Issue Description:
Can’t get to the character selection screen. Error:
Backend error. Error signing in.
Error Displayed (If Applicable):
Backend error. Error signing in.
Steps to Reproduce:
- Launch the game.
Platform:
Steam
Player ID:
Approx. Time of Issue & Timezone:
[12/25/2022,9:42PM] [Eastern Time]
Reproduction Rate:
Constant (100%)
Upload Supporting Evidence:
Upload Console Log:
[Log version] 1
[Session] d4d6106f-1413-4ded-9f3c-f8daa799e70a
UTC time stamps
02:27:12.001 [Application] STARTUP: setup_crash_report, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 3564
02:27:12.001 [Application] STARTUP: DLCList::setup, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 3576
02:27:12.001 [Application] STARTUP: setup_timer, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 3579
02:27:12.001 [Application] STARTUP: make system_info, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 3584
02:27:12.001 [Application] STARTUP: setup_jobs, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 3587
02:27:12.002 [Application] STARTUP: setup_resources, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 3603
02:27:12.033 [Application] STARTUP: make game, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 3629
02:27:12.042 [HTTP Cache] Initialized cache: C:\Users\antho\AppData\Roaming\Fatshark\Darktide\http_cache.db
02:27:12.042 [HTTP Cache] Cache file size: 75476 kB
02:27:12.042 [Backend] Created
02:27:12.042 [Application] STARTUP: init steam, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 3634
02:27:12.149 [Application] STARTUP: setup eos, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 3655
02:27:12.160 [EOS] Overlay will not load, because it was explicitly disabled when creating the platform
02:27:12.168 [EOS] [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
02:27:12.168 [EOS] Failed to get EAC client, make sure the game is started from the EAC bootstrapper
02:27:12.168 [Application] STARTUP: setup renderer, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 3663
02:27:12.260 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce RTX 2070 SUPER)
02:27:14.007 [D3D12_RENDER_DEVICE] TILED RESOURCES TIER2 SUPPORTED: true
02:27:14.007 [D3D12_RENDER_DEVICE] D3D12_RAYTRACING_TIER_1_1 SUPPORTED: true
02:27:14.923 [Application] — CPU
CPU: Intel(R) Core™ i7-8700 CPU @ 3.20GHz
Vendor: GenuineIntel
Logical processors: 12
Family: 0:6, Model: 9:14
Type: 0, Stepping: 10
Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
Feature bits:
EBX: 00000111 00010000 00001000 00000000
ECX: 11111110 11111010 11110011 10000111
EDX: 10111111 11101011 11111011 11111111
— Memory
Physical Total: 16315MB
Available: 9128MB
— OS
Windows version 10.0 build 19045, 64 bit
Windows 10
Machine ID f42b24df-b43a-4d95-ad76-37fbffae8c65
<>os_build = 19045<>
— Network
Network interface: Intel(R) Ethernet Connection (7) I219-V (IPv4, IPv6)
— Input
Input device: XInput Device #1
— Volume
Volume for path ‘C:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries/…/bundle’ is on SSD
— Graphics
Graphics card: NVIDIA GeForce RTX 2070 SUPER (DirectX 12.1, 8003MB) Driver version: 52756
Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB)
<>graphics_card = NVIDIA GeForce RTX 2070 SUPER<>
<>driver = 52756<>
02:27:14.924 [Application] STARTUP: setup_window, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 3667
02:27:14.930 [Window] Window => active
02:27:14.951 [Application] STARTUP: setup input, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 3678
02:27:14.957 [Application] STARTUP: setup physics, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 3684
02:27:14.967 [Application] STARTUP: config renderer, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 3687
02:27:15.423 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size doesn’t exist in render settings – skipping
02:27:15.423 [RenderInterface] user specified render setting: max_shadow_casting_lights doesn’t exist in render settings – skipping
02:27:15.423 [RenderInterface] user specified render setting: cacao_downsampled doesn’t exist in render settings – skipping
02:27:15.423 [RenderInterface] user specified render setting: local_lights_shadow_atlas_size doesn’t exist in render settings – skipping
02:27:15.423 [RenderInterface] user specified render setting: max_shadow_casting_lights doesn’t exist in render settings – skipping
02:27:15.982 warning: [Shaders] could not find any pipeline for ‘#ID[2a340f46]’
02:27:15.994 [Application] STARTUP: setup boot packages, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 3690
02:27:16.232 [Application] STARTUP: setup physics properties, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 3692
02:27:16.232 [Application] STARTUP: setup network, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 3694
02:27:16.232 [Save] Save dir: C:\Users\antho\AppData\Roaming\Fatshark\Darktide
