Huge Embarrassment! Your worst blunder?

@Perteks

Ops, thought they were the same, but turns out it has half the stamina but unlimited dodges and a 45% parry angle vs the normal 90%.

Woops.

Sienna´s sword isnt actually bad, its really good with hordes and decent enough on stormvermin but it falls short on CW´s…and given that most mages run anti horde on her staff it becomes a bit redundant.

But the upward swings, the tendency to actually miss targets on the side and the mediocre cleave and the reliance on swift slaying to work makes it a poor choice regardless.

Glaive doesnt have the issue with missing targets on the side, it always hits enemies the same and you can even headshot things on light attacks with minimal adjustments to the aim.

Executioners sword doesnt have the problem either, but i did note that krubers normal 2hand does has a somewhat strange attack angle. …but not as much as Kerillians.

Glaive heavy attack is a chain though, so you have to launch 1 other attack first which means that the time to deal the main damage on the 2nd heavy you spend about as much time as the executioner heavy.

That and the glaive 2nd heavy has been bugged for well over a month now so…deals less damage on a crit headshot than a normal one.

Easier against armored? The halberd stab heavy is pretty much the same as Spear stab and both wreck stormvermin with light headshots.

Spear is faster and more agile but halberd has better cleave and shieldbreaking…i really stand by that halberd is the stronger choice for a skilled user, after all spear gets hardstuck on 2-3 normal enemies with shields…

Dual swords unlike most other dual weapons do not have a 10% bonus crit chance to their first and second light attacks, instead it has like 25% on the third and 50% on the forth.

Great if you can keep attacking, terrible if you rely on blocking and pushing. …well terrible overall due to sucking against armor and shields.

SnD does not cause a bleed on every attack, only the third light which is the dagger stab.

It also staggers far less, does not break shields and its anti elite heavy is locked behind 2 other time consuming attacks, it also has no cleave whatsoever on the attacks using the dagger.

A&F is way better because the higher damage, because the insane stagger and the armor piercing and it never loses any cleave.

Come to think off it, doesnt it break shields too?

Handmaiden = 15% bonus power for 5% less attackspeed.

Shade = 50% bonus damage on backstabs and 15% bonus power while holding a grim.

WTC = Can tag bigger enemies for bonus damage, instant kill on crit headshot(man sized and below), 15% bonus power for a grim.

Zealot = 5% more power per 25 health lost, 150 base HP: …And while i am unsure if anyone uses it, he can also gain 3% bonus power up to 15% based on nearby enemies, 3% for each.

Unchained = Up to 60% bonus power on high overcharge, highest in the game.

Battle wizard = 5% bonus power per nearby enemy up to 25%.

Merc Krub = Attackspeed on cleaving 3+, can either give allies the same buff or himself 15% bonus power on talent.

Slayer = 10% bonus damage for hitting an enemy up to 30%, passively higher attackspeed,

…I dunno about you but i just cant feel that Handmaiden´s talent is special at all, rather its just average.

@Haxorzist has more info from what i saw, i tested it myself to be sure too and it was correct.

And you wana know why Zealot with A&F stuns everything on a crit? Its because those weapons has high damage, high stagger which combined with his passive results in a hit like Krubers 2 hammer when critting.

Thats why they stagger things so hardd.

You mean the Dwarf fire weapons?
Flamethrower kills hordes with ease and can even wreck stormvermin patrols…cant really think of any equal in that regard.

Drakefire guns are like keri shortbow but much better at short range against large groups with some occasional cooldowns.

However admittedly the only melee that has a ranged weapon that i find to be equally versatile is saltzpyre and his BoP but that thing deals waaaay more damage per shot, tested just now.

38 on unarmored and 17 on armored.

Crossbow does 21 on unarmored and 10 on armored.

But its still the only weapon i find to posses similar versatility, an argument could be made for hagbane bow but that thing has a lot of issue´s though.

But elf axe have same parry angle, and even its little faster, only bad thing its attack pattern.

Sienna is different can of worms with how OP is crowbill is.

2hd elf sword… what upward swing ? its have 3 sides attack (2nd heavy is completly horizontal) and heavy is point attack
or you meant glaive?

And yeah glaive is chain but slowmo as it dont slow your movement speed when attacking, all other 2hd weapons suffer from this.

Halberd stab and spear is same actually (outside of spear being faster in attacks) but still same problem halberd makes you considerable slower when attacking,and you can copmbo 2 stabs and heavy stab.
And about shields yeah halberd shieldbreaking is quite good but comparing to vermin patrol I have easier way to dealing with them with spear than halberd mostly because I dont lose stamina for overheads for spear and overheads have tendency to be absorbed by shields. Poking them is bad idea because of what I said earlier you are slowed when attacking.

dual sword suffers from what every specialist weapon suffer its good at what its should do but terrible at second thing. (its have actually 10% on push attack)

SnD have push attack that ignore shields and with half the cost for Push its very good alternative
SnD both heavies is good against elites I dont know what do you mean 2 other consuming attacks
SnD 3rd is not dagger stab (its sides attack) but yeah have bad cleave (easier to hit than stab)

A&F dont break shields.

