specifically.

Doesn’t prevent the BS from happening. Staying with your team doesn’t make the sounds come back or make the trapper unable to shoot through bulwarks or monsters.
I don’t have a problem with going down or dying, I have a problem with the fact that an unacceptable amount of my downs come from bullsh!t.

My ping is a consistantly below 70. Bugged soundcues are confirmed to be a thing. Don’t make this about something else.

I’m also not justifying it, in general. In my mind, there are two groups of people; the ones that use it for every single down and those that use it to offset the BS. One is annoying and holding the players back from getting better and the other one is a bandaid to a longstanding problem the devs can’t or won’t fix.

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Here, fixed:


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Get rid of the penance that requires consecutive wins and actually add some that are not only attractive but also display playstyles such as titles that shows that someone kills monstrosities under 5 seconds consistently, constantly revives, or has a title that shows a mastery for a weapon, or a slayer of a specific enemy type. Actually allow player expression.

Also fix trappers because they basically function as a auto loss mechanic for the times you are the only one out of the group holding things together. The game is begging for players to just quit instantly out of frustration when they put in so much effort and are the last reject standing with full health and a trapper decides to fire her net through a solid pillar or do that thing where the net makes a sound moments after it already hit you. This disabler is such a troll in the way it is designed. Attach a cable to the net and be like the leech or smoker or get rid of the mechanic that is basically a one hit kill.

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Eyyyy!

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Whuuutt?! :stuck_out_tongue:

Your first 30 levels is just about enough to start playing regular Tier 5s ! Nobody has even half decent gear by then, and you’ve only just got all your tree nodes.

Maybe my view is skewed as I’m old(er), and I just needed more learning time in my personal curve!

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i mean if they decided to stay in malice and not force their way into auric maelstrom, thats a dedication i respect and am thankful for.

people suck at the game and still can enjoy in their comfort zone all they want in my book (and malice very much is still the kiddy pool)

buddy tried some penances and told of 3 goons hanging from the same rail like possums, so jank is to be expected in the lower areas of the hive.

then again by level 30 you basically “learned” nothing of value that´d be available to be pulled off on demand if :poop: hits the fan like dodging a dog/net/mutant, map knowledge etc.

guess my level would have been around 80-100 (at the time the truelevel mod wasnt around to my knowledge) before gently showing myself in damnation and felt dirty succumbing to noob mistakes.
i still remember the exact spot in silo cluster where i dropped down the opening in the floor in a rush only to be cornered by a bulwark and some ragers, almost 2 years ago, just to explain how “serious” i take my game experience :wink:

that´d have been around 3-4 weeks into the game.
and religiosly learning the ropes, like taking any spare time of the day thinking about how to be more efficient.

so by the time auric maelstrom was a thing i was proficient to clear whatever the game had in store up until then and still got my 4ss handed to me in the first couple I II V E G´s or C I VI´s

basically fit for auric maelstrom and being an active boon to your team isn´t there with level 30 unless you´re worldclass vermintide 2 material for years before.

as for “friend bob”, sad to say, but friend bob isn´t playing with me anymore.
same reason i don´t enter the real world ring with “friend jim” only to get knocked out at the first hit, “friend bob” accepted his limits and chose another game.

would have been pain for both honestly otherwise.
can´t stand stepping down and be bored out of my gourd for a prolonged period, whereas he wasn´t in for heart attack speed and caffeine induced reflexes.

i mean technically “friend bob” had his lvl 30 in like 1 week give or take playing back in the day at malice with us but soon realised he wasn´t happy in damnation let alone HISTG.

so my theory is that if the player is capable, reaching level 30 and maybe a friend in tow, 2-3 days of “getting it done”.
which can also count towards map awareness, something that no matter how “capable” the player, if missing would turn a match around for the worse in no time.
if said hurdle would also be a roadblock to solidify map knowledge, i´d say that time is very well necessary.

i mean, the best flickshot god isn´t any good to me asking “where to” every 2 meters.

at this point i can only agree to and repeat the idea of completing x (maybe 30-50) matches at a certain difficulty above malice for any new account to get some experience under the belt.