02:27:16.232 [Application] STARTUP: game init, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 3733
02:27:16.290 [Lua] [ParameterResolver] Resolving Game Parameters
02:27:16.290 [Lua] [ParameterResolver] Resolving Development Parameters
02:27:16.290 [Lua] [GameStateMachine] Init state StateBoot
02:27:16.294 [Lua] [GameStateMachine] Init state StateLoadRenderSettings
02:27:16.294 [Application] STARTUP: pre update loop, File: D:\a\d\rel_engine_darktide\release\rel_2022_12_05_Patch1.0.2x\runtime\application\application.cpp, Line: 4155
02:27:16.296 [EOS] Updating Platform SDK Config, Time: 4.126215
02:27:16.311 [SteamStats] RequestCurrentStats success: true
02:27:16.314 [Lua] [RenderSettings] Time to save settings: 0.9ms
02:27:16.314 [Application] apply_user_settings
02:27:16.400 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size doesn’t exist in render settings – skipping
02:27:16.400 [RenderInterface] user specified render setting: max_shadow_casting_lights doesn’t exist in render settings – skipping
02:27:16.400 [RenderInterface] user specified render setting: cacao_downsampled doesn’t exist in render settings – skipping
02:27:16.496 warning: [Shaders] could not find any pipeline for ‘#ID[2a340f46]’
02:27:16.501 [Lua] [RenderSettings] Time to apply settings: 186.1ms
02:27:16.501 [Lua] [RenderSettings] Time to save settings: 0.5ms
02:27:16.501 [Application] apply_user_settings
02:27:16.588 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size doesn’t exist in render settings – skipping
02:27:16.588 [RenderInterface] user specified render setting: max_shadow_casting_lights doesn’t exist in render settings – skipping
02:27:16.588 [RenderInterface] user specified render setting: cacao_downsampled doesn’t exist in render settings – skipping
02:27:16.691 warning: [Shaders] could not find any pipeline for ‘#ID[2a340f46]’
02:27:16.697 [Lua] [RenderSettings] Time to apply settings: 195.7ms
02:27:16.697 [Lua] [RenderSettings] Time to save settings: 0.6ms
02:27:16.697 [Application] apply_user_settings
02:27:16.782 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size doesn’t exist in render settings – skipping
02:27:16.782 [RenderInterface] user specified render setting: max_shadow_casting_lights doesn’t exist in render settings – skipping
02:27:16.782 [RenderInterface] user specified render setting: cacao_downsampled doesn’t exist in render settings – skipping
02:27:16.874 warning: [Shaders] could not find any pipeline for ‘#ID[2a340f46]’
02:27:16.878 [Lua] [RenderSettings] Time to apply settings: 181.0ms
02:27:16.879 [Lua] [RenderSettings] Time to save settings: 0.5ms
02:27:16.879 [Application] apply_user_settings
02:27:16.945 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size doesn’t exist in render settings – skipping
02:27:16.945 [RenderInterface] user specified render setting: max_shadow_casting_lights doesn’t exist in render settings – skipping
02:27:16.945 [RenderInterface] user specified render setting: cacao_downsampled doesn’t exist in render settings – skipping
02:27:17.029 warning: [Shaders] could not find any pipeline for ‘#ID[2a340f46]’
02:27:17.033 [Lua] [RenderSettings] Time to apply settings: 153.9ms
02:27:17.033 [Lua] [RenderSettings] Time to save settings: 0.5ms
02:27:17.034 [Lua] [RenderSettings] Time to save settings: 0.3ms
02:27:17.034 [Application] apply_user_settings
02:27:17.088 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size doesn’t exist in render settings – skipping
02:27:17.088 [RenderInterface] user specified render setting: max_shadow_casting_lights doesn’t exist in render settings – skipping
02:27:17.088 [RenderInterface] user specified render setting: cacao_downsampled doesn’t exist in render settings – skipping
02:27:17.167 warning: [Shaders] could not find any pipeline for ‘#ID[2a340f46]’
02:27:17.172 [Lua] [RenderSettings] Time to apply settings: 138.2ms
02:27:17.172 [Lua] [RenderSettings] Time to save settings: 0.5ms
02:27:17.172 [Application] apply_user_settings
02:27:17.228 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size doesn’t exist in render settings – skipping
02:27:17.228 [RenderInterface] user specified render setting: max_shadow_casting_lights doesn’t exist in render settings – skipping
02:27:17.228 [RenderInterface] user specified render setting: cacao_downsampled doesn’t exist in render settings – skipping
02:27:17.319 warning: [Shaders] could not find any pipeline for ‘#ID[2a340f46]’
02:27:17.324 [Lua] [RenderSettings] Time to apply settings: 151.3ms
02:27:17.324 [Lua] [RenderSettings] Time to save settings: 0.5ms
02:27:17.329 [Lua] [GameStateMachine] Changing state to StateLoadBootAssets
02:27:17.600 [EOS] SDK Config Platform Update Request Successful, Time: 5.394487
02:27:17.607 [EOS] Start Session (User: …)
02:27:17.611 warning: [EOS] EOS SDK Analytics disabled for route [1].