Backstabs are not very reliable and that 50% damage is not always actually 50% (probably because of how power is calculated dunno? its mostly deal less on crit than it should)
Grim most of times are half way the map and with how bad ppl can be with them I don’t count them as reliable (but yeah its closest to cheapest power bonus)

WTC its only 5 s and in dense enemies packing its not reliable at all

Zealot is broken :smiley:

Sienna don’t have good weapons for breakpoints and that kinda sad, and crowbill is on par with A&F of being too good

Merc need to activate it, I don’t count it reliable for example you want headshot stormvermin with exec sword but your breakpoint is on cleave passive, well too bad for you.

I would say slayer passive is very hard to be reliable, for example you need that 3 stack to one shot chaos warrior with pickaxe, you have nearly no safe time to hit it (2s and full charge thats very close window)

Its avearge but its very cheap and reliable because its dont have activation cost.

Push cost, yeah well my bad I completly forgot that rapier and dagger have half cost to.

And second my bad I though saltz had passive on staggering everything on crit because even rapier staggered shitton of harder enemies on crit (on light attacks) but from testing I see when they have higher stagger resists that A&F stagger them and rapier don’t

Flamethrower is flamethrower its not comparable to BoP or xbow

drakepistols and shortbow… well can’t say that much I played way to less on shortbow to compare them like that. Pistols have problem with sniping specials because they have very low damage and have accuracy like drunk saltz.

I would say his xbow is very good too, its great special sniping and elite horde cleaning tool, its lack burst damage, thats why i compared elf xbow to bops, because they are pretty similar.
BoPs have more damage on shoot but in burst damage I would say xbow is better mostly because its have good reload time and with scrounger it can gain another magazine to spent on monster.

in few words yeah A&F is too strong but same as elf weapons its need rebalancing, and we know it wont get it because its dlc weapon one aspect of selling point of it

Maybe lets make another topic with it and we can discuss its more in that, because right now we are completly offtopic in this :smiley:

back to topic please.
past week, playing slayer (instead of wh ) with friends (rant on, because nowadays everyone is running saltz zealot, rant off) who usually don’t even try to get tomes/grims in legend. I complained to them, that after so long time playing, they should be able to do it, and o.c. I picked up tome+grim, and o.c. during an heavy clutch I jumped down a cliff, because I forgot I was playing the slayer…
few days ago, using saltz wh, in the trollolol map after being lucky enough to clean up hordes and survive a flaming ogre saving us from a half way wipe, I decided to evade into the cliff close to the troll bridge, o.f. tome&grim gone, mates probably didn’t complain only because, I assume, they were impressed by wipe save. I was, didn’t imagine to pull it off :smiley:

My worst blunder? Almost reading all that stuff about which weapon is the most OP ;p

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Omg brought BACK the funnies single handedly !! :smile::smile:

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Just like chain-leaping slayer has been for ages, even more so. :^)

Don’t blame the player for making a legitimate choice, blame fatshark for their constant inability to balance the game and general trend towards casuals and power creep making legend a joke.

EDIT - My post should have been in reply to @Imnrk, but it looks like I replied to you by mistake.

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Just elgi weapons… no big deal.

I say this admitting I have only been playing VT2 since December (ps4 release), but I am really having a hard time understanding these arguments. It SOUNDS to me (I know I may be wrong) like your saying, that “balancing” issues are to blame for… undeserving players being able to simply play the game on its highest difficulty? So, the argument is that players should not be able to succeed or even attempt a legend run unless they meet some sort of criteria that you all (those making the case) deem to qualify a player as being a noob or not? Cause it has somehow sullied the game experience for you?

And you blame not these “noobs” who you argue are ruining the experience, but fatshark? Many, maybe the majority of users here seem, via their posts, seem to be VERY knowledgeable about the game… try thinking about this from another perspective, the industry within which fatshark operates. Do you think gaming developers often decide to produce / create video games for sale that, what… cater to an elite segment of gamers? That’s absurd. Video games are by their definition designed to be accessible to a great many gamers, around the world, who obviously are not going to all think the same way as everyone else, nor have the same EXPECTATIONS.

