Hi folks, glory to the Emperor God, Chuck Norris and the Monthy Pythons.
First time I write on Fatshark forums since Vermintide 1.
I never stopped freaking living-loving-playing their games, including of course this one, altough i’ve been pretty frustrated by recent announcements about Darktide’s peripheral features, so I won’t repeat what everyone has already spoken about.
I have followed forum’s threads every day for several months and, in my opinion, decisions seems to have been made, no matter what we say.
For what it worth, I have some humble suggestions to improve this crafting system we’ll have to live with (among all other problems, I’m fully aware of that) , unless the Emperor God himself takes the studio’s lead by whispering his will to the devs. I’ll won’t bet on that tough.
Historically, pure RNG based rewarding systems were a sucessfull core feature in other kind of games I love, like Diablo or Borderlands especially.
So, Why did it work ? Statistics : even if you have extremely low chances to drop the gear you burn to acquire, it’s compensated by the number of trials, meaning the huge amount of times you “flip the coin”. In Borderlands, you have Selling machines and loot boxers at every corner including a special “Melk product” in each. Every enemy you kill, every Squirel you beat up, every pile of junk you kick is likely to give you a gun. So you don’t care if your loot is crap, 'cause you don’t have to wait to retry !
Games like this are giant casinos where you can never loose forever.
In comparison in Darktide, you have single shots.
You got my point : although i’m convinced the studio will improve the situation by working on patchs and adjustments, I don’t think, like a possibly non negligeable part of remaining players that this measures will be enough. At all.
I don’t start a revolution, and I don’t want devs to break up what they worked for.
Just asking for A LOT MORE ways to "flip the coin"to make this system work. If we are as stuck with it as I am with this damned perk on my gun, please:
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Increase as hell the shop’s refresh rate with the new system incoming, or unless give the player the chance to manually refesh several times the bunch of randomly generated equipment. Maybe a good performance at last succeeded mission could unlock trials per hour in that way ?
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Increase as much the number of post mission loot by any means, give a FULL BATCH of stuff instead of a single one after an exhausting high intensity mission.
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On the actual missing scoreboard at the moment : Valorize COOPERATIVE SKILLS giving special rewards or better quality guns at players who are tagged as “best defender” or by keep staying near the group during all the run.
That’s all folks. Peace.
Just kidding : War, Death and Desolation instead