Lack of a scoreboard is still infuriatingly inane

Either way, they will lose the primary motivation to do so and I think that will affect them.

Asking for the ban of a mod that encourages toxic behavio0r is toxic? I don’t understand how that makes any sense.

“Jeez, just get the scoreboard mod and you’ll see your damage sux!”

“Look mate, I get top score every game”

The mentality of some people who use scoreboards is wild:

You’re so obsessed with outperforming everyone else that you have to know what your stats are, and once you have the mod and you can see it, the only thing you’ll care about is outperforming everyone else. This leads to numbskulls like the Zealot I played with the other day, who was using Shroudfield, dropping aggro, running away from his team, waiting for them to die to the massive wave he just ignored, then reviving them.

I tried asking why he was doing this? The response “git gud”.

You scoreboard idiots can kiss my a…

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So I’m getting the feeling we have roughly 3 camps of players here, in regards to leaderboard feelings anyway. And a crazy idea for each.

  1. Casuals
  2. MVP chasers
  3. Build Analysts

For the casuals, maybe difficulties that feel more casual (1-3) should only show you your own stats for growth purposes if you want them. No shared team info, and no option for it so no one can even try to be toxic about it.

For the eveyone else, difficulties above 3 exist in a place where people need to “try hard” or “get good” at their build. In this space, an option could be toggled per player to choose the share stats. And not just MVP bs stats like kills, but critical team stats. Like how many times you broke cohesion, DMG tanked/shielded, Toughness soaked or healed, seconds spent in cohesion vs time spent out of it, ammo used, ammo generated… This could be a FANTASTIC way to drive coop teamwork for the MVP chasers, who would now have more cooperative stats to chase.

I do hear a lot of people talking about this in game during higher level matches especially. Really does seem silly to let the potentially toxic people out there hold what could be a great thing hostage from the rest of the community.

Do you know whos winning in this case, when you fear action because of reprisals? It’s sure as hell not the community! That much is clear when there’s this much argument on a subject.

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You know if one guy is trolling your team you other 3 can vote kick him right? That’s why this tool exists and needs the whole team to agree on it.

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There are two reasons I would want a scoreboard.

Vermintide 2 had a scoreboard, and let me see my performance each game to evaluate if my build is doing as well as I’d like, or to see I’m simply not playing well.

Reason two would be to have some leverage against genuinely toxic people. Straight up. Spend a whole mission with the stererotypical prick and being able to dunk on them with the scoreboard would be great.

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Pointing out the obvious does nothing to change the reality of the situation that occured. Nor does it change the fact that the small number of people who obsess over their results can be an absolute nuisance to others.

And to further drive your point into irrelevance, at the end, one of the team actually thanked him for a free carry.

Just a quick note, I have absolutely no issue with build analysts having a personal score at the end of missions, allowing people to check their builds performance. Just the ones who want to wave their score in front of others faces every game.

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No need for hostilities Crayvun. I just like to purpose solutions and ideas rather than attacking people or going back and forth beating the dead horse. No malice or sarcasm was meant by the comment. Vote kick has been a valuable protection in many games, and I’d never classify troll defense as irrelevant.

I wasn’t being hostile Jayce. And I know about vote kick.

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That’s essentially how it works now fwiw. There’s a modders’ discord and when anything remotely controversial is included in a mod, the devs will run it by someone from Fatshark in the discord. If FS isn’t 100% ok with it, the devs just mothball it. At least, that’s how I’ve observed it work.

Given the lack of consistency between runs, how effective is the scoreboard in serving this purpose? How do you account for

  • map differences
  • spawn director whims
  • different teammates
  • different builds for teammates

amongst other variables?

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Do you have any evidence that score chasing was his motivation there? He might’ve been trolling, he might be one of these people who only has fun when all eyes are on them, or he might’ve just not understood how much of a sh*thead he was being by constantly dumping aggro.

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yeah you wouldn’t would you LOL

This.

People play at their own pace. Sometimes playstyles just don’t match up with other players.

Maybe the right play is to bunker down in a room before advancing during a horde. Maybe the right play is to work together and win the game while moving fast. Maybe its more fun to go slow and do a few emotes while other players catch up. I’m not saying these examples are right or wrong. Eventually playstyles conflict and can lead to finger pointing.

Remember It’s up to you and smokey the bear to prevent forest fires.

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Lemme just… put down my Flamer and Immolation Grenade… I didn’t need them, right?

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