Issue Description:
I finished a mission and afterwards it kicked me back to character selection due to a connection failure.
I tried to reconnect as my only character at the time (Veteran Sharpshooter named “Sebrent”) but I got the message “Failed joining server: hot_join_party_hub_failed”.
I continue to get this error when trying to login with my Sharpshooter.
I created a second character (Psyker named “Sebrent”) and it is able to login to the hub just fine.
While in the hub as my Psyker, I clicked to swap to a different agent. I chose my Veteran Sharpshooter and again got the message “Failed joining server: hot_join_party_hub_failed”.
I tried restarting the game and I still get that same message as well if I try to play as my Veteran Sharpshooter.
Steps to Reproduce:
Unknown. Occurred after some connection failure after successfully completing a mission and now I cannot play as my Veteran Sharpshooter.
Mission Name (If Applicable):
Sebrent
Platform:
Steam
Player ID:
Sebrent
Approx. Time of Issue & Timezone:
[11/18/2022, 02:15PM] [CST] (Central US)
Reproduction Rate:
Constant (100%)
I get the error every time I try to login as my sharpshooter
I finished the prologue and now i can´t join the game.
Every time i try, it say´s “Failed Joining Server: hot_join_party_hub_failed”
my friend´s can´t wait to play it with me but it won´t work no matter what I do.
I’m having the same issue just now. After I logged in I was presented with this same error code. Any idea when this will be fixed or anything I can do to resolve this?
[1] x = Backend error:
Code: 400
Description: Error fetching data
Body:
{
err = {
{
instancePath = “/requestBody/platformUserIdAvoidList”,
params = {
limit = 100,
},
schemaPath = “#/properties/requestBody/properties/platformUserIdAvoidList/maxItems”,
keyword = “maxItems”,
message = “must NOT have more than 100 items”,
},
},
}
Headers:
{
access-control-expose-headers = “x-apigateway-header,x-amz-date,content-type,etag,location,vary”,
content-type = “application/json; charset=utf-8”,
connection = “keep-alive”,
content-length = “239”,
x-cache = “Error from cloudfront”,
access-control-allow-origin = “*”,
via = “1.1 34b1c34c66934433754744fce7e1a402.cloudfront.net (CloudFront)”,
x-amz-cf-id = “1UJwi8h7Bj7hRf1oZcO2gB6B-PP0QGX1o88i5_M87vn7WwQXN-Prsg==”,
x-amz-cf-pop = “TXL50-P1”,
date = “Sat, 19 Nov 2022 21:23:36 GMT”,
}
Traceback:
<>Error in promise resolve
stack traceback:
[C]: in function ‘error’
scripts/foundation/utilities/promise.lua:52: in function <scripts/foundation/utilities/promise.lua:52>
[C]: in function ‘xpcall’
scripts/foundation/utilities/promise.lua:240: in function ‘async’
scripts/foundation/utilities/promise.lua:355: in function ‘update’
scripts/game_states/state_game.lua:508: in function ‘update’
scripts/foundation/utilities/game_state_machine.lua:80: in function ‘update’
scripts/main.lua:124: in function ‘update’
scripts/main.lua:172: in function <scripts/main.lua:171><</Promise Stack>><>@scripts/multiplayer/party_immaterium_hub_session_boot.lua:140 @scripts/multiplayer/party_immaterium_hub_session_boot.lua:32<</Promise Context>>;
[2] (*temporary) = function: 0x03ffcf40;
[3] q = table: 0x00fcee80; i = 1; obj = table: 0x010cbe60;
[4] dt = 0.065134897828102; t = 57.244143374678; async = function: 0x02571d70;
[5] self = table: 0x001040f0; dt = 0.065134897828102; network_is_active = true; t = 57.244143374678;
[6] self = table: 0x001642e0; dt = 0.065134897828102; t = nil;
[7] self = table: 0x00073e50; dt = 0.065134897828102;
[8] dt = 0.065134897828102; ",
__traceback = “<>Error in promise resolve
stack traceback:
[C]: in function ‘error’
scripts/foundation/utilities/promise.lua:52: in function <scripts/foundation/utilities/promise.lua:52>
[C]: in function ‘xpcall’
scripts/foundation/utilities/promise.lua:240: in function ‘async’
scripts/foundation/utilities/promise.lua:355: in function ‘update’
scripts/game_states/state_game.lua:508: in function ‘update’
scripts/foundation/utilities/game_state_machine.lua:80: in function ‘update’
scripts/main.lua:124: in function ‘update’
scripts/main.lua:172: in function <scripts/main.lua:171><</Promise Stack>><>@scripts/multiplayer/party_immaterium_hub_session_boot.lua:140 @scripts/multiplayer/party_immaterium_hub_session_boot.lua:32<</Promise Context>>”,
code = 400,
response_time = -1,
status = 400,
body = (rec-limit),
