We kindly ask that you complete the questions below. With this information, we can investigate your issue properly.
Issue Description:
Trying to load, at Inquisitional Clearance (Spacebar) Initially takes a minute or two to come back with Backend Error message.
(Vermintide 2 identifies this error on the Steam page when trying to start the game.
Crash Report (If Applicable):
No report avaiilable
[Please see instructions on how to provide a crash report in the pinned Topic]
Error Displayed (If Applicable):
BAckend Error
Steps to Reproduce:
[Please add the steps that can help our QA department in reproducing the issue. For example:]
Press Play in Steam. Hit the space bar when prompted
Mission Name (If Applicable):
Platform:
Steam
Player ID:
Steam ID savaster, player handle Candlemass
Approx. Time of Issue & Timezone:
16-01-23 onwards.
Reproduction Rate:
Constant (100%)
Upload Supporting Evidence:
Upload Console Log:
(I think I have found the right files… Not certain)
[Log version] 1
[Session] 2504c02e-91a6-44a0-95d0-957ef305679f
UTC time stamps
19:15:00.829 [Application] STARTUP: setup_crash_report, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 3564
19:15:00.829 [Application] STARTUP: DLCList::setup, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 3576
19:15:00.829 [Application] STARTUP: setup_timer, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 3579
19:15:00.829 [Application] STARTUP: make system_info, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 3584
19:15:00.829 [Application] STARTUP: setup_jobs, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 3587
19:15:00.830 [Application] STARTUP: setup_resources, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 3603
19:15:00.862 [Application] STARTUP: make game, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 3629
19:15:00.869 [HTTP Cache] Initialized cache: C:\Users\markv\AppData\Roaming\Fatshark\Darktide\http_cache.db
19:15:00.869 [HTTP Cache] Cache file size: 82968 kB
19:15:00.869 [Backend] Created
19:15:00.869 [Application] STARTUP: init steam, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 3634
19:15:00.945 [Application] STARTUP: setup eos, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 3655
19:15:00.956 [EOS] Overlay will not load, because it was explicitly disabled when creating the platform
19:15:00.964 [EOS] [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
19:15:00.964 [EOS] Failed to get EAC client, make sure the game is started from the EAC bootstrapper
19:15:00.964 [Application] STARTUP: setup renderer, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 3663
19:15:35.078 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce GTX 1660 Ti)
19:15:35.779 warning: [D3D12_RENDER_DEVICE] SL Error: '[17.01.2023 19-15-35][streamline][error]dlssentry.cpp:745[slOnPluginStartup] Missing NGX context - DLSS cannot run
’
19:15:35.789 [D3D12_RENDER_DEVICE] TILED RESOURCES TIER2 SUPPORTED: true
19:15:35.789 [D3D12_RENDER_DEVICE] D3D12_RAYTRACING_TIER_1_1 SUPPORTED: false
19:15:36.105 [Application] — CPU
CPU: Intel(R) Core™ i7-9750H CPU @ 2.60GHz
Vendor: GenuineIntel
Logical processors: 12
Family: 0:6, Model: 9:14
Type: 0, Stepping: 10
Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
Feature bits:
EBX: 00000010 00010000 00001000 00000000
ECX: 11111111 11111010 11110011 10001111
EDX: 10111111 11101011 11111011 11111111
— Memory
Physical Total: 16227MB
Available: 8883MB
— OS
Windows version 10.0 build 22000, 64 bit
Windows 10
Machine ID 2a6f998f-f362-4fc0-a718-6e5b707869ff
<>os_build = 22000<>
— Network
Network interface: Realtek PCIe GbE Family Controller (IPv4, IPv6)
Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6)
Network interface: Microsoft Wi-Fi Direct Virtual Adapter #2 (IPv4, IPv6)
Network interface: Intel(R) Wireless-AC 9560 160MHz (IPv4, IPv6)
Network interface: Bluetooth Device (Personal Area Network) (IPv4, IPv6)
— Input
No input devices detected.