i mean a well done heresy match, say 20 minutes with randoms x 30 = 600 minutes = 10 hours, still barely enough to have seen every crap the director throws at you.
and looking back on my 1300 hours (despite full time capitalisic vampirism) 10 hours is barely one good weekend.

anyways, just me spitballing while passing some time and not be able to play :laughing:

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I really dont think that all leavers do this penance…
Or we must have a large bunch of incompetents playing this game…

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one can level a new character to 30 by playing only malice and below, it will just take longer.
if this player then happily jumps into auric maelstrom with his 30something, he has no idea how different this is.
you often see them running forward like out of sheer inertia, not reacting to changes.
retreat immediately to a chokepoint? they get overrun before they notice what’s happening.
i like watching how they react to the whistling of an incoming bomb. seasoned players will start running before the impact, to avoid getting briefly stunned and burned.
it’s often not so much about total playing time, but about the quality of said playing time, and the willingness of players to learn from previous games and to improve.

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You’re right.

I don’t, its all situational and semantics at this point.

To be honest I couldn’t care less about this. I’ve never given a hoot if people quit. My concerns were with the Penance and rewards being poorly thought out.

While I think the built in counter measures were absolutely required for Havoc (if they are absolutely determined to go ahead with it), I don’t see how they needed “dealing with” besides that. They could’ve just not made garbage penances.

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just throw the entire achievement in the trash, its toxic.

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Nice — also came across this:

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cant wait to have this buggy game crash and tank progression.

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I was getting bored by the mid 20s on my veteran when I leveled him after returning to the game. (And being stuck in heresy with the power creep of the game because he was only 13 was painfully boring for the first couple matches) I jumped straight back into aurics when I hit 30. With the itemization rework and general power level of the players right now it’s really not that hard to get into them. Friend and I continued leveling weapon mastery even in them (Using at least 400+ weapons), it’s not that bad overall.

Not everybody will be able to do that, but I’ve also been against level locks in general. The number of people I see shouldn’t be in aurics while running hard meta loadouts and triple digit levels is wayyyy too high. Level really does mean very little overall in this game.

It was funny getting things like On Overwatch on accident in high intensity damnation runs at level 25 and whatnot though.

Not your first 30 levels then, was it?! :slight_smile:

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I mean if we’re being snarky I was doing damnation+ even on my first character back before aurics were even a thing :man_shrugging:

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Then you’re good (or maybe you played tide games before :wink: )

I must admit, and you can see it if you check my profile, that one of my first thread was about the heresy difficulty. I had the feeling it was too difficult compared to malice. And asked here advice about how to play at this difficulty.

Strangely, I did not make 12 569 threads to ask buff cause I could not handle the difficulty. Maybe I should have… :rofl:

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I’m sorry, I didn’t think I was being snarky. :man_shrugging:
I was going for a more tactful way of saying you’d misread my post.

But also congrats for doing T5+ before hitting level 30 on your first avatar. I assume that’s what you meant, rather than you just did it on the first one you created some time later. I think that was certainly quite rare when the game launched.

IDK if it’s easier these days; but I reckon it’s still a rare achievement in a pug and without being carried through. I mix T5s in to my level rota; I don’t really see sub 30 level players there so my experience is it’s clearly not common.

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Level 30 is actually a bit too low as a barrier to entry into difficult missions, and many players have no corresponding abilities and equipment at all, but enter these missions early.

As a player using mods, the true level allows me to tell the actual gameplay experience of the players in the game. In my observation, in the auric mission, players who perform well are generally above 30+100. In the case of a maelstrom, this level needs to be increased by another 50 or more.

The vast majority of players around 30+50 don’t perform well, and those who are 30+10 often fall to the ground repeatedly to the point that they can’t play properly at all.

In my opinion, for these difficult missions, the threshold of about 30+50~60 is more appropriate, otherwise these players will simply not be able to handle the situation they are facing.

A small number of difficult missions are also generated in the normal mission panel, which is enough to train less skilled players instead of allowing them to go straight to the auric mission.

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