Why i keep quitting playing this game

I find myself quitting this game repeatedly due to a few persistent annoyances. Firstly, unlike in Vermintide where a good team could seamlessly continue into follow-up missions, in Darktide, there’s no automatic continuation of teamwork after a mission, which significantly undermines the team aspect. Secondly, the absence of a game list featuring active games in the menu is bothersome. I prefer the freedom to immediately jump into a map of interest without waiting. Thirdly, the lack of a scoreboard is disappointing. As a competitive player, I want to assess my performance post-game and compare myself to better players, a basic feature that seems inexplicably absent. Lastly, the inability to change characters in the pre-mission loadout is incredibly frustrating. These fundamental deficiencies increasingly sour my experience with the game, prompting me to stop playing altogether after a while. Could someone from the development team address these concerns?

12 Likes

“Quitting repeatedly” you mean having a break lmao

I agree with all you saying this game NEEDS a scorboard its kinda embarrassing that there isnt one. I cant see why no seemless team grouping can be annoying. I only LFG for this game coz i like playing with different people all the time that i can talk with so i dont have that issue but could be good to make better for ppl that like quick queuing.

Some great points. As always, would love to get some feedback directly from someone making decisions about this stuff, but I won’t hold my breath because that’s just not the style of the shark.

One point that is important to me: I like strike teams how they are and I don’t want them to change. I don’t want to be automatically grouped. The option is always there, and a team who is really vibing can merge away. But I’ve merged strike teams with randos enough times to know it’s not ideal (for me).

I play around with my builds very often after/between matches. Or I go to the bathroom, or just blink my eyes a few times, after 20+ minutes to staring intently at the screen. Other people do these things too. And it’s frustrating to be on either side of that equation, because wasting strangers’ time, or having to wait an indeterminate amount of time for a stranger to come back (or communicate they’re back), sucks.

With friends, we do this whole song and dance. But it’s still annoying a lot of the time. If there was a ready up function in the game (as there should be), this point would be mildly alleviated.

But then also, I just like the spice of playing with a bunch of different people with different skill sets and different characters and different loadouts. I don’t want to feel obligated by a mechanism in the game to stick around with a team I was automatically opted into, or even to have to communicate that I’d rather play with another set of randos.

At least for the scoreboard, that one is no mystery. One of the loudest demands on these forums throughout all of '21 and '22 was that the scoreboard be removed. It was a contentious issue even then, but it sure leaned in the ‘anti-’ direction during the whole pre-launch period (e.g. this oldie ). I don’t blame FS for taking the middle road and not having it in base game but also allowing the mod to go ahead. In fact, it was probably the best choice given the intensity of the feedback they were getting at the time.

But it’s been a while and it has become incredibly rare to come across an anti-scoreboard opinion anymore, so perhaps now is the time to integrate it into the game. My only worry is that whatever they make won’t be as good as the slightly-tweaked Ovenproof scoreboard I currently use.

1 Like

The issue with the scoreboard was its tendency to consistently highlight the top player in a game. Many folks opposed it for this reason. However, in my 1200+ hours of playing Vermintide 2, I can recall only a few instances where individuals used it as a tool for toxicity.

Arguably this is the best point about the modded scoreboard. You can pick the metrics you care about, and you’re scored accordingly vs your team mates. With a “standard issue” scoreboard, everyone is scored by the same criteria.

Should that sort of thing bother you of course.

The switching character - I think that’s been covered off right in the early days. It’s how they built the instancing / gaming server design. CBA to go search the forums, but it’s in there.

Squadding: I’m ambivalent either way. It would be nice if it were easier to contact someone you liked playing with once it’d all disbanded.

Tracking which maps were being played on which servers seems fair. There must be some element of that detail being passed “somewhere” for matching difficulty level and spaces. FS have been quite averse to making it easy to pick a map and difficulty though, which is a mystery to me.

while i´m absolutely pro-scoreboard the issue right now with mods is having different values from the same match for different players, sometimes small others huge in number.

buddy of mine is often in my team and while i record the whole shebang and can rewind to every kill our values often don´t match.

so having a “real” source added into the game naturally would be welcomed nontheless.

still, it´s better than nothing and i wouldn´t wanna play without, just sometimes i wonder if i was leading by really a huge margin or the numbers were borked.

no worries, the only time i blew my lid was a particular dense individual and no one needed a board to call him out on his active sabotage.
other than that it wasn´t a thing in checks channel 425 matches recorded and counting :+1:

as for the match in question i didn´t bother uploading since you can image words exchanged werent particularly nice :laughing:

oh, one more thing i forgot (good ol columbo)
while i ain´t against having teams stay together, i´d opt out 95% of the time anyways.

much of the games appeal is the randomness of its matches and since there´s no setting above I II V E G (okay maybe solo the whole thing) i´d imagine a fixed group getting bored after 10 or so matches for the breeze it becomes.

if they´d add an open scale “t6++ till warp and beyond” i´m all game for a group of professionals.