— Volume
Volume for path ‘D:\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries/…/bundle’ is on HDD
— Graphics
Graphics card: NVIDIA GeForce GTX 1660 Ti (DirectX 12.1, 5979MB) Driver version: 52756
Graphics card: Intel(R) UHD Graphics 630 (DirectX 12.1, 128MB)
Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB)
<>graphics_card = NVIDIA GeForce GTX 1660 Ti<>
<>driver = 52756<>
19:15:36.106 [Application] STARTUP: setup_window, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 3667
19:15:37.868 [Window] Window => active
19:15:37.881 [Application] STARTUP: setup input, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 3678
19:15:37.883 [Application] STARTUP: setup physics, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 3684
19:15:37.922 [Application] STARTUP: config renderer, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 3687
19:15:38.870 warning: [D3D12_RENDER_DEVICE] SL Error: '[17.01.2023 19-15-38][streamline][error]dxgiswapchain.cpp:223[operator ()] IDXGISwapChain::SetFullscreenState failed with error code A resource is not available at the time of the call, but may become available later.
’
19:15:38.982 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size
doesn’t exist in render settings – skipping
19:15:38.982 [RenderInterface] user specified render setting: max_shadow_casting_lights
doesn’t exist in render settings – skipping
19:15:38.982 [RenderInterface] user specified render setting: cacao_downsampled
doesn’t exist in render settings – skipping
19:15:38.982 [RenderInterface] user specified render setting: vertical_fov
doesn’t exist in render settings – skipping
19:15:38.982 [RenderInterface] user specified render setting: local_lights_shadow_atlas_size
doesn’t exist in render settings – skipping
19:15:38.982 [RenderInterface] user specified render setting: max_shadow_casting_lights
doesn’t exist in render settings – skipping
19:15:39.299 [Application] STARTUP: setup boot packages, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 3690
19:15:45.904 [Application] STARTUP: setup physics properties, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 3692
19:15:45.904 [Application] STARTUP: setup network, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 3694
19:15:45.904 [Save] Save dir: C:\Users\markv\AppData\Roaming\Fatshark\Darktide
19:15:45.904 [Application] STARTUP: game init, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 3733
19:15:46.231 [Lua] [ParameterResolver] Resolving Game Parameters
19:15:46.231 [Lua] [ParameterResolver] Resolving Development Parameters
19:15:46.231 [Lua] [GameStateMachine] Init state StateBoot
19:15:46.232 [Lua] [GameStateMachine] Init state StateLoadRenderSettings
19:15:46.232 [Application] STARTUP: pre update loop, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 4155
19:15:46.243 [Window] Window => inactive
19:15:46.247 [Lua] LUA window => DEACTIVATED
19:15:46.484 [EOS] Updating Platform SDK Config, Time: 45.457642
19:15:46.523 [SteamStats] RequestCurrentStats success: true
19:15:46.524 [Lua] [RenderSettings] Time to save settings: 0.4ms
19:15:46.524 [Application] apply_user_settings
19:15:46.592 [Window] Window => active
19:15:46.593 [Lua] LUA window => ACTIVATED
19:15:46.728 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size
doesn’t exist in render settings – skipping
19:15:46.728 [RenderInterface] user specified render setting: max_shadow_casting_lights
doesn’t exist in render settings – skipping
19:15:46.728 [RenderInterface] user specified render setting: cacao_downsampled
doesn’t exist in render settings – skipping
19:15:46.728 [RenderInterface] user specified render setting: vertical_fov
doesn’t exist in render settings – skipping
19:15:46.860 [Lua] [RenderSettings] Time to apply settings: 336.2ms
19:15:46.861 [Lua] [RenderSettings] Time to save settings: 0.4ms
