So i have been playing around a lot, especially quickplay on legend with all 3 of kerillians specializations and i have some thoughts on what makes a weapon viable or not for legend from what i experienced in doing so.
So on legend you generally want your melee weapon to possess a mix of horde clearing capability and anti armor ability, this because hordes are frequent, dense and armor is abundant.
You also cant assume your team will be around to always help you if a lot of enemies appear or maybe a boss.
So with kerillian as a example, she has a few weapons that are truly good for horde clearing such as SnS, spear and glaive with swift slaying and the crit to fuel it.
I wont discuss the 2handed sword because i truly feel is awful, the swings are extremely awkward and the stab attack doesnt even deal a lot of damage i so i never bothered using it.
Then for anti armor she once again has the glaive, then DnD and 1hand sword.
Special mention for SnD that is not great at anything but not bad either, and maybe its that trait that makes me feel that out of all these weapons only the SnD, glaive and DnD are truly viable for legend, and glaive is kinda iffy for me even then.
Perhaps you the readers wonder why i´d criticize the glaive and not mention the dual daggers? The reason is kinda simple actually, its mobility and action speed which is where the glaive to me feels kinda bad,however its advantages make up for it to a degree.
Now the reason i endorse SnD and DnD so much is exactly for their speed but i personally prefer DnD even if it lacks direct horde clearing.
The reason is overwhelming mobility, even if you cant meatgrind the horde to death you can still dash around them and if you do it well you can clear multiple waves taking no damage…something i did succeed at albeit only rarely x)
DnD also works wonders on both armor and shields, the charged heavy easily hits heads and the attackspeed ensures that you can do it swiftly while the mobility ensure that you can avoid any attacks while doing so, however it has the phantom swings issue still which is just depressing.
1hand sword fails here because it needs too many heavy attacks and its too damn slow, its a nightmare to face more than 2 enemies using it.
Dual swords have no anti armor or shield at all, thus they fail for all but the shade…and even then its not really worth it.
Spear is great with hordes but its awful, truly damn bad with shields and bad armor.
So my conclusion is that for a melee weapon to work well it needs anti armor capability, this is a absolute necessity, it must also work if facing more than 1 armored target.
Then it needs the ability to work on hordes even if its not in a straightforward manner but bonus points if it does.
Then finally it needs speed, trying to use the 2handed sword that feels just as slow as the glaive but with awkward swings and borderline terrible anti armor while slow as a tortoise is just depressing, glaive can at least demolish armored targets and even shield users when done well.
But glaive to me is somewhat bad because if you get persistent boss aggro or maybe more enemies than you can clear then you will run out of dodge charges so quickly that you wont be able to recover in time, you´ll have your stamina depleted and die feeling like you are swimming in glue.
And it takes no real thinking to know many of the “problem” weapons kerillian has share a number of traits with weapons from the other heroes.
So my hope to @Fatshark_Hedge is that maybe you guys could consider buffing either headshot damage or anti armor capability for a number of weapons, then a number of weapons like kerillians 2hander sword or even her 1hand sword could just use a full on re-doing because they feel like poop to use, highly unpleasant, awkward and it stinks like …crap.
Thanks for reading and feel free to offer any thoughts or observations you readers might have, perhaps you feel differently and wish to discuss it or maybe you find something very similar on another hero and wish to highlight it.