Just want to say "thanks"

Get a job in Fatshark stuido first, either way i have a damage reduction talents

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How OP thought they looked while saying that:

Like, really? Playing a game where you have to carefully plan every single move that you make is “running around like headless chickens” whilst the “work of art” is the game where you just kill everything that moves without any critical thinking?

On its highest difficulty Darktide is a complete power fantasy where I can (virtually) shut my brain off, whilst Helldivers 2 actually requires in-depth strategic thought and pre-planning to 100% its red-tier missions. In Darktide you’re SUPPOSED to just charge directly at the enemy and kill everything but if you try that in Helldivers 2 you’re just gonna wind up VERY dead.

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“Thanks” with quotations marks indicates sarcasm or reluctance to use the word, like when a child is forced to apologize by saying “sorry.”

Flawless victory.

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I couldn’t agree more. I’ve been a Warhammer fan since I first discovered it decades ago. I’ve played a LOT of Warhammer video games, both fantasy and 40k. Darktide is by far my most played out of all the titles. For all its flaws, for all the flaws of Fatshark, it is in my opinion, the best Warhammer 40k game out on the market. And the runner-up isn’t even close.


As I’ve been outed as an MMORPG player, I wanted to say that… One of the things I really enjoy about gaming, is collecting and improving on ones character and equipment. In the last decade to decade and a half, many of these games have gone away from the standard “collect the best loot” to “you can NEVER EVER get the best loot”.

This is done with RNG (Random Number Generation, basically randomness). It used to be that the weapon you got from a raid would be “Best in Slot (BiS)”. That doesn’t exist anymore, as the values of every item is dynamic. The same happened from Vermintide 2 to Darktide. Fatshark are just following the current gaming trends on how to make sure players can never reach the end-goal of getting the perfect rolled items and finish up your collection.

I personally hate crafting in video games. I just want the loot. If you can alter the loot and call it crafting by replacing blessings and what not, that’s fine I guess. I don’t want to collect, 50 steel bars, 12 coal, 2 wood etc, to make a level 5 sword, that I then need to upgrade and bla bla bla. I know some people do, but not me.

So what do I want? I want static rolled items, like from Vermintide 2. The so called “Red”-items (that was the color of the item frame). I know a percent here or there won’t really matter, but being a little bit of OCD and nitpicky, that 79% roll hurts me eyes. :smiling_face_with_tear:

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On its highest difficulty Darktide is a complete power fantasy where I can (virtually) shut my brain off, whilst Helldivers 2 actually requires in-depth strategic thought and pre-planning to 100% its red-tier missions. In Darktide you’re SUPPOSED to just charge directly at the enemy and kill everything but if you try that in Helldivers 2 you’re just gonna wind up VERY dead.

i wont disagree that in HD2 you need to think through your strategy. But i’ll disagree about brainless gameplay in DT - it is just a tiny bit brainless, but its based on your skill and game knowledge which you develop after a couple of hundreds of hours. When you solo clutch on damnation or even auric damnation when you are surrounded by every dog, trapper, ogryn and gunner on the map, when you have to make crucial desicions literally every half a second, you feel like a god damn hero who just did the impossible.

And instantly running towards enemies when you see them is one of the best strategies in the game, because you can use emeny behavior to your advantage - they can be suppressed, ambushed, feared. Have you never seen how common shooters in this game, when they see you, just stand in one place trying to reload their weapon? But if you try to play sMaRt, they will take their positions quickly and create a solid defence with never ending gunner barrage of fire.

And im very angry at myself because i forgot to mention all this in the main forum message.

(By the way - i hate that update when they removed the push back from gunners, you dont have to use cover anymore, this made me very sad)

Arrowhead has been pushing patches and updates constantly. They even managed to TYPE WORDS in the middle of Easter and post a Galactic War Update.

Yesterday, the first day after Easter, they posted a patch.
Today, a hotfix.

Also today? A free cosmetic.

Trying to pretend that Fatshark isn’t an absolute failure as a developer in every possible sense is plain madness.

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I’ve already said this multiple times here
But in the time it took fatshark to fail to meet own deadline of posting words

Arrowhead added 3 new enemies and 2 new weapons.

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Like fatshark has just to break locks, thats everything they have to do, to win back almost all of community favor. And I could bet, that they can make this change in like 5 minutes (plus maybe 5 hours for building and testing), so it is not like they can’t do it, they just won’t.
Why? Gods know why.

They say, to never ascribe something to malice, that could result from incompetence, but I’m running low on even lowest grade of copium.

No mercy, no lenience, for bad developers.

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b…b…but there’s a COMMS PROCESS! Everyone knows you need sign-off from every individual dev in the process and in triplicate from Legal, HR, the CMO, GW, Microsoft, the Swedish Ministry of Defense, the Stockholm City Council, and Sam in accounting before Fatshark can release anything.

Who knows what laws are being broken by those rogues just a few blocks away, releasing updates willy-nilly like that!

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Haven’t played for 4 months. Waiting for some big content drops before I give it a go again. Looking at their plans for 2024 it doesn’t look like it’ll be this year though.