Yes, stats are recorded client-side so things can vary based on what the clients are seeing opposed to what the server is actually dictating. Server-side would obviously be better but really only fractionally.

1 Like

sometimes the “fraction” is almost double though in terms of final score, granted the way its calculated isn´t perfect either, still.

but if that´s the state right now, it´ll have to do, sure beats having zilch to compare yourself by.

Idk my friend.
Have you tried nicotine gum??

I also never witnessed any toxicity regarding scoreboard in v2.

But i witnessed green circle hunters on shade rushing forward completely ignoring team play aspect of the game.

Same is happening in darktide with knife zealots/vets and rapier psykers.

Some idiot rushes forward, so he/she can get that dopamine injection at the end of the end game screen (assuming he/she uses scoreboard mod).

There should never be a competitive aspect in coop game. Simple as that. And even if, it should absolutely be toggable option, not being forced upon anyone.

I respect your other reasons though.

I’ve spend 2k hours in v2, have only about 200h in darktide, because it is still unoptimized grindy piece of poop.

I’ve just stopped playing…period. Haven’t been to Tertium in weeks now. I only ever play games online with people I know, and everyone I know is playing Helldivers and DRG, I have nobody left to play Darktide with.

I’m playing a lot less than I used to. I just don’t have that drive to try out all the different classes and weapons like I did in V2.

As for OP’s complaints, that’s all from an overbearing implementation of GaaS design. Thank the “live service” aspect for those.

1 Like

I would actually make a distinction between the two, in this case.

If you enjoyed playing, but are done playing for the the moment and then do something else, or play a different game that you also enjoy (while willing to come back), you are taking a break. You have a positive or neutral feeling and are leaving to do something else that you enjoy.

If you are getting annoyed by the game and stop playing because of that, despite still having time to play more, you are quitting. You have a negative feeling and are leaving to do pretty much anything else.

It is like happily going home and doing something else after a nice date vs leaving early because you got into a fight, and breaking up repeatedly, because you are in a toxic relationship.

1 Like

Im gratefull for the lack of scoreboard. Too many people cared nothing for the level at all and only chased the green circles.

2 Likes

Still amazed by the anti scoreboard people.

You know how none of the team sports have score boards or any statistics?
Because people just hate it when teammates try to perform well.

And how there are no aspects of life, where your performance is objectively measured and compared to that of others, so that your skills can be applied to something that fits your abilities. How terrible would that be? Actually knowing if you are fit to do a job or not.

Oh wait, nevermind.
Actually that is not how it is at all.
Performance is measured everywhere in life, because it makes sense to do so.

Some just want to know how well they die and might call it „applying yourself“ or maybe even „not being dead weight“ or simply „doing a good job“.
Others call it „green circle chasing“ and claim that it is bad.

If you are against scoreboards, you would probably be a person who tries to „improve“ a masterwork by „painting“ over it with your crayons, and then calls people toxic for telling you to stop.
Or maybe you would never do that, because you have massive double standards and/or do not want something in the game, that works in most aspects of life.

4 Likes

Yay - another scoreboard debate…

Just use the mod and be as competitive as you want in a coop game…

3 Likes

There are console players…

1 Like

Or have a scoreboard for everybody.
Having a scoreboard is the compromise, because both sides can get what they want.
Those who want one are free to enjoy their statistics. Those who do not want one or do not care about it, can just choose to not spend a lot of time looking at it.

This being a coop game is not an argument against a scoreboard.
Coop/team sports usually have statistics of individual- and team performance.
One of the benefits being, that each individual can use that information to apply themselves in an adequate environment.
This benefits everyone.

Same thing in a coop game.
Players do not usually like to constantly be massively outperformed by all teammates, or to be held back by bad teammates.
Having the stats, allows the players that play on difficulties too high for their individual skill level, to notice, go down a difficulty and play with teammates of more similar skill level.
Players who are a bit more self conscious, might see their pretty good performance and be encouraged to step up a difficulty instead.
The result is, that more players enter missions of appropriate difficulty and end up with teammates on a similar skill level, allowing them to achieve more or less equal performances, relative to their teammates. Which results in more fun and less frustration.

Toxicity comes into play, when people of low skill join into high difficulty matches, where they are dead weight and have to be carried by additional effort from the others, potentially causing wipes and wasting everybody’s time.
That behavior is toxic. Asking those players to play on a lower and more appropriate difficulty instead, is not.
A scoreboard does not cause any toxicity. It simply improves the accuracy of criticism.
People are unlikely to tell you that you play bad, if the stats (that everyone can see) show that you actually did well. If someone unreasonable hates on you, when you actually did well, you can still feel good about yourself.
If someone criticizes you and you did not do well, you have something to think about.

The only ones who get a negative effect from a scoreboard, are those who act as parasites.
Systems that are bad for parasites, are good systems.

1 Like

Then open a thread and tell Fatshark that you’d like a scoreboard in the game, and maybe give some personal reason for why you want it.

Instead of what flawless does here, reading a mention of scoreboard in a thread that’s not about that, immediately erecting multiple strawman who you then defeat in your own wall of text rant.