Infantry Lasguns and some ideas to make them better and more fun

Sure, some for gameplay purposes. But it’s silly how much they bounce. At least unless there were some mechanical parts in there cycling for some reason.

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So you are willing to openly admit you’d sacrifice gameplay for less fun if it was IRL balanced, based on your subjective opinion of how a laser rifle should act. So we are balancing the games and its fun around “IRL subjective opinion”.

Just to clarify so we’re o nthe same page.

Choose your bounce, fast med or slow, its only about headshots, bay-bee.

Man, you really didn’t learn anything from that temp ban, did you?

You still are not worth engaging with.

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Word salad.

I ask because, as I paraphrased for you, you’ve said that. So I would say, why can’t it be the Machine Spirit having a bad day? IRL thatd be totally plausible…

edit

Im just curious how, taking IRL balance issues into account, we balance for the tempremental Machine Spirits that inhabit our laser guns in real life? I see no mention of nerfing this (because thatd be blasphemy and have you killed by the 40k witch-hunters) perhaps everyones too afraid of them when making IRL balance suggestions?

shrug

I already said I think nothing needs to be done, you’re the one replying. Theyre finesse weapons that people want to make into laser blasters like a stormtrooper. So, why don’t we just say that we want Lasguns to be effective against al ltargets al lthe time regardless of aim and how can we achieve this in the game? Oh yeh, wait. The easy fix is to suggest removing the visual recoil and all flavor from the weapon and substituting it with something else. Something else noones knows what it is and threads turn into this are subversive attempts to find.

Oh man, now we’re SUBVERSIVES!

There’s good ways to say you disagree with someone else’s ideas, and there’s bad ways. Food for thought. Anyway, I’m ignoring you now.

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Notably, my thoughts on the Lasgun should actually give it more identity. This is why I ws suggesting there be some new, unique blessings just for them. I only gave an idea on that, drawing from how Lasgun hits are sometimes described as “blowing off limbs” and such (sounds like pulsed laser fire, there, if we want to suggest a realistic reasoning; could be a name for the Blessing, I dunno). But that was only an idea. I am not picky how it is done, or what the specific perks are, just something unique for them, specifically.

To be accurate, these are general-issued rifles, not marksmen rifles. I have no problem with their damage distribution, but there are already marksman Las weapons in the form of the Helbore. The Infantry Lasguns, then, should arguably be more like the Infantry Auto Guns, in that they are general purpose - and meant to be easy to use. This means they should be decent at all ranges and against most targets. I don’t think their damage against Carapace should be changed, incidentally. I think it’s totally fair that they are not good against that.

I would like to see the option to hold down the button on at least the carbine variant, not increasing its current rate of fire, but make it easier on mice and men when trying to click rapidly. One could still, of course, do precise clicks, so nothing is lost, we only gain in health of hands and mice.

And, keeping with the lore, as lasers, they should have less recoil, especially not the bizarre, inaccurate “bounce”.

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They are basically the Default Weapon. Personally they need surgical or a slight buff to base damage so they’ll consistently 1-tap-headshot gunners, and then they’re essentially fine. They teach people to use shooting for shooters and elites and save melee for hordes and fodder, they’re forgiving in terms of ammo usage, and they’re quick to use.

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This so much. You can get the brown lasgun to consistently do this with specific talent picks as well as the x% damage on first shot weapon ability, but only when you’re at the maximal distance which becomes less and less likely the higher in difficulty you go.

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Fancy way of retracting your statements but okay. Pls, go ahead.

So, lets give it more flavor. Make it so killing blows blow off the limb/head of whatever they targetted. No blessings necessary. EDIT I dont play with this setting on, perhaps they already do.

Gaunts Ghosts STRONGLY disagree with your take on what a Lasgun is and isn’t. LongLas’s or Hotshot Lasguns (modified/cooked Lasguns ARE marksman weapons, if you blaspheme Larkin you blaspheme the Emperor, but its not for me to say if yorue subversive or not, right).

If you stop trying to fire it as fast as possible and bother t figure out the timing of each variant you wont have a problem clicking. Again, refer you to your IRL BALANCE arguement and my Machine Spirit arguement, You cant pick and choose your IRL balance and I’'ve had this exact discussion, through no intent of my own, with each and every user trying to balance around this and theyve all stopped speaking to me because of my counterpoints, How uncanny.