Love the gameplay, but every game needs something to keep it fresh and the FS team are still trying to fix the BS they launched (itemization) and content drops with actual new content are just too far apart.

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I second the feeling.
I’m actually somewhat worried that the crafting revamp might make things worse adding further grind: wether that’s done by adding perfect weapons (like in VT) or by having you pay a lot to improve a weapon further.
What I like is precisely that it doesn’t take too long to have an OK one.
Also they risk a powercreep, followed by more “the game’s too easy, it’s a joke” complains.

I’ve never been into 40k, I looooove VT, but I struggle to go back there, this is so much better in both the gameplay and the reduced grindiness.

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Kek what a nice reference

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I enjoy this aswell. Although part of it for me is less the continuous buildup for 1 type of playstyle, and more the experimentation between multiple different builds and what works best, or even what is the most fun, not neccesarily good.

I have this weird issue where in games with skill trees, like Darktide, I can’t follow someone’s build guide 1 for 1 and play. Something in my monkey brain won’t allow me. I at least have to change 1 skill to make it “mine.”

I 100% agree with this…in most cases. I think it can be an engaging system if done with thought and care, or isn’t super integral to the game as a whole.

Still playing some Mount and Blade: Bannerlord and it has a crafting system for weapons that is completely vestigal and almost 100% made as just another way to advertise the game over Warband. However it’s something I enjoy (not because it’s the best way to cheese money), because you don’t have to interact with it in the slightest if you don’t want to, the resources to produce weapons are easy to come by, and it adds some personalization to the game (part of it being that you actually “craft” the item which most games don’t let you do, select individual parts and change their sizes). So it lets me make an absolutely massive 2 handed sword that wouldn’t be available in the normal game so I can Braveheart larp and free Battania (infantry chads rise up).

But in general in the present most crafting systems either seek to bloat play time in the most boring way possible, or is an integral part of a boring steam survival game. And if a game advertises crafting, it is a turn off until I see how it works.

I HATE STAT ROLLS ON WEAPONS SO MUCH RAHHHHHHH!

What, you mean a Pawn telling you “We should return to Gran Soren after we completed a quest! :D” EVERY. SINGLE. TIME. Isn’t incredibly useful and helpful and unique quest information?

Ok but this is like one of the best parts of the game though, I love hearing pawns with their cheesy voices horribly pitched either up or down say the same 3 things over and over again. Unironically was funny. I’m sure over subsequent playthroughs it would suck but it always got a smile out of me.

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This is good. Got many laughs out of this one! Thank you, Kartavi.

Look, I’ll phrase it like this: I love what little FS did with Darktide. And I love the artists who obviously put a lot of passion in designing this game. But the company as a whole just keeps shitting on me as a player, the lack of “free” (I remember having to buy this game) content is just ridiculous, crafting is terrible, communication is terrible,… I’ve had fun with this game but I pretty much consider it dead in the water. Yes, I’m now helldiving and having a lot of fun with all the different options, maps and enemies, with even more content incoming. Maybe DT2 will be better…

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DT is an immensely fun game that sits in the best depiction of the 40k universe I’ve ever seen. It has its flaws but it’s still an absolute addiction.

Fs deserve praise as much as they deserve constructive crit. The game is glorious and i am very excited to see the new series of updates.

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I’m so, so with you guys on this. “Crafting” almost always just means “more effort, time & grind” to get the same item you used to just find as-is. I really don’t like open world games in general, and crafting along with the lackluster dialogue and poor story direction are all basic features in those.

Bethesda games are infamous for all of this. :joy: Ever since idk Oblivion or Fallout 3 or something I realized there’s no point in even trying. The first thing I do even on my very first playthrough is cheat for infinite inventory capacity & add all materials. That way I can focus on the adventure, dialogue and roleplaying - you know, the stuff I actually play those games for - instead of spending 99% of my time looting & grinding every single piece of trash every 2 meters for “crafting”, and then ofc running back & forth between merchants to empty my inventory. :cry:

Bethesda games still lock your crafting ability, recipes and all behind skills & perks, so this doesn’t even have any impact on gameplay or power balance at all! It quite literally only cuts out the tedium, nothing else.

Even DoS 1&2, BG3, Cyberpunk etc. all have just wayyy too much of this. It’s just everywhere, in every game these days. :frowning_face:

God I miss the old BioWare games. They had just the right amount of looting & other nonsense, enough for a minor distraction but never so much as to reduce the overall experience. Instead, they focused on dialogue, character development, story and just overall quality of writing. I wonder if we’ll ever get games like those again… But I’m droning on, sorry. x.x

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Alas…

:sob:

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This is exactly what I do as well. :sweat_smile:

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For Divinity OS 2 and BG 3, it is one of those systens I have zero problems with. Besides the inventory weight system, although I understand why it exists so you can’t carry 300 explosive barrels around to every combat encounter. But yes the crafting is completely optional. I most of the time didn’t interact with it in either game. Additionally, I assume it’s more for the “RP” feel for combining stuff together.

Could it be done better? Yeah absolutely. But like I said before I have no problem with it outside of the weight limit, and it doesn’t effect the game at all out of it.

I enjoy them, although Divinity OS 2 was more enjoyable for me than the Mass Effect games.

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