19:15:46.861 [Application] apply_user_settings
19:15:47.067 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size
doesn’t exist in render settings – skipping
19:15:47.067 [RenderInterface] user specified render setting: max_shadow_casting_lights
doesn’t exist in render settings – skipping
19:15:47.067 [RenderInterface] user specified render setting: cacao_downsampled
doesn’t exist in render settings – skipping
19:15:47.067 [RenderInterface] user specified render setting: vertical_fov
doesn’t exist in render settings – skipping
19:15:47.161 [Lua] [RenderSettings] Time to apply settings: 300.8ms
19:15:47.162 [Lua] [RenderSettings] Time to save settings: 0.5ms
19:15:47.162 [Application] apply_user_settings
19:15:47.230 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size
doesn’t exist in render settings – skipping
19:15:47.230 [RenderInterface] user specified render setting: max_shadow_casting_lights
doesn’t exist in render settings – skipping
19:15:47.230 [RenderInterface] user specified render setting: cacao_downsampled
doesn’t exist in render settings – skipping
19:15:47.230 [RenderInterface] user specified render setting: vertical_fov
doesn’t exist in render settings – skipping
19:15:47.324 [Lua] [RenderSettings] Time to apply settings: 162.1ms
19:15:47.324 [Lua] [RenderSettings] Time to save settings: 0.4ms
19:15:47.325 [Lua] [RenderSettings] Time to save settings: 0.3ms
19:15:47.325 [Application] apply_user_settings
19:15:47.382 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size
doesn’t exist in render settings – skipping
19:15:47.382 [RenderInterface] user specified render setting: max_shadow_casting_lights
doesn’t exist in render settings – skipping
19:15:47.382 [RenderInterface] user specified render setting: cacao_downsampled
doesn’t exist in render settings – skipping
19:15:47.382 [RenderInterface] user specified render setting: vertical_fov
doesn’t exist in render settings – skipping
19:15:47.465 [Lua] [RenderSettings] Time to apply settings: 140.6ms
19:15:47.466 [Lua] [RenderSettings] Time to save settings: 0.4ms
19:15:47.503 [Lua] [GameStateMachine] Changing state to StateLoadBootAssets
19:15:48.107 [EOS] SDK Config Platform Update Request Successful, Time: 47.107048
19:15:48.110 [EOS] Start Session (User: …)
19:15:48.111 warning: [EOS] EOS SDK Analytics disabled for route [1].
19:15:48.114 [EOS] Updating Product SDK Config, Time: 47.142269
19:15:48.356 [EOS] Start Session (User: …)
19:15:48.541 [EOS] SDK Config Product Update Request Successful, Time: 47.544319
19:15:48.544 [EOS] SDK Config Data - Watermark: -934553538
19:15:48.544 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 47.544319, Update Interval: 318.043762
19:15:57.584 [Lua] [LocalizationManager] Setup localizers
19:15:57.604 [Lua] [GameStateMachine] Changing state to StateRequireScripts
19:15:57.604 [Lua] INFO [Log Internal] Exceptions will be handled by Crashify
19:15:57.604 [Lua] INFO [Log Internal] Global log level set to: 2
19:15:57.605 [Lua] <>project = bishop<>
19:15:57.605 [Lua] <>project_branch = rel_2022_12_05_patch1.0.2x_external<>
19:15:57.605 [Lua] <>build = release<>
19:15:57.605 [Lua] <>platform = win32<>
19:15:57.605 [Lua] <>title_id = 4711<>
19:15:57.605 [Lua] <>content_revision = 69618<>
19:15:57.605 [Lua] <>engine_revision = 436a75ea97a6666519b6f433ca1879c3f9561ae6<>
19:15:57.605 [Lua] <>rendering_backend = dx12<>
19:15:57.605 [Lua] <>teamcity_build_id = 250601<>
19:15:57.605 [Lua] <>server = false<>
19:15:57.605 [Lua] <>backend_env = prod<>
19:15:57.605 [Lua] <>steam = true<>
19:15:57.605 [Lua] <>steam_id = 110000101c2fd0d<>
19:15:57.605 [Lua] <>steam_user_name = Candlemass<>
19:15:57.606 [Lua] <>steam_app_id = 1361210<>
19:15:57.606 [Lua] <>machine_id = 2a6f998f-f362-4fc0-a718-6e5b707869ff<>
19:15:57.606 [Lua] INFO [Testify] Ready!
