What is Fatsharks stance on Huntsman?
The goal/intentions behind Sure Shot, e.g making him more accessible.
Any chance a developer could shine some light on it? @Fatshark_Hedge
Sure Shot left a fair number of people, including myself worried about potential changes.
Edit:
After some digging, I found the reasoning behind Huntsman’s rework.
Huntsman has lacked in his identity and focus, having a very generic passive ability without much to play around with outside of scoring headshots, as well as some slight ammunition sustain. This change intends on changing up his gameplay with adding more leniency in triggering all of Huntsmans headshot centric effects, without taking away that part of the core gameplay for existing builds.
Originally one of the most difficult careers to design for, Huntsman has always been somewhat of a black sheep when it comes to fulfilling a niche while keeping a clear identity. Starting out giving some insight, there’s a slight discrepancy between Markus Krubers identity as a character (design wise) and the Huntsman career in that originally Markus was never a career that was supposed to be the premiere “Skullcracker” kind of character where the player is encouraged to chase after every headshot they can go for. Around came Huntsman and we needed to figure out a theme that worked well for that kind of career. Rewarding precision shots came naturally with the “one shot, one kill” kind of idea of a Master Huntsman, but it clashed with the notion of Markus core identity. The decision was made to go ahead with the concept anyway since it felt pretty rewarding for pulling off skillful play.
But it’s always been abit of a pet peeve where we felt that there existed a subset of players that enjoy the idea of Markus Huntsman as a career but didn’t mesh well with his gameplay having a very high skill floor. The idea behind the experiment of Sure Shot as a concept was basically “How can we lower the skill foor of Huntsman without affecting the skill ceiling, still allowing existing players that have mastered playing a very headshot heavy career without feeling that the gameplay that enjoyed having been taken away from them”. We looked at the most popular builds of Huntsman and ensured that these would still have a place and remain largely unchanged. If a player has 100% headshot hitrate, then Sure Shot should change nothing in how you play the game, you should still be able to play the Huntsman you enjoy and keep doing so. Now this isn’t a realistic number to keep up with so even the most proficient Huntsman player does get some kind of bonus from Sure Shot where that one stray bullet that hit the arm instead of the head. The removal of Waste Not, Want Not was a decision made based on testing and data. A vast majority of players ran Conservative Shooter as is on Huntsman so ammo regen should still be available, the tradeoff for more consistent headshots fed by the trait while having to utilize abit more ammo management seemed to be sensible since during our testing it was showed that it was basically impossible for Huntsman to run out of ammo with Sure Shot and WNWN.
The intent of the Huntsman rework was not to remove the reward for skilled play, but rather open up for a subset of players that might have felt daunted by the high reliance on headshotting to trigger effects in his kit. While the idea of Sure Shot as a resource is interesting, the amount of stacks you could gather became eggregious, aswell as the way you gained them being too static aswell as encouraging some weird gameplay. This change should reward skillful players while also opening up talent options for those that want a more straight forward approach to Huntsman.