So i have tested a few elf weapons weapons in detail, and i will write down my thoughts on them.
Post nerfs this weapon just feels awful, a straight bodyshot sometimes fails to kill a rootblood mob, not the skinny ones but the beefier ones, and the cloud is also extremely unreliable in how many targets it hits.
It’s weapon traits also seem bugged, as in it not refunding ammo on headshots or crits, and its headshot also does not damage Chaos warriors despite all other ranged weapons doing so.
Hard to describe but it feels “light”, doesnt seem to do much damage and it only hits a few targets which given its comparatively short range (vs the spear) makes it rather awful, it doesnt manage hordes, shields, multiple enemies or even bosses well.
1 hand sword
Short reach, hits few targets and seems awfully specialized against armor with all the overhand attacks…but glaive exists and does the same job much better.
2 handed swords
Feels slow, decent reach, weak against everything that isnt a slaverat.
Sword and dagger
Short reach but is better at dealing with mixed opponents thanks to the…well mixed attacks, speed is good but the weapon set falls short generally anyhow since you always end up with a lot of enemies whenever you enter melee.
Short reach, very fast,good heavy attacks, great against armor and shields, hits only one or two at the time…weapon is generally not good at all, its not like you are dealing only with stormvermin and even if you did its terrible when facing more than one.
Excellent anti armor and great damage, reach is decent and is hands down the best weapon against armor the elf has, struggles against hordes but might be alright as a niche choice.
Godly weapon, has great reach, easy headshot damage, mobilty, block, single and aoe damage, great heavy attacks making it versatile and almost the perfect all rounder even if the damage is a lot lower than say glaive or dual daggers.
Only struggles with stormvermin shields…thats the only thing i can think off.
Does its job but feels like it should hurt on headshots more, hit a chaos warrior 6-8 times in the face without a crit and he took it without a problem…
As for the specializations.
Waystalker seems more balanced post nerfs, but i think her F seems a bit bugged at times, you can shoot it into a horde and it sometimes hits like 3 targets before bugging out and gets stuck midair before either vanishing or moving and hitting something a bit later.
Handmaiden, this spec still has talents that seem very useless but the specialization now works well just because of the bleed on the dash, would be nice if said dash was a bit more impressive against armor though, even if only knocking them down.
Shade, sounds nice…does not work.
Needs to flank enemies who cant be flanked, F kills one chaos warrior if backstabbing from behind while Sienna does the same from a mile away at a headshot…salty bounty too.
Gets stuck mid-horde and dies instantly most of the time, there is 0 merit at all in picking this.