19:15:57.694 [Lua] INFO [ImpactFxInjector] Found override for “void_shield” impact fx on damage_type: metal_slashing_medium
19:15:57.698 [Lua] INFO [ImpactFxInjector] Found override for “void_shield” impact fx on damage_type: metal_slashing_heavy
19:15:57.886 [Lua] INFO [GameStateMachine] Changing state to StateLoadAudioSettings
19:15:57.928 [Lua] INFO [GameStateMachine] Changing state to StateGame
19:15:57.928 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug]
19:15:57.928 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight]
19:15:57.928 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame]
19:15:57.928 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui]
19:15:57.928 [Lua] INFO [Input Manager] Adding a default setting for input service type [View]
19:15:57.929 [Lua] INFO [Input Manager] Created a InputService of type [Ingame]
19:15:57.929 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
19:15:57.943 [Lua] INFO [FrameRateManager] Initializing framerate cap to 60 fps.
19:15:57.943 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
19:15:57.943 [Lua] INFO [Input Manager] Init device: mouse, 1
19:15:57.943 [Lua] INFO [Input Manager] Init device: xbox_controller, 1
19:15:57.943 [Lua] INFO [Input Manager] Init device: xbox_controller, 2
19:15:57.943 [Lua] INFO [Input Manager] Init device: xbox_controller, 3
19:15:57.943 [Lua] INFO [Input Manager] Init device: xbox_controller, 4
19:15:57.943 [Lua] INFO [Input Manager] Init device: keyboard, 1
19:15:57.943 [Lua] INFO [Input Manager] Using input from: mouse(1), it being the latest having a button pressed
19:15:57.943 [Lua] INFO [Input Manager] Using input from: keyboard(1)
19:15:57.944 [Lua] INFO [MechanismManager] Initialized without mechanism
19:15:57.944 [Lua] INFO [ConnectionManager] Combined hash: a4495259bd923645
19:15:57.956 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
19:15:57.956 [Lua] INFO [AccountManager] Using base account manager
19:15:57.965 [Lua] INFO [GameStateMachine] Init state StateSplash
19:15:57.966 [Lua] INFO [Input Manager] Created a InputService of type [View]
19:15:57.966 [Lua] INFO [ConstantElementLoading] State changed nil →
19:15:57.966 [Lua] INFO [ConstantElementOnboardingHandler] State changed nil →
19:15:58.639 warning: [Unit] Failed assigning a material to slot #ID[4d690cdd]
in mesh #ID[1457bf7f]
and unit #ID[4c75c4f2a74cb287]
, assigning default material instead.
