Is the RNG gone? Or enough of it?

I don’t want to be some arbiter on this matter so I am going to let this be a matter of democracy.

Do you think the RNG has been meaningfully mitigated enough that the components that have RNG are not enough of a barrier to warrant this an outstanding issue?

  • RNG was never an issue.
  • Yes it is still an issue and should be left outstanding.
  • It has been meaningfully mitigated and the components that remain that are random are minimal.
  • I am unsure. Really torn whether it’s solved or not.
  • It has not been meaningfully mitigated. The grind and random stat bars are still an issue (or other components)
  • We should always strive for ideal, never yield, even if it’s fine now we need to go all the way!
0 voters

Having now played with the system more it’s fine now. Although I think it’s a weird place. With how fast it is to get masteries and such there’s not much justification to melks or the rotating armoury store (which I am ALL for. I hate rotating stores). Maybe as a phased approach when they drop reds or something they should reconsider the armoury or melks and the purpose they serve. I know they also mentioned a curio rework which I would be open to. It would still be nice to have control over stat bars but I am fine with it. After some testing it isn’t hard at all to roll at brunt’s until you get the dump stat you want.

If most consider it gone, I will do what I promised and @ all those on the thread to let them know (@FatsharkStrawHat I don’t know if the 10 limit on that can be removed but I can spam 50 or so comments here if needed).

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I’d like to reiterate that rolling more times is not RNG mitigation.

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i think RNG was outright removed compared to what we had before, now that you can see clearly which stats your weapon is going to have when upgraded at maximum even Emperor’s gifts now are more appealing

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What RNG means?

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RNG has been enormously reduced to the point where I question what reason there even is to have it left in the game. At this point it strikes me as being there for no other reason than it being a principle of someone at FS who just can’t acknowledge or accept that it was a pointless and toxic addition to the game from the start.

Just get rid of it all the way and give base weapons flat stats and an accompanying system where we can choose specifically what stats to improve or not.

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I am going to assume sincerity on this question:

Random Number Generation

Essentially things in the game that are random instead of deterministic. Elements that are to chance whether they will happen or not, contrasted to agency (of the developers or the players).

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Thank you! English isn’t my first language so I don’t get everything.

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Makes sense :stuck_out_tongue:

Just for further context/clarification, specifically the itemization and crafting systems (not random like crit chance and enemy spawns).

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I think most would agree that would be an improvement, but it’s hard to see this as a reasonable Dev resource priority for the foreseeable future. It’s good enough now, probably best to switch gears back to focusing on releasing new content for the game and/or addressing more pressing systems that need work cough mission board cough

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It is fine now.

I still dislike the fact that we have to gamble for the perfect roll.

Does it make a big difference, stats wise? No.
But that is not the point.

The point is, that there is no deterministic way to get there.

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Honestly all the common QoL mods people get should be included in the base (at least as options)

True level
Numeric UI
Scoreboard (After people return to the mourning star to mitigate toxicity being WHMIS compliant)
CollectibleFinder
PsychWard
Stimms pickup Icon
Inventory Stats
Who are you
Cosmetics preview
Fancybots (after level 30)
chat block

Etc. etc.

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True, but also now that is literally the only lever we’re pulling, and every other aspect of weapon building is so much more streamlined, and adding on stat upgrades, it really makes that process vastly more tolerable (at least for most, I’d assume).

No that’s still not actual RNG mitigation, it’s still not enjoyable to interact with. I do think it is very easily paid little to no mind at this point, however. More than good enough to move onto other things for some time, at very least.

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Well, in THEORY it now should be reduced to finding 4x 80% max stats weapons, however until this display bug is fixed, I can’t vote if RNG is totally fixed: PSA: Do NOT try to get godroll weapons. They will likely get bricked - #46 by maratnugmanov

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I agree. Have to add though I’m amazed you listed that many mods without mentioning hub hotkeys mod. It’s like the first thing I pointedly notice to be missing when logging in right after an update.

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PsychWard

Because of this mod I never step foot on the mourning star these days, so don’t need the hub hot keys (usually) :stuck_out_tongue:

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Oh I actually wasn’t aware what that one did (just looked it up).

Yeah hoping for FS to implement a straight hub skip might be asking a bit much. I think vast majority of those listed would be very reasonable and sensible additions.

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I agree. Some of these honestly feel like cheats so I don’t think all should be implemented but with the recent changes my mod list is:

animation_events
NumericUI
scoreboard
ChatBlock
fancy_bots
Healthbars
hub_hotkey_menus
KillfeedImprovements
PlayerOutlines
PreferAuric
PsykaniumDefaultDifficulty
PsykaniumInvHotkey
QuickLookCard
Ration Pack
true_level
CollectibleFinder
SpaceToContinue
creature_spawner
DarkCache
check_all_cosmetics
who_are_you
psych_ward
BornReady
InventoryStats
StimmsPickupIcon
weapon_customization
ScanHelper
Decode_Helper

Not to get too tangential here but a lot of these I feel like should be base. Like “ration”. Colour coding how many charges are left? Easy. NumericUI is another one. I honestly feel so bad for console players that don’t have access to some of these.

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i usually play 3 or 4 weapons 2/2 melee/ranged on my ogryn, had an abundance of already good options.

one part of me is happy to finally get my karsolas the finishing touch without spinning the wheel for 50+ tries, the other part sees the gras ain´t that much greener on the other side once i´ve set myself up with those “godrolls”.

BUT thats not to say it doesnt influence my playstyle.

already i could pass a certain break-point with oneshotting enemies melee that needed 2 before (in favorable encounters).

which means not having to chase that mutant to get in another whack, which leads to not needing to reposition etc. etc.

Sam Neill, Jeff Goldblum Reenact Classic "Jurassic Park" Chaos Theory Scene

so does it have a huge effect, maybe not.
did auric maelstrom before fine.

still, being able to divert my attention to other enemies faster has a certain cascade effect.

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I am mainly happy I don’t feel I have to play this game with a web browser for the store anymore.

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that bleeding blessing on the ripper gun sounds good, gonna try that out soon.

so there is incentive to test other loadouts now that blessings are freely available :+1:

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