So i have been testing kerillians weapons, mainly on legend, and i intend to share my feedback having played on both shade and waystalker.
1 handed sword.
I actually like how it feels and works but it deals so darn little damage and hits too few it makes me cry when dealing with several enemies, heck its heavy attack doesnt even deal much damage if it hits a head, there is no merit to use this over the spear at all.
They do their work well, horde clearing, but they are kinda remarkably useless against armor and shields which is hampering their viability, really damn hard.
Can be made to work on the shade with resourceful combatant thanks to her ability to delete specials and go about her business.
Sword and dagger.
These are my prefered weapons for shade, the mix between single and AOE and the attackspeed makes for a excellent choice even if the swing range feels a bit short at times.
These just hit too few targets, deal too little damage and dont even apply their bleed on heavy attacks…even shade which seems like the classic assassin gets more use out of dual sword or sword&dagger just because their AOE cleave affects multiple targets when going out of stealth.
And their anti horde/group are worlds ahead of the daggers, which makes said daggers feel truly terrible to use.
It has gotten better but the awkward swings, the kinda weak stagger against rotbloods, weak cleaving, extremely specific heavy attacks that can only really be used when fighting a small number of enemies and the somewhat low range makes the weapon a bit underwhelming.
It also has a huge delay when blocking, see the posts about that for more info, which makes it really risky to even use it which in turn makes it a bad and really unsatisfying choice.
Despite many complaints i think the weapon is fairly good…but it has a few awkward points too.
If there are too many enemies infront it sometimes doesnt actually hit any of them on the light attacks or the push-swipe attacks…
Its anti armor is…well good enough i think? But its anti shield is truly too poor, you can seriously get hardstuck trying to deal with 4 rotblood mobs carrying shields and become unable to do anything unless you happen to use hagbane bow or have F ready.
The quite debated glaive…i think its really good at its job being anti armor and even anti shield, but post all the nerfs the cleaving has gotten a bit weak.
Just in a recent game i had a few skinny rotbloods infront of me 3-4 of em, and somehow my first swing only managed to hit 2 of them despite them all being in position to be hit, i know these guys are supposed to be tougher than the skaven but this really makes things difficult.
Its anti shield and anti armor are both great as i mentioned but its crippled dodge distance and speed makes it extremely nerve wrecking against bosses, for just like the wardancer blade there is a significant delay when trying to start a block when attacking, but unlike the wardancer the glaive also has the poor dodge distance which really, really hurts.
As for the ranged weapons.
The seemingly iconic weapon for Kerillian, it performs quite alright but it also have a few points that truly leaves things to be desired.
First up, the charged shots cant kill beefy rotbloods on bodyshots, the headshots are kinda lackluster against bosses and its penetration and ammo nerfs has made it much weaker against hordes, particularly rotblood ones are hell to deal with.
Its slow speed and zoom makes the weapon really risky to use at times too.
It does its jobs of anti horde and just free shooting well enough, but the supposed perk of headshot damage doesnt apply on stormvermin and it really, really sucks.
Neither it nor the shortbow mentions anything about armor penetration and yet the longbow deals 3375 damage on a armored dummy headshot while shortbow and shortbow deals 550.
And longbow doesnt even mention bonus headshot damage which shortbow supposedly does have.
So…this is actually my favorite for a few reasons.
First up, despite the low ammo every shot delivers just about everything aside from good sniping, it has AOE, DOT, great stagger, AOE stagger, works on armor, doesnt deal too much if you hit a friend which with the rest lets you bail them outa cramped melee and it is absolutely glorious against bosses.
I only wish i knew why it sometimes seems to deal different amounts of damage, at times it kills a leech in 2 shots and at other you need 3, no crits.
I think this weapons feels good but i wish it was a bit better against armor…its a darn crossbow, aside from being intending to be easy to use they were meant to be anti armor too
So an issue with many of the elf weapons overall is a great lack of satisfaction in using them, many of them seem to lack a purpose for existing at all and most also lack a feeling of satisfaction in using them, like the longbow or the wardancer or glaive, all which feel awkward to try and drag around.
And i forgot, but some patch back there was a post about adding armor pen to dual swords and sword&dagger but i dont quite understand it, i certainly havent felt any effect…i still seem to need the same amount of heavy attacks to kill a stormvermin.
Was it just a bugfix?