Here are the last 5 of todays logs. I’ve managed a few games, each time its taken me ages to connect past the spacebar screen, as many attempts to get logged into any character, and then half a dozen 4008 errors to get a game. The shops don’t load, if I complete a mission I crash out on the rewards screen.
I had none of this before the .13 patch, beta was solid, I was excited. I can’t deal with this anymore.
Hey look at that, still a backend error while using a VPN this long after release. On both Steam and Game Pass. Doesn’t look like this is getting fixed anytime soon. Get your thrill elsewhere, boys.
Most Backend reports are from at least 20 days ago, but happened to me. Already using experimental build. No non-alphabetical characters (even if so, how can i change when i cant even enter game). Not using Kaspersky. None of the “solutions” work. Maybe address and fix the issue instead of giving temporary “solutions” that don’t even work
Steps to Reproduce: Clicking space-bar on start menu.
Hello I have the Backend Error again after it beeing “fixed” in the experimental build. I tried lauching the game without disabeling my fire wall (kaspersky total security) in both the Experimental Build and normal build. After that failed I tried disabeling my fire wall and starting the normal build and Experimental Build both lead to the Backend Error.
Steps to Reproduce:
Launch game from steam. (experimental build, fire wall enabled)
Press play from launcher
Press “space” to log in.
Game shows backend error message on “processing inquisitorial clearance”.
Switch to normal build
Launch game from steam. (fire wall enabled)
Press play from launcher
Press “space” to log in.
Game shows backend error message on “processing inquisitorial clearance”.
Launch game from steam. (normal build, fire wall disabled)
Press play from launcher
Press “space” to log in.
Game shows backend error message on “processing inquisitorial clearance”.
Switch to experimental build
Launch game from steam. (fire wall disabled)
Press play from launcher
Press “space” to log in.
Game shows backend error message on “processing inquisitorial clearance”.
Managed a game today!
Two infact - First time I was lulled into thinking something had been fixed - until mission complete, where I didn’t get the results screen, and ended up stuck in an infinite loading screen:
20:55:58.720 error: [Unit] Unit: ‘#ID[61e644cb1f192b1b]’ has still childs attached to it, please unlink them before destroying the unit
child 0: ‘#ID[14be24292cf5d106]’
Log below console-2022-12-09-20.17.49-5d75393d-0eb7-41b7-bd18-ddf0efbbf54d.log (248.5 KB)
Been doing some experimentation with my various firewalls because of all the code=0 responses during the backend errors. Unfortunately yielded nothing noteworthy
However In some of the errors, I found that there was a progression from code=0 for a while, then getting the aws latency list but failing to connect past that, then finally getting in (on the nth attempt, not repeatable).
This was mimic’ed by the 4008 errors when joining the server.
Don’t know if this is a crashify artefact but here you go anyway, more logs for the log god.
I’ve fixed it on my end!
Fatshark have been repeatedly stating they don’t support IPv6 connections yet. Fine I thought, my router is using IPv4/IPv6 dual stack connections, so it will use the V4 and be fine with Darktide right?
Wrong! AWS Does support IPv6.
My fix was to disable the dual stack, setting my router to only use IPv4. I can now connect without issue first time, I do not get 4008 errors when trying to load in a character, the missions complete and return me to the morningstar, and the shop doesn’t crap out on me.
Anyway, try turning off IPv6 even if its a combination with v4 or anything else. This came out of me investigating what could be causing a code=0 error when it tried to connect to the servers.