Crafting Questions Compilation

@brosgw

Great thread, thanks for putting it together, if you need more questions, got a couple to add from here going at some of the more fundamental concepts.

Why retain the RNG component on item stats at acquisition? What role and purpose does this serve for the game’s design paradigm and player interaction?

What’s the deal with capping item stats at 80%? If 80% is the max, why isn’t that just represented as 100%

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