Huntsman Sure Shot

Aye.
Assassin would work very well with One in the eye, Make 'Em Bleed or new talents.
The recent stagger talent threads put me off making such suggestions :eyes:

Attack speed could be added to Thrill of the Hunt, I think it makes most sense there.
Manbow and Repeater Handgun can take advantage of attack speed + slower weapons would become a little more viable on Huntsman.

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This is why I said, about the “high risk, high reward” speech, I was talking about ManBow… about the other builds, as mentioned, the speech changes, because I’m aware that Rep Gun (for example) does NOT require more skill than the other ranged careers… but other problems arise, such as bad synergy with headshots.

However, to summarize, I would do two things:

  • I would add a better reward for headshots (I’m open to more options, not necessarily Sure Shot);
  • remove some talents about headshots (they are too many), in favor of something (always ranged) but more general, in order to synergize well even with not-headshot weapons.

After that I would do some small changes to the weapons too, especially the bow, but that’s another story.

I disagree.
Repeater Handgun still benefits from headshots and it’s accurate enough to score them, especially when standing still.

It’s possible to headshot with blunderbuss too, even if it means sacrificing a few pellets.
Proccing WNWN and other headshot bonuses is a good trade off.


A lot of the changes I suggested would help with accessibility, synergy and improve his headshot reward. Funnily enough he has good synergy with majority of ranged weapons.

Still, I’m skeptical about them making Huntsman too good, he’s already up there in my opinion.

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Normaly I always start with “imho”… but honestly I find it absurd that Rep Gun and Blunder can be considered weapons with a good synergy to headshots… Maybe you can make them work, somehow, but that’s not their “nature”.

I’ve never seen NONE risk a couple of headshots (with eventual minimal benefit) with Rep Gun (lower precision than arches, crossbows, handgun… no zoom) when the simplest and most profitable strategy is simply to spam bodyshots. And we want to talk about the Blunder!? More RNG can not be: you have to sacrifice pellets and hope that luck comes in.

Certain speech (not yours, I’m talking in general) seem to me misinformation.

And I also disagree with the second part… Huntsman is not a bad career, but I consider him an “high risk, just good reward” career in a game where we have “low risk, good as well reward” ones.

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Mate, manbow has better bodyshot potential than elf longbow does.

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You can’t only consider bosyshot (which, by the way, are only slightly better… at the expense of a slower and less precise weapon)… there are an infinite number of factors.

You can also spam headshots, it’s pretty on point ever since the animation changes.
I also use no wobble + crosshair fix which seems to help.

What luck? What RNG? Just aim slightly upper right on head level.
I don’t actively go for it either, just when low on ammunition or need to proc Thrill of The Hunt.
(Don’t ask why it’s like that, it just is for some reason but I’ve managed to 1 : 1 my headshots and kills with blunderbuss)


It’s precise enough and it’s not as slow as people make it out to be.
The slow part of manbow is loading another arrow, similar to Crossbow.
It could be ironed out by the devs if they really wanted to.

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You can actually active reload the manbow. Though it is a very minor benefit.

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@James with Rep Gun, it’s absolutely not worth it. Aiming for the head, unless your aim is that of an aimbot, takes you more time (both because you have to aim better, at a smaller target, and because you have to control the recoil and cannot fire at maximum rate of fire) and increase your chances of making mistakes (why is obvious)… and all of this for minimal benefits, as a weapon like this hasn’t either massive headshot or critical damage, nor it can take advantage of certain talents such as quick reload.
Many times you will find yourself killing with the same number of shots that you would need aiming only at the body… at most one shot less… but bodyshots’ dps is still higher because you can spam shots at maximum rate and without thinking too much!

And with Blunder the speech is similar… you have to waste part of the damage (because you will surely hit the target with less pellets) and you are not even sure that the blow counts as a headshot… and don’t tell me you just need to aim a little higher. I used a lot shotguns and, aiming for the same point, sometimes it counted, sometimes not (obviously I tried “all the points”).

That ElfBow is more precise, faster, with an higher rate of fire and that auto-reload itself is simply objective… and it’s also objective that the breakpoints are very similar… and in any case the speech is much more complicated than that, because you should also consider the careers. I don’t want to go into the off-topic speech human bow vs elf bow… the speech was simply the same as the previous one: in my opinion, HS and WS have a very similar level of power, but HS is unfairly harder to play. Which is ok, but so let’s give him an adequate reward.

Oh really? I was actually unsure if it was possible, the difference must be pretty small.

Blunderbuss still deletes everything even missing a few pellets.


Honestly mate, I feel like I’m playing versus mode here.
Is the suggested change of 1 ammunition, 30% critical strike chance + choice of level 20 talent not enough headshot reward for you?

Is Keep it Coming not good enough for you? It’s a fairly strong non headshot talent.
Perhaps up there with the likes of Blood Shot.

