Trying to put my thoughts and feeling into words here and still not sure if I’m making my thought process clear, but hopefully it all makes sense.
So at least in V2, likely due to it being P2P, players are more likely to stay in teams throughout multiple maps because the game “forces” them to say in teams between maps. Even in V1 this was more often encouraged by having a map vote to retry or “go back to the inn.”
However, in Darktide, there really is no mechanic other than “merge strike team” to encourage players to do this. And if the onus is on the player, it is more likely something that players will not do, either due to feeling social pressure of “being the first” or “no one will want to merge”.
I have seen this in the case of someone hitting “merge strike team” and then seeing no one agreeing with that, remove the request. I think in all the games I’ve played, I’ve seen “merge strike team” voted on and accepted once. Rather, instead, you are put back into the Mourningstar to queue up again where either a) you get a new team, b) get the same people again because the player pool in that difficulty/matching setup is small anyways, or c) find no one and wind up by yourself.
My theory is that by encouraging teams to merge more often (obviously no penalization for leaving a team or not wanting to merge), it would:
- Forge a stronger sense of camaraderie/community among players
- Reduce the time of players spent in matchmaking
- Encourage more map challenges
- Encourage more communication and teamwork due to familiarity with each other
- Reduce the amount of effort players spend finding “good players” in quickplay rather than waiting for someone to decide they want to merge a team (“I want to merge this team…oh…anddddd, they’re gone.”)
I’ve mentioned it before, but Darktide feels empty and anti-social in a way Vermintide doesn’t, both in environment and how players interact with each other. The “social” aspects of Darktide feel lacking to missing in some ways, which aesthetically fits, but as a quickplayer, feels less “cozy” mentally (and also somewhat painful waiting in queue after matches to find a new team).
Interested in hearing others’ thoughts.