Fatshark, CM’s, whomever may read this.
I’ll start by saying I like that we’re moving crafting and itemization away from being RNG for everything all the time, and that the locks are going away. I like that you’re giving us several dev blogs in quick succession. Genuinely great moves. Most especially, thank you for addressing Recon Lasguns in the latest patch.
That said, I’ve got a couple questions regarding the upcoming crafting system at it’s most basic level.
First, why retain the RNG component on item stats at acquisition? What role and purpose does this serve? I’m genuinely curious what game resign role this plays from your point of view.
From my perspective, it feels like you could ditch it and a lot of associated stuff altogether, and be out relatively little of value. If the purpose of RNG is to keep players engaged and fishing for “perfect” weapons, I don’t see the utility when you have so many different weapons available to grind through, and could attenuate that engagement through the upgrade grind instead. If it’s to make weapons “special” or “unique”, that’s a really hamfisted way of accomplishing that, and ultimately I believe results in more player angst and butthurt than genuine engagement, you can probably cover those bases with cosmetics+blessings/perks. Pulling slot machine levers at automated vendors isn’t fun, and was one of the core concepts most players were hoping you’d depart from entirely. While much of that has gone out the window with the new itemization, some still remains, and I’d like your perspective if you’re willing to offer it somehow somewhere.
Second, and this ties into the above, what’s the deal with capping item stats at 80%?
That representation feels basically meaningless, as 80% is simply a disguised 100% in that situation. If that’s to leave room for future expansion, we’re almost 2 years into this game and even with the upcoming itemization changes you’ve shown no indication that breaking that 80% cap is in the cards, so that feels unnecessary from that perspective. With regards to the new crafting system, is this something that could be elaborated on?
I’m hoping the new system works out to be less frustrating and angst-generating than the existing paradigm, looking forward to seeing what happens with it, but really had questions about these items.