There seems to be some sort of major input lag in high density situations.
if many enemies on screen my charged shots as psyker wont go off and i cant switch weapons.
play any mission, high density situation
try to shoot/attack/switch weapons
the animation starts but gets interrupted. only clicking the button 5-10 times works then. Mission Name (If Applicable):
I experienced similar issues which seem to be lag related, posted 2 weeks ago under the performance feedback category:
Issue Description:
I often run the game on slow internet connexion and I am experiencing the following, on average once or twice per run:
input not registering (weapon change, quick swap, use grenades)
input not registering (charged surge staff release, attacks not happening)
character stuck on a stuttering movement loop for a couple seconds (4-8 sec) while ennemies are moving and attacking normally
character stuck in a stuttering firing / reloading loop with the ranged weapon / weapon change, not hitting ennemies (2-3 seconds) while ennemies are moving and attacking normally
Also :
teleporting a few meters back at a previous spot on the map (happened only once)
being disconnected from server (rare)
I dont think these are related to a specific map or a specific spot. All classes are equally affected.
VT2 did not have the same issues. What would happen on slow internet was :
delay between seeing enemy position / attack animation and registering hits
being disconnected from host
These were challenging ; aggressive play was difficult on most classes, but playing on legend/cata difficulty was not impossible.
However, current Darktide input issues are… way worse. As a result, the game is not as enjoyable on low/medium difficulties (2-3), and borderline unplayable on higher difficulties (4-5).
Fix:
I switched to 4G mobile data hotspot to compare. Input lag is less severe, but all the points raised are still an issue on a frequent basis (75% of all runs).
Not sure if this is an “input lag” related issue but I’ve been seeing things like this a lot with the chargeable weapons; a ‘ghost shot’ of sorts that requires me to fire again.
Ahh that probably is why sometimes when i use my Helborne I get rect by “not being able to shoot” in secondary mode even if I got ammo & a second ago I was charging shoot after shoot with no issue… when a t some points it charges bayonet attack instead My special action is on button 3 & it’s so hard to click it that I remember to use it only when I have the flashlight…It’s almost imposible to click it when I dont want it to be clicked on my mouse & I am sure that it wasn’t I miss clicking it.
UPDATE: I happened to be moving and got a new ISP. Where I was getting pretty steady 150 mbps and 60 ping I am now getting over 300 down and 9 ping. The issue has disappeared completely. Now I am experiencing some FPS drop where before I would have great fps all the time but I would have to press an action 3-4 times for it to work. Very weird that the problem is fixed but a new problem steps up where it wasnt there before.
It’s strange that i never noticed this in the beta but the past week it’s gotten considerably worse, can’t weapon swap at times or sprint.
It seems to happen mostly on higher difficulties when a horde is incoming & you have many units on screen at once
Edit:
Just been put in 2 games in a row with players from the US and then a group of players from Australia.
Could this be why we’re getting bad latency issues? I would of thought this wouldn’t be an issue with dedicated servers.
After the last major update, I’m having lag imput only with my keyboard, it wasn’t like this from the BETA and during the the official lauch. i’ve tried everything to fix this:
Verify integrity of game files;
Enable and disable Nvidia Reflex Low Latency;
Update drivers;
reinstalling the game;
and after all that it still happens. Darktide is the only game that I’m experiencing this.
This bug happens randomly, it doesn’t matter of the mission and/or the global condition. I’ve noticed it doesn’t happens in the Mourningstar, only in missions.
Please help to fix this, it’s already insurpotable.
(Platform):
[Steam/PC]
(Player ID):
[Steam ID: 76561198108981322]
(Approx. Time of Issue & Timezone):
[01/01/2023, 19:30] [GMT-3]
Issue Description:
I use the Ult at frame 106, animation plays and I get the burst of speed. At frame 116 the Ult is fully charged again and the speed boost stops, as if it never happened. I then use the Ult again at frame 247 successfully.
Attempted Solutions:
None
Platform:
Steam
PC Specifications:
Ryzen 5600X
RTX 4080
32 GB DDR4 3600
2 NVME drives one for OS and 1 for games.
Windows 10, fresh install from a few weeks ago.
Issue Description:
Input lag and rubberbanding worsening. Pressing inputs to change weapons, attack, or use abilities often results in the animation playing but no effect. Some examples:
I am wielding my ranged weapon and press ‘1’ to switch to my melee. The animation of my melee weapon being drawn plays, but is interrupted and my staff remains equipped. This happens with all weapons and classes.
I activate my class ability. The screen effects, audio, and animation triggers, but nothing happens. The ability is not put on cooldown and remains available to use. I’ve not noticed this until today, during which I’ve only played Psyker, but I suspect it happens on all classes.
I click to fire a charged force staff attack (any staff). The animation plays, but no projectile or blast is fired. Charge and peril are unaffected and remain at the level they were in the moment before pressing the input.
When compounded with movement, this issue often causes rapid, stuttering steps in a seemingly random direction, accompanied by the input animation and related auto rapidly repeating/stuttering as well. This usually lasts two or three seconds.
I’ve encountered this issue since I started playing the beta shortly before release, but it has worsened lately. Initially, it was once every few missions. Now it’s upward of a dozen occurrences per mission. Generally repeated attempts at the inputs continue to fail for the 2-3 second duration of the “episode”.
Additionally, general lag and rubberbanding has become more prevalent as well: enemies and allies freezing in place and snapping around, ranged shots not connecting, etc. A common problem is swinging my melee weapon at an enemy as they’re attacking. My weapon makes contact significantly before they do, but this doesn’t register on time, resulting in me being hit before the game registers their death or stagger.
Issue Description:
As of the new Jan 25 Patch, I am now experiencing weapon swap issues. As many, many people above have described, the swap animation begins, says NOPE and cancels. Have to slam the weapon swap repeatedly until it works. This is a big problem when enemies are closing in and you can’t pull out your melee weapon for some reason.