I cannot fathom this anger towards fatshark that I have seen users express, going so far as to say their not going to play the game anymore, till fatshark does what YOU may want to change concerning the games mechanics. Does anyone expect that this kind of argument would move fatshark to change? As if fatshark is going to revamp the games mechanics to cater to what is probably the smallest segment of players, the best in your view (I assume that’s what you mean saying others don’t belong in the highest difficulty whatsoever, because it’s an offense to you or you somehow see it as hampering your enjoyment of the game).

I’m not a bad player in this game, I’d say I’m quite good compared to others on ps4 (generally speaking). I would never subscribe to this train of thought, as a gamer who appreciates the accessibility and plain fun in video games, and most importantly, what fatshark has created.

:v:

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While I won’t get into the weapon debate, and I kinda agree with your point of you, I feel like I needed to state something.

No, games aren’t by “definition” designed to be accessible to a large crowd of player. Of course, having a game accessible makes it easier to be sold, played, and enjoyed. But take exemple of Sekiro or the Dark Souls series. Pretty sure no one in the dev/balance team said “We need to make that stuff accessible so that every player can manage to overcome it”. There are things in video games that are simply made to offer greater challenge to player that match the skill level.

To this day I still don’t know if I like or not this elitism culture in video games. If everything is made casual, then you don’t have competition, you can’t recognize the keen and experimented eyes among your player to get “quality” feedback (low level player feedback are also quality feedback, but you get my point).
On the other hand, if everything is designed to offer the greatest challenge, videogames lose all their chill and fun aspect, which is dumb cause they are, well, games.

But yeah, video games AREN’T by definition, accessible to everyone. And it’s often common that parts of the game are locked behind a certain skill cap. The problem isn’t the skill cap, the problem is the players that feel bad for not being above this cap, and blame the game instead of training, because a lot of times, this skill cap is certainly reachable.

Aaaaanyway I’m out :smiley:

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It is not elitist to expect a challenge on a games highest difficulty setting. You act as if everyone should just be entitled to walk through legend no matter their skill or commitment to the game. Legend should not be a difficulty that caters to the lowest common denominator. Reds are available in champion chests and experience is now flat across all difficulties, what more do you want. The game on legend has never been easier at this point. Around half of the serious people I play with left due to this power creep and trivialising of legend, 15 or so people. I hope that fatshark can bring them back.

Legend is a joke compared to cata of vermintide 1. Maybe you never had that experience though.

Call me elitist if you like. It’s a badge of honour.

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@arknox I agree with this. Vermintide should have an average level of difficulty for casuals, a hard level for casuals (current legend) and a completely separate level of difficulty for veterans and all who want to be properly challenged. And nobody should be entitled to the best items just on account they’ve bought the game “and played it for a little bit”.

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I unequivocally believe that yes, anyone who puts in the time grinding / progressing / getting BETTER in the game can play legend.

I’m going to ignore the fact that you said “serious gamers”; I also find the elitism of gamers to be vomit inducing. I’ve been playing video games since Atari and I have never thought I was better than someone else cause… i am better at a game. Call me old fashioned xD. Also… it does not matter if half your friends have left, as of this past January VT2 sold over 2 million copies. The game will go on without them :grin:

Having said that… hell yea let’s have a higher difficulty! That would be welcome to me (or will be since that’s happening in the expansion). I agree, the rewards should be equal to the challenge, not just granted for nothing.

I also see your point WIN, touché :v:

Some threads are just doomed to be derailed. RIP

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Whoops :grimacing:

I downed a strength pot and aimed it at Burblespew when he was at the centre of the map. Only for him to teleport away. The grenade whiffed past where had been and pretty much deleted our shade who was standing in the opposite corner

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I was running to the end, alone (lovely mates), very low hp and with a tons of rats behind me… and then I thought, ‘Hey! I have a bomb’ I turned to the rats, still running and throw the bomb, but I didnt see the big stone over me. The bomb hit the stone and I kill my self :joy::joy::rofl::rofl:

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Biggest mistake = still checking up on this weapon debate. :slight_smile:

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Reckless Grenadiers FTW.

Kruber charging off a cliff or Slayer diving into oblivion hasn’t featured yet? Even with Kruber bugged ULT flying you through a CW?

Done that before.

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Just happened, feels like I had to come here to talk about it.

Our Kruber is on last life, with really low hp. Elf and Mage both had heal, but for some reason decided to keep it to themselves (I found out later that game that it was simply because they were overall terrible players).
Anyway, warpfire closing in, I pew pew him with my drakefire pistols, but as my whole team decide to go close combat with him, I take my axe, and shove the last hit on him (to avoid FF). It was a really well placed blow. A bit too well. Right in the back generator thingy, the rat exploded, and Kruber was killed by the fire.

I don’t know why tho, but the game felt like this game was meant to give me another level, and a commendation chest containing 2 reds… So go unintentionnaly kill your mates, you might get good loot out of it xD

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