02:27:17.622 [EOS] Updating Product SDK Config, Time: 5.428688
02:27:17.765 [EOS] Start Session (User: …)
02:27:17.864 [EOS] SDK Config Product Update Request Successful, Time: 5.662147
02:27:17.866 [EOS] SDK Config Data - Watermark: -934553538
02:27:17.866 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 5.662147, Update Interval: 346.425964
02:27:18.458 [Lua] [LocalizationManager] Setup localizers
02:27:18.683 [Lua] [GameStateMachine] Changing state to StateRequireScripts
02:27:18.683 [Lua] INFO [Log Internal] Exceptions will be handled by Crashify
02:27:18.683 [Lua] INFO [Log Internal] Global log level set to: 2
02:27:18.683 [Lua] <>project = bishop<>
02:27:18.683 [Lua] <>project_branch = rel_2022_12_05_patch1.0.2x_external<>
02:27:18.683 [Lua] <>build = release<>
02:27:18.683 [Lua] <>platform = win32<>
02:27:18.683 [Lua] <>title_id = 4711<>
02:27:18.683 [Lua] <>content_revision = 69618<>
02:27:18.683 [Lua] <>engine_revision = 436a75ea97a6666519b6f433ca1879c3f9561ae6<>
02:27:18.683 [Lua] <>rendering_backend = dx12<>
02:27:18.683 [Lua] <>teamcity_build_id = 250601<>
02:27:18.683 [Lua] <>server = false<>
02:27:18.683 [Lua] <>backend_env = prod<>
02:27:18.683 [Lua] <>steam = true<>
02:27:18.683 [Lua] <>steam_id = 110000101cb31c5<>
02:27:18.683 [Lua] <>steam_user_name = Trurl<>
02:27:18.684 [Lua] <>steam_app_id = 1361210<>
02:27:18.684 [Lua] <>machine_id = f42b24df-b43a-4d95-ad76-37fbffae8c65<>
02:27:18.684 [Lua] INFO [Testify] Ready!
02:27:18.765 [Lua] INFO [ImpactFxInjector] Found override for “void_shield” impact fx on damage_type: metal_slashing_medium
02:27:18.768 [Lua] INFO [ImpactFxInjector] Found override for “void_shield” impact fx on damage_type: metal_slashing_heavy
02:27:18.892 [Lua] INFO [GameStateMachine] Changing state to StateLoadAudioSettings
02:27:18.942 [Lua] INFO [GameStateMachine] Changing state to StateGame
02:27:18.943 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug]
02:27:18.943 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight]
02:27:18.943 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame]
02:27:18.943 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui]
02:27:18.943 [Lua] INFO [Input Manager] Adding a default setting for input service type [View]
02:27:18.943 [Lua] INFO [Input Manager] Created a InputService of type [Ingame]
02:27:18.943 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
02:27:18.943 [Lua] INFO [FrameRateManager] Initializing framerate cap to 60 fps.