Apart from aforementioned limb surgery, Burn on Crit could be mandatory. It is useful for no respite builds, but Lasguns really only shine with Crit per headshot and Crit dmg blessings, thatsthe only viable way to use them imo. And I use Lasguns a lot. But thats my preference and Im aware.

It seems people have issues landing the headshots necessary for the weapon to be useful. lets make the projectile/laser bigger the same way as the Helbore, then aim weapons don’t need to reward good aim it can be built in.

or how about we make Vets Longshot blessing make Lasguns burn on crit (IRL balance be damned right) and increase the stagger for Autoguns outside Close Range. Since a lot of the IRL balancers have the same criticisms of Longshot in common (not that Im sensing a trend…) this would go a long way to buffing the talent ‘many’ see as useless. It wouldnt need any blessing vchanges as many dont take Exhilirating takedown with their Lasgun and I struggle to wonder why, as the only viable way to run them is … Deadly Accurate + headhunter + Exhilirating Takedown. On Vet anyway, personally.

On Preacher Lasgun is fine, it lets him kill all the annoyings things a Boltgun would be wasted on.

Now, Psyker is a different story as DD Lasgun psyker doesnt everything Lasgun vet does but better, so buffs would cataplt this through the roof, but that depends o nthe skil lceiling of the user, which si a good thing. Noone complains about this because noone uses Lasguns but I can assure you DD Psyker Lasgun is VERY good IF you can aim. And even if not, stagger/burn builds are just as good as vet but better due to the free damage up all the time. I mean not to go off but DD Lasgun Psyker has built in mnii Exec stance, built in but better Marksmans focus, while having access to bubble and Force GS

I;ve tried Stagger builds and Infernus builds but the punch you lose is noticable, but there are ways to use them if you cant/wont hit heads, which is their main use. These bulds work but OFCOURSE you wont be one shotting gunners reliably. You will, however, be disabling them from firing or chonking enough shots that even if you have to do soemthing else burn reliably finishes them off.

Hoenstly they’re so balanced and versatile, they just dont ‘do’ what you want them to. Im open to admitting this MAY be a problem and discussing it, but not when based around IRL suggestions. Since when does IRL pick and choose if a Las round staggers or burns. Answer: it doesn’t. Lasguns don’t exist.

Your reply is hidden. I guess someone is getting upset? Or maybe you were being subversive!

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Awww, it’s so cute! :smiling_face_with_three_hearts:

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So when it comes to recoil -

In the Warhammer 40,000 universe, the question of whether a lasgun has recoil is a topic of discussion among fans and within the lore. According to the official sources, the lasgun is an energy-based weapon that emits a focused beam of light, which theoretically should not produce recoil in the traditional sense, as it does not involve the expulsion of physical projectiles.
However, there are references to recoil in both the lore and gameplay contexts.

In the lore, some sources suggest that lasguns do have a form of recoil, though it is not comparable to that of projectile weapons. This recoil could be due to the mechanisms involved in generating the laser, such as the expansion of gas in the barrel or the discharge of capacitors, which can cause the weapon to shake violently.
Additionally, some lasguns produced on certain worlds may have an artificial kick implemented in their design, possibly as a result of their history as training props for weapons with real recoil or due to insufficient magnetic shielding.

In summary, while the lasgun is an energy weapon that should not have traditional recoil, there are instances within the lore and gameplay where it is depicted as having some form of recoil, which can vary depending on the specific design and context.

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Give this a look -

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I don’t like the Infantry Lasgun’s scope - the center reticle is too big.

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Aren’t there are also times it’s presented with no recoil? It’s one of those things that’s inconsistent.

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Well, yes and no.

Let’s take the hellbore as an example. The more you charge it, the more it kicks. Then look at the recon version, it has no kick. But in saying that non of it’s beam projectiles land on the same spot, which means far less damage to even a point of no damage.

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The first shot +dmg weapon blessing is also really slow to reset, again because of the recoil.

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I’m talking about the Infantry Lasguns. Aren’t they depicted inconsistently, sometimes having recoil and sometimes not?

EDIT: Yes, I found a reference. In Fall of Macharius, Lasguns are stated to not have recoil.

Now, it’s contradictory, but that’s not really a surprise in such a huge lore.

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Watch the youtube link placed in the thread. TBH the Lasgun itself is just as contradictory as it’s recoil.

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It was a moment to behold, I was honoured they all came to see me