Hunters Prowl is also a really powerful ability.

It’s really hard to call him an inadequate career when majority of ranged weapons work great on him.
Whether that be Throwing Axes, Crossbow, Hagbane, Brace of Pistols, even meme status Swift Bow and Volley feel half decent on Huntsman, everything works.

In my opinion, nope, because other ranged careers have:

  • infinite ammunition without any effort;
  • Blessed Shot / Bloodshot wich are for sure a valid alternative to Making It Look Easy (again, effortlessly obtainable);
  • and BH/WS too can take advantage of level 20 talents… and without “lock” them behind an headshot.

This is the point: what Huntsmann achieved through blows to the head, is obtainable from other careers without any particular effort.

I do NOT want to add bonus after bonus to Huntsman without any criteria, I just want a rework.

Also I never said that Huntsman is not strong with other weapons… I’m just saying they don’t synergize well.
If Blunder kills anyway or not, is another matter, I just said: "If I have to give up some of the damage and there is an RNG component, it will never be considered “well synerging”.
Keep it Coming is good (even if it has a slightly dull design), but I would like to see a not-headshot talent even in the lv20 tier.

Hunter Prowl was strong in the version… 1.6? 1.7? I don’t remember, however, before the patch wich (with a bug) led to killing bosses in 4 arrows… too bad that afterwards, Fatshark, instead of bringing it back to its previous state, they over-nerfed it… currently it has some problems, but I don’t want to dwell on this.

How do you run out of ammo with Huntsman?

I think they exist in an alternate dimension where all specials are instantly sniped by someone else.

But nope, I’m not saying that Huntsman’s ammo regen is bad… I don’t even use scrounger and I haven’t problem.

what you’re saying is he needs to rely on headshots far more than other classes for more or less the same results?

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This whole “Headshot Career Huntsman” myth kind of annoys me.
The Bow tells the whole story. Up to Legend his BODY breakpoints are ridiculously good. On Cata the bow is just a clunky elgi bow with more damage you hardly pull value from.
Bluntsman rules supreme. Not a Headshot build either. Quickswap, point and click.
Handgun gets zero value from Headshots. You cant even force a headshot cata CW kill during Prowl with Properties.

The only time the Bow can take advantage of its higher damage is the Headshot crit kill on cata CWs, which, if one really would like to improve Huntsmans Headshots, would fall into the reliably kill Cata CWs via Headshot territory. Iam not sure if thats fine.

Double Shotted and Piercing Shot are Talents that qualify as “Headshot to do amazing, miss and hate yourself” Talents. Makin It Look Easy qualifies as an unreliable, Illusion of damage, which isnt tied to anything the player has influence over, once acquired.

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I don’t quite follow you here. Headshotting with the handgun allows you to regenerate ammo, proc thrill of the hunt, and do significantly more damage to bosses and CWs. I’m struggling to see how that translates to “zero value”. If you’re saying you don’t need to headshot much at all to do well with a HS handgun build I very much agree, but I don’t see how headshotting doesn’t benefit you generally.

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I actually do agree with this point. As said previously I’m rather fond of the BBB talent that grants you a sure shot stack on x melee kills. If restricted to 1-2 stacks max I think it’d be a nice option for a slightly more melee oriented HS. It sounds strong at first but by dipping into melee with HS to generate stacks you’re dropping your potential DPS by interrupting your ranged spam, so I don’t think it would elevate Bluntsman too much. Honestly though that’s kinda the problem with adding non headshot buffs, you risk pushing Bluntsman up further when he’s already very strong.

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Why do you think I want to improve his headshot rewards?
I even said Huntsman has some of the lowest skill floor builds in the game.

Psuedo random crit distribution helped Makin’ it look easy a lot. Each non crit hit increases crit chance.
For arguments sake, reliability can be fixed by bumping up the crit chance or 1 guaranteed crit after a headshot… Which would kinda be pushing into Sure Shot territory.

Even so, it’s a great talent for Hunter builds and keeping up 25% extra damage.


BBB power on headshot was pretty good, that kinda serves as a DPS increase for everything and depending on the duration, it wouldn’t require much effort to keep up.

Also suggested a talent that allows Huntsman to proc his headshot bonuses via melee headshots.
It would open up some true melee builds and could replace Shot Crafter if it can proc WNWN.
Would do away with a special reliant talent and push Huntsman into melee more for extra ammo.


So far I’ve suggested:

Replace Call Out Weakness passive with Makin’ It look easy, perhaps even tweaked.
Replace Bulwark with Assassin.
Fill in new level 20 talent slot with BBB power on headshot or another headshot boost.
Buff Thrill of The Hunt, e.g attack speed on headshot.
Melee headshot proc talent level 25, potentially replacing Shot Crafter if it can proc WNWN.

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I want Barrage to work like it used to so Barrage Bluntsman can be hilariously OP.