02:27:18.943 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
02:27:18.944 [Lua] INFO [Input Manager] Init device: mouse, 1
02:27:18.944 [Lua] INFO [Input Manager] Init device: xbox_controller, 1
02:27:18.944 [Lua] INFO [Input Manager] Init device: xbox_controller, 2
02:27:18.944 [Lua] INFO [Input Manager] Init device: xbox_controller, 3
02:27:18.944 [Lua] INFO [Input Manager] Init device: xbox_controller, 4
02:27:18.944 [Lua] INFO [Input Manager] Init device: keyboard, 1
02:27:18.944 [Lua] INFO [Input Manager] Using input from: mouse(1), it being the latest having a button pressed
02:27:18.944 [Lua] INFO [Input Manager] Using input from: keyboard(1)
02:27:18.944 [Lua] INFO [MechanismManager] Initialized without mechanism
02:27:18.944 [Lua] INFO [ConnectionManager] Combined hash: a4495259bd923645
02:27:18.946 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
02:27:18.946 [Lua] INFO [AccountManager] Using base account manager
02:27:18.956 [Lua] INFO [GameStateMachine] Init state StateSplash
02:27:18.957 [Lua] INFO [Input Manager] Created a InputService of type [View]
02:27:18.957 [Lua] INFO [ConstantElementLoading] State changed nil →
02:27:18.957 [Lua] INFO [ConstantElementOnboardingHandler] State changed nil →
02:27:19.183 warning: [Unit] Failed assigning a material to slot #ID[4d690cdd] in mesh #ID[1457bf7f] and unit #ID[4c75c4f2a74cb287], assigning default material instead.
02:27:19.183 [Lua] INFO [ScriptWorld] Registering level named: “content/levels/ui/video_view/video_view” with id: 1
02:27:21.621 [Lua] INFO [GameStateMachine] Changing state to StateTitle
02:27:21.622 [Lua] INFO [ConstantElementLoading] State changed → StateTitle
02:27:21.622 [Lua] INFO [ConstantElementOnboardingHandler] State changed → StateTitle
02:27:21.740 [Lua] INFO [ScriptWorld] Registering level named: “content/levels/ui/title_screen/title_screen” with id: 1
02:27:21.905 [Lua] INFO [PresenceManager] Activity changed splash_screen → title_screen
02:27:22.522 [Lua] INFO [StateTitle] Changing state idle → signing_in
02:27:27.422 error: [Backend] Authentication queue join request failed
Upload darktide_launcher.log:
02:39:48.816 [Launcher] [Launch Game] Running shader cache builder
02:39:48.820 [Launcher] [Launch Game] [ShaderCacheBuilder] Executing darktide_shader_cache_builder.exe with args: -i “C:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\shader_cache\bundled_shader_cache.hans” -o “C:\Users\antho\AppData\Roaming\Fatshark\Darktide\shader_cache.hans” -device-index 0
02:39:49.128 [Launcher] [Launch Game] [ShaderCacheBuilder] =======================================================
02:39:49.128 [Launcher] [Launch Game] [ShaderCacheBuilder] Darktide Shader Cache Builder
02:39:49.128 [Launcher] [Launch Game] [ShaderCacheBuilder] =======================================================
02:39:49.128 [Launcher] [Launch Game] [ShaderCacheBuilder] -o ${output_file/folder}
02:39:49.128 [Launcher] [Launch Game] [ShaderCacheBuilder] -i ${input_file/folder}
02:39:49.128 [Launcher] [Launch Game] [ShaderCacheBuilder] -b Build input folder into a cache {Default}
02:39:49.128 [Launcher] [Launch Game] [ShaderCacheBuilder] -v Validate input cache file
02:39:49.128 [Launcher] [Launch Game] [ShaderCacheBuilder] -c Compress input cache files and bundle them into a single file
02:39:49.128 [Launcher] [Launch Game] [ShaderCacheBuilder] -device-index Specify which adapter index to compile shaders for
02:39:49.128 [Launcher] [Launch Game] [ShaderCacheBuilder] Choosing adapter: NVIDIA GeForce RTX 2070 SUPER
02:39:49.128 [Launcher] [Launch Game] [ShaderCacheBuilder] Validating Cache
02:39:49.128 [Launcher] [Launch Game] [ShaderCacheBuilder] Pipeline library is valid
02:39:49.128 [Launcher] [Launch Game] [ShaderCacheBuilder] Extracting shaders
02:39:49.620 [Launcher] [Launch Game] [ShaderCacheBuilder] Cache is valid
02:39:49.623 [Launcher] [Launch Game] Shader cache builder completed.
02:39:49.623 [Launcher] [Launch Game] Using EAC: False
02:39:49.647 [Launcher] [Launch Game] Game starting…




