It speaks

Haven’t played WF/WoM, but what you are describing is not really “procedurally created maps”, but rather randomly combined sections that were pre-designed (by humans).

DRG has procedurally created maps, and it is done decently, but in general, I much more prefer human-designed maps/world to procedural ones.

You can definitely get more of a “story” from hand crafted maps, but there’s no way that they will keep up with the variety of procedural generation. I’m fine with either at the end of the day.

Just for the record, since several of you started mentioning diverse elements in the DT, including parts of the alleged/potential story: I am claiming that there is absolutely nothing, but that it’s not felt nearly enough. I consider it normal that the visual aspects are similar enough due to the location and that a lot of the internal stuff is reused - the problem is that then it needs a lot more diversity in the other aspects not to become too repetitive, beginning with the number of maps*. The bits of potential story, as mentioned by freqlectic, are quite possibly there to fill the role that I consider to be lacking, but they are too vague and disconnected to feel like anything but sidequests (not going into the repetitive intro shown for each character during the levelling).

If you don’t feel like I do, that’s fine, too. What’s problem/disappointment for me may not be for you and vice versa.

  • E.g. while L4D2 launched with 5 official maps, their story and diversity were more than adequate to keep me and my friends occupied for at least a hundred hours, and then the other maps arrived. I have not participated in the beta and yet I hadn’t completely levelled my first character by the time I started feeling monotony of the environment and items.

that would be pretty badass if one team is in a different map and the things they do affect what’s going on in yours, kinda like portal co-op

Why is this not posted in the forums?
This is totally viable statement and nothing really wrong with it. This has to be communicated here!

I guess thanks Rieven for letting us know.

1 Like

That gives me 0 hope lmao.

There’s another person collecting stuff here if your interested

This is the official forum right? - Warhammer 40,000: Darktide / General Discussion - Fatshark Forums (fatsharkgames.com)

also

I think they are having a few problems or are a bit busy atm soon enough we should get some official post here letting us know what’s going on :slight_smile:

100% agree with this. I’m not even able to remember the actual names of missions, let alone assign the names to a map.

2 Likes

“Tile Sets (or “tileset”) are procedurally generated environments in which players accomplish Missions. A tile set consists of at least 30 different tiles, which are rooms of varying sizes that can connect to other tiles to form the mission’s maps.”

The word procedural is used for both.

1 Like

It’s exactly like Inquisitor Martyr, all their maps are assembled from tiles in a tile set. But they couldn’t get their procedural generator working properly so they instead elected to “hand-craft” static maps using the tiles and their random missions pull from a pool of premade maps instead of generating them on the fly.

1 Like

The idea is really great… sad they did not succeed to make it work.