Is Glaive OP in Legend?

stealth dashing is a good way to get your team killed unless u can gaurantee killing all mobs you had aggro over before they reach your squad who has no idea they are coming

same with ranger bardin and shade, you cant disengage willy nilly otherwise you end runs like mr ranger bardin did yesterday. aggro two chaos warriors in to my back whilst i defended his from a horde, then he dissapears and i take to overheads to the spine. he dies then asks me why i left him. GG

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Could you not hear/ see his smokebomb ult?! It’s pretty easy to notice. Whenever anyone uses stealth you should keep your head on a swivel in case you picked up some extra aggro.

EDIT: really just a good idea to not expect a shade or Ranger to be holding a lot of aggro.

I usually run with friends, so the communication is there for us when dealing with hordes. Even then, I haven’t had problems with that as the hordes mostly come one at a time. Even if they don’t, people usually know to split up into groups of two.

I don’t run stacks, the coordination is never there. I like how you are apologising for him, if you were there that wouldn’t have been the case trust me. He did it twice, fu**ed the run then left. I’ll take a decent iron breaker over a ranger ANY day.

@Flinlock Yeah, by that time I had no space to move. Literally sandwiched between 2 CW and a horde.

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Glaive is one of the few viable weapons on legend, so of course it has to be nerfed; I suggest reducing it stats to that of the one-handed sword, so the game gets even more difficult.

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Most of her weapons are viable on legend, they just have different playstyles.

Whom are you replying to, though?

I think it’s closer to a Voulge or what was known as the Lochaber Axe.

See Bottom Picture

(goes with the accent I guess)

Why not pair it up with a shield to make it COMPLETELY USELESS against Shieldvermin?

Then both the challenge fiends and the nerf callers will be happy.

Voulge is a predecessor of halberd. As for Lochaber Axe, it resembles bardiche very much, so calling it semi-lochaber axe is as viable.

I don’t think.

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Imo, top 3 melee weapons in the game when used up to full potential:

  1. Dual axes (bit of an unfair comparison)
  2. Glaive (on HM and Shade)
  3. Halberd

These 3 weapons are quite a bit better than anything else currently (falchion was up there b4 nerfs). So, glaive apart from slayer is the best melee in the game and heres why:

  1. Absurd horde clear speed with pushstab combo spam.
  2. Light attack has incredible control, will stagger SVs (except from an overhead) and Maulers (when not swinging).
  3. Best nonslayer armor dps in the game with charged combo, second charged also one shots berserkers with a headshot.
  4. High mobility on Shade and especially on HM, enough to kite swarms of elites forever. This point separates it from halberd that has shorter dodge so it will struggle more solo vs, for example, a CW patrol or fighting 10+ svs / maulers (often happens in vanguard deeds).
  5. best nonslayer boss dps from melee weapons in the game.

On waystalker I think glaive is fine because it has a weakness of low dodge but HM and shade make it an absolute beast of a weapon. I think they should nerf the horde clear of glaive, atleast halve the control it has and then it would probably be fine. If they did that then it would be pretty bad on WS but on HM and shade it would still be a really strong weapon because of the elite dps and the fact that special ability gives the survivability it would need from the lack of horde clear.

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Shouldn’t FS first buff armor piercing of other elf weapons to reasonable values?

I agree with nerfing the horde clear. It felt more balanced in V1 when it could only hit 2 targets.

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Spear, 1h sword, DnD and 2h sword are fine in terms of armor dmg, imo, only dual swords and SnD need a buff in that regard. I hope they won’t buff everything to match how good glaive is because then all the weapons can do everything with no weak points. Glaive has no weaknesses when played on HM or shade which is why I think it needs a serious nerf. Every other elf weapon has its strong points and weaknesses.

I think glaives weakness should be its lack of control vs hordes, and mobility to the same extent it is on halberd.

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But hey, DnD has the same amount armour piercing as SnS and SnD(25%) on heavy attacks, it’s just their damage is higher then swords’ heavy.

Personaly I think that Glaive need some nerfs, coz it’s too all rounded weapon overall, but some other elf weapons defenetly need buffs, it’s stupid that Glaive peforms realy well on all 3 careers, while dual weapons are OK only for Shade.

why does that have anything to do with what i said? I think snd and dual swords need an armor dmg buff and dual daggers are fine

this is how:

There is plenty more things to take into consideration than just plain dmg, for example, moveset, dodge, attack speed and the other strong points the weapon might have. I don’t think that dual swords or SnD have any redeeming qualities so I think they need an armor dmg buff to make em viable on anything but shade. However, Spear and daggers have other things going on for them so they dont need a buff. I think 2h sword definitely needs a buff but i’d rather not buff the armor dmg but instead like the speed of attacks after push stab.

Tell me plz, what is fine about DnD? They are awesome boss killing weapon, but you can have 0-2 bosses on any map, they have great single target dps, crit and HS bonuses and that’s all. They have very poor cleave, do very low damage to armoured and super armoured targets. I know that it’s possible to do legend with this weapon, also I like DnD playstyle, but I don’t understand why should I pick them instead of other weapons. In terms of stats DnD is very similar to Dual Axes, the only differnce is armour penetration.