19:15:58.639 [Lua] INFO [ScriptWorld] Registering level named: “content/levels/ui/video_view/video_view” with id: 1
19:16:13.048 [Lua] INFO [GameStateMachine] Changing state to StateTitle
19:16:13.049 [Lua] INFO [ConstantElementLoading] State changed → StateTitle
19:16:13.049 [Lua] INFO [ConstantElementOnboardingHandler] State changed → StateTitle
19:16:13.451 [Lua] INFO [PresenceManager] Activity changed splash_screen → title_screen
19:16:14.118 [Lua] INFO [ScriptWorld] Registering level named: “content/levels/ui/title_screen/title_screen” with id: 1
19:16:15.137 [Lua] INFO [StateTitle] Changing state idle → signing_in
19:16:18.249 [Window] Window => inactive
19:16:18.249 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED
19:17:04.691 error: [Backend] Authentication queue join request failed
19:17:04.708 warning: [Lua] WARNING [ErrorManager] Error “SignInError”
stack traceback:
scripts/managers/error/error_manager.lua:31: in function ‘_log_error’
scripts/managers/error/error_manager.lua:107: in function ‘report_error’
scripts/managers/data_service/services/account_service.lua:113: in function <scripts/managers/data_service/services/account_service.lua:104>
[C]: in function ‘xpcall’
scripts/foundation/utilities/promise.lua:240: in function ‘async’
scripts/foundation/utilities/promise.lua:355: in function ‘update’
scripts/game_states/state_game.lua:518: in function ‘update’
scripts/foundation/utilities/game_state_machine.lua:80: in function ‘update’
scripts/main.lua:124: in function ‘update’
scripts/main.lua:174: in function <scripts/main.lua:173>
, message: {
__locals = "
[1] x = Backend error:
Code: 0
Description: Authentication queue join request failed
Traceback:
<>Error in promise resolve
stack traceback:
[C]: in function ‘error’
scripts/foundation/utilities/promise.lua:52: in function <scripts/foundation/utilities/promise.lua:52>
[C]: in function ‘xpcall’
scripts/foundation/utilities/promise.lua:240: in function ‘async’
scripts/foundation/utilities/promise.lua:355: in function ‘update’
scripts/game_states/state_game.lua:518: in function ‘update’
scripts/foundation/utilities/game_state_machine.lua:80: in function ‘update’
scripts/main.lua:124: in function ‘update’
scripts/main.lua:174: in function <scripts/main.lua:173><</Promise Stack>><>@scripts/managers/data_service/services/account_service.lua:85
@scripts/game_states/game/state_title.lua:477<</Promise Context>>;
[2] (*temporary) = function: 0x02ece8c0;
[3] q = table: 0x02e8e560; i = 1; obj = table: 0x02e918f0;
[4] dt = 0.01666700001094; t = 66.854372005455; async = function: 0x01d06290;
[5] self = table: 0x0012d7f0; dt = 0.01666700001094; network_is_active = false; t = 66.854372005455;
[6] self = table: 0x00167900; dt = 0.01666700001094; t = nil;
[7] self = table: 0x00074450; dt = 0.01666700001094;
[8] dt = 0.01666700001094; ",
__traceback = “<>Error in promise resolve
stack traceback:
[C]: in function ‘error’
scripts/foundation/utilities/promise.lua:52: in function <scripts/foundation/utilities/promise.lua:52>
[C]: in function ‘xpcall’
scripts/foundation/utilities/promise.lua:240: in function ‘async’
scripts/foundation/utilities/promise.lua:355: in function ‘update’
scripts/game_states/state_game.lua:518: in function ‘update’
scripts/foundation/utilities/game_state_machine.lua:80: in function ‘update’
scripts/main.lua:124: in function ‘update’
scripts/main.lua:174: in function <scripts/main.lua:173><</Promise Stack>><>@scripts/managers/data_service/services/account_service.lua:85
@scripts/game_states/game/state_title.lua:477<</Promise Context>>”,
code = 0,
description = “Authentication queue join request failed”,
}
19:17:04.708 [Lua] INFO [StateTitle] Changing state signing_in → error
19:17:08.666 [Window] Window => active
19:17:08.666 [Lua] INFO [Uncategorized] LUA window => ACTIVATED
19:17:11.351 [Lua] INFO [StateTitle] Changing state error → idle
19:17:14.481 [Window] Window => inactive
19:17:14.481 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED
19:17:17.246 [Lua] <>shutdown = true<>
19:17:17.246 [Application] Window signals application exit.
19:17:17.331 [Lua] <>shutdown = true<>
19:17:17.331 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateTitle →
19:17:17.333 [Lua] INFO [Log Internal] Global log level set to: 5
19:17:17.333 [Lua] INFO [Log Internal] Global log level set to: 2
[Log end]
Thanks in advance
MV