Same error here. failed_handshake_timeout
.
Here are the logs
21:09:34.509 [Lua] INFO [PartyImmateriumHubSessionBoot] Searching for WAN lobby on 54.229.128.49:35560
21:09:34.509 [Lua] INFO [SessionBootBase] Changed state fetchingserverdetails -> handshake
21:09:40.508 [Lua] INFO [MatchmakingNotificationHandler] Failed to boot
21:09:40.508 [Lua] INFO [SessionBootBase] Changed state handshake -> failed
21:09:40.508 [Lua] INFO [SessionBootBase] Changed state failed -> idle
21:09:40.508 warning: [Lua] WARNING [ErrorManager] Error "MultiplayerSessionBootError"
stack traceback:
scripts/managers/error/error_manager.lua:31: in function '_log_error'
scripts/managers/error/error_manager.lua:106: in function 'report_error'
...pts/managers/multiplayer/multiplayer_session_manager.lua:570: in function '_show_session_error'
...pts/managers/multiplayer/multiplayer_session_manager.lua:404: in function '_handle_session_error'
...pts/managers/multiplayer/multiplayer_session_manager.lua:532: in function 'update'
scripts/game_states/state_game.lua:111: in function 'network_receive_function'
scripts/game_states/game/state_loading.lua:132: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/game_states/state_game.lua:561: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <scripts/main.lua:171>
, message: source: game, reason: failed_handshake_timeout, error_details: n/a
21:09:40.508 [Lua] INFO [MechanismManager] Change mechanism "left_session"->"left_session"
21:09:40.508 [Lua] INFO [MechanismManager] Leaving mechanism "left_session"
21:09:40.508 [Lua] INFO [MechanismLeftSession] Entered with reason failed_handshake_timeout
21:09:40.508 [Lua] INFO [StateLoading] ### is_stranded ###
21:09:40.525 [Lua] INFO [GameStateMachine] Changing state to StateExitToMainMenu
21:09:40.525 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead
21:09:40.525 [Lua] INFO [ConstantElementLoading] State changed StateLoading -> StateExitToMainMenu
21:09:40.525 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading -> StateExitToMainMenu
21:09:40.541 [Lua] INFO [BackendManager] title_request: GET /data/8ede87b6-ca14-4a08-85c7-beb54ef36878/account/gear
21:09:40.541 [Lua] INFO [BackendManager] title_request: GET /data/8ede87b6-ca14-4a08-85c7-beb54ef36878/characters
21:09:40.541 [Lua] INFO [BackendManager] title_request: GET /data/8ede87b6-ca14-4a08-85c7-beb54ef36878/progression
21:09:40.541 [Lua] INFO [BackendManager] title_request: GET /data/8ede87b6-ca14-4a08-85c7-beb54ef36878/account/data/core
21:09:42.293 [Lua] INFO [GameStateMachine] Changing state to StateMainMenu
21:09:42.293 [Lua] INFO [FrameRateManager] Reason "main_menu" requested. Setting frame rate to 0
21:09:42.293 [Lua] INFO [ConstantElementLoading] State changed StateExitToMainMenu -> StateMainMenu
21:09:42.293 [Lua] INFO [ConstantElementLoading] Closing view "loading_view"
21:09:42.293 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateExitToMainMenu -> StateMainMenu
21:09:42.306 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/main_menu/main_menu" with id: 1
This is the same error that happened to me on the closed beta and I was never able to play a single game since then. Hopefully this is resolved soon.