Players Quitting is the Optimal way to Play

Any player who has spent any decent amount of time in Heresy or higher missions, especially Auric level, knows that players will frequently quit once they go down and the mission looks even a little rough. While some of these players will simply have weak mental and say “gg next noob team” I believe the majority if them are doing this on purpose simply to spawn a bot. If you are down and you “disconnect” it will spawn a bot, alive and moving in your place to help your team and potentially revive other players.

While this system is helpful if a player legitimately disconnects, and maybe even goes down as they can’t play for a few seconds, it simply becomes the optimal way to play for high level missions. Players wanted to do high level content are essentially ENOURAGED to quit the game if things are looking bad. This type of behavior should NOT be the ‘optimal’ way to play, and as long as it is simply more efficient to do so it will negatively impact players who don’t do this as the hi level portions of the game will be at least partially balanced around the players who do.

Edit: I have been doing more Auric missions, and not only is this very common, it’s EXTRA common when all players have been knocked down/incapacitated. This makes it even worse as there is frequently a player who joins as the mission is failing, essentially wasting their time and making the game less fun. for them.

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Not only that someone made a mod to literally do this automatically for you, so they can quit and rejoin instantly like it were a spoofed crash rejoin. Which to me very clearly falls under the category of mods violating the spirit of the game, but whatever I guess they don’t get banned for it.

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FS really needs to rethink the respawn system.

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Quitting is even worse than this. Not only do a lot of players fell that they deserve not to be downed and leave as soon as they die, they will do this on maelstrom missions, where if the mission is not on the board any longer, the remaining team will have a huge disatvantage, because noone can join them. If you alf + f4 when you are completely dead, then reconnect, you are alive again. If you trigger the DH and then disconnect, the DH chooses 2 new targets and even if they reconnect, they don’t attack the guy who disturbed them in the first place.

Quitting should come with negative consequences like 50% less rewards and no emperor’s gift for a few rounds. But for that the game has to tell the difference between a legit crash and people diconnecting. Is that even possible?

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Yeah, worst punishment ever :grin:

You do know how to intimidate :+1:

Putting temporary immunity for players who do not leave games frequently would be a great start, as for no emperor’s gift I don’t think that’s the way to go. Emperor’s gift is almost useless for many high level players and potentially more of a nuisance than a benefit. A small xp/credits/plasteel penalty for leaving that ramps up to include more things and at higher amounts if you do it too frequently would be a great start. Note: this should only affect players who are downed/dead.

I haven’t encountered any daemon host trolling myself yet, but I’ve seen people complaining about it, and so far for problem players the block option does wonders.

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What region are you in? Not saying it doesn’t happen because it obviously does for you or you wouldn’t be complaining about it, but this isn’t my experience on AU servers. Not by a long shot. It’s actually really rare to see people leave like that around here.

NA server here. And if my experience with EU/Asia players is anything to go by it’s probably similar there as well. Cheers to you Aussies for keeping a for fun game for fun.

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Yeah, those things are all a thing. Also crashes and D/C are still a thing.

Of course I’m aware of that, but you’re right I didn’t mention it directly in my post. My specification for high level missions is that I do a fair number of low level (3 or lower) missions with friends who are still leveling characters, and players leaving is MUCH less common there. This is a pretty clear indication to me that players leaving while they get downed on these higher missions is usually intentional

I often intentionally go down to regenerate health (I run +5 wounds) when there are only a few enemies left and it’s safe for my team to rescue me.

And I have also noticed that when I do that, and another player is down, I see them disconnect immediately.

Yes I also see more disconnects if more than one player is down, even if it is easy to revive people. In your case it might be better to tell your team in voice or text that you are doing it so that they can be prepared.

Do you really need to be told in advance that you should help downed teammates?

After playing more I’ve come to realize that one of the main reasons these players are quitting is because it’s simply faster to get into another game. The post game lobby takes a notable amount of time to go through, and on a mission like the one in the picture where the squad died early on it is substantially faster to simply quit once all players are down to get into a new game faster.

Adding the ability to select another mission without going to the Morningstar would help players get into game faster and remove the need to quit at the end of lost missions in order to play more missions.

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