description = “Error fetching data”,
headers = (rec-limit),
}
21:23:37.163 [Lua] INFO [SessionBootBase] Changed state failed → idle
21:23:37.163 warning: [Lua] WARNING [ErrorManager] Error “MultiplayerSessionBootError”
stack traceback:
scripts/managers/error/error_manager.lua:31: in function ‘_log_error’
scripts/managers/error/error_manager.lua:106: in function ‘report_error’
…pts/managers/multiplayer/multiplayer_session_manager.lua:570: in function ‘_show_session_error’
…pts/managers/multiplayer/multiplayer_session_manager.lua:404: in function ‘_handle_session_error’
…pts/managers/multiplayer/multiplayer_session_manager.lua:532: in function ‘update’
scripts/game_states/state_game.lua:111: in function ‘network_receive_function’
scripts/game_states/game/state_loading.lua:132: in function ‘update’
scripts/foundation/utilities/game_state_machine.lua:80: in function ‘update’
scripts/game_states/state_game.lua:561: in function ‘update’
scripts/foundation/utilities/game_state_machine.lua:80: in function ‘update’
scripts/main.lua:124: in function ‘update’
scripts/main.lua:172: in function <scripts/main.lua:171>
, message: source: game, reason: hot_join_party_hub_failed, error_details: n/a
21:23:37.163 [Lua] INFO [MechanismManager] Change mechanism “left_session”->“left_session”
21:23:37.163 [Lua] INFO [MechanismManager] Leaving mechanism “left_session”
21:23:37.163 [Lua] INFO [MechanismLeftSession] Entered with reason hot_join_party_hub_failed
21:23:37.163 [Lua] INFO [StateLoading] ### is_stranded ###
21:23:37.176 [Lua] INFO [GameStateMachine] Changing state to StateExitToMainMenu
21:23:37.176 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead
21:23:37.177 [Lua] INFO [ConstantElementLoading] State changed StateLoading → StateExitToMainMenu
21:23:37.177 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading → StateExitToMainMenu
21:23:37.187 [Lua] INFO [BackendManager] title_request: GET /data/97d741de-bd27-441d-8827-ee9071cbaa5d/account/gear
21:23:37.188 [Lua] INFO [BackendManager] title_request: GET /data/97d741de-bd27-441d-8827-ee9071cbaa5d/characters
21:23:37.188 [Lua] INFO [BackendManager] title_request: GET /data/97d741de-bd27-441d-8827-ee9071cbaa5d/progression
21:23:37.188 [Lua] INFO [BackendManager] title_request: GET /data/97d741de-bd27-441d-8827-ee9071cbaa5d/account/data/core
21:23:39.181 [Lua] INFO [GameStateMachine] Changing state to StateMainMenu
21:23:39.181 [Lua] INFO [FrameRateManager] Reason “main_menu” requested. Setting frame rate to 0
21:23:39.181 [Lua] INFO [ConstantElementLoading] State changed StateExitToMainMenu → StateMainMenu
21:23:39.181 [Lua] INFO [ConstantElementLoading] Closing view “loading_view”
21:23:39.181 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateExitToMainMenu → StateMainMenu
21:23:39.195 [Lua] INFO [ScriptWorld] Registering level named: “content/levels/ui/main_menu/main_menu” with id: 1
21:23:40.635 [Lua] <>shutdown = true<>
21:23:40.635 [Application] Window signals application exit.
21:23:40.650 [EOS] [AntiCheatClient] RemoveNotifyMessageToPeer with NotificationId=[9]
21:23:40.650 [EOS] [AntiCheatClient] RemoveNotifyPeerActionRequired with NotificationId=[10]
21:23:40.650 [EOS] [AntiCheatClient] RemoveNotifyPeerAuthStatusChanged with NotificationId=[11]
21:23:40.650 [EOS] [AntiCheatClient] RemoveNotifyMessageToServer with NotificationId=[12]
21:23:41.682 [Lua] <>shutdown = true<>
21:23:41.682 [Lua] INFO [FrameRateManager] Reason “main_menu” relinquished, Setting frame rate to 60
21:23:41.738 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateMainMenu →
21:23:41.764 [Lua] INFO [Log Internal] Global log level set to: 5
21:23:41.764 [Lua] INFO [Log Internal] Global log level set to: 2
21:23:42.051 [Vivox] Uninitialized
21:23:43.513 warning: [D3D12ArrayStorage] 172 of 213 resources of type ‘D3D12ConstantBuffer’ has not been released.
[Log end]
Good job renaming the “hot_join_party_hub_failed” into “Error Code 4001”
Usind a vpn can´t be a solution for this game. besides that vpn isn´t doin the job for me too.
Getting the same Error Code 4001. No response either. You would think that if they can label it, they should have some idea. Weird hey? Their communication is subpar.
i dont know if they just can´t solve it or if they don´t want to. no response from there, nothing
but if they can label it, why couln´t they solve it either?