Ops, thought they were the same, but turns out it has half the stamina but unlimited dodges and a 45% parry angle vs the normal 90%.
Woops.
Sienna´s sword isnt actually bad, its really good with hordes and decent enough on stormvermin but it falls short on CW´s…and given that most mages run anti horde on her staff it becomes a bit redundant.
But the upward swings, the tendency to actually miss targets on the side and the mediocre cleave and the reliance on swift slaying to work makes it a poor choice regardless.
Glaive doesnt have the issue with missing targets on the side, it always hits enemies the same and you can even headshot things on light attacks with minimal adjustments to the aim.
Executioners sword doesnt have the problem either, but i did note that krubers normal 2hand does has a somewhat strange attack angle. …but not as much as Kerillians.
Glaive heavy attack is a chain though, so you have to launch 1 other attack first which means that the time to deal the main damage on the 2nd heavy you spend about as much time as the executioner heavy.
That and the glaive 2nd heavy has been bugged for well over a month now so…deals less damage on a crit headshot than a normal one.
Easier against armored? The halberd stab heavy is pretty much the same as Spear stab and both wreck stormvermin with light headshots.
Spear is faster and more agile but halberd has better cleave and shieldbreaking…i really stand by that halberd is the stronger choice for a skilled user, after all spear gets hardstuck on 2-3 normal enemies with shields…
Dual swords unlike most other dual weapons do not have a 10% bonus crit chance to their first and second light attacks, instead it has like 25% on the third and 50% on the forth.
Great if you can keep attacking, terrible if you rely on blocking and pushing. …well terrible overall due to sucking against armor and shields.
SnD does not cause a bleed on every attack, only the third light which is the dagger stab.
It also staggers far less, does not break shields and its anti elite heavy is locked behind 2 other time consuming attacks, it also has no cleave whatsoever on the attacks using the dagger.
A&F is way better because the higher damage, because the insane stagger and the armor piercing and it never loses any cleave.
Come to think off it, doesnt it break shields too?
Handmaiden = 15% bonus power for 5% less attackspeed.
Shade = 50% bonus damage on backstabs and 15% bonus power while holding a grim.
WTC = Can tag bigger enemies for bonus damage, instant kill on crit headshot(man sized and below), 15% bonus power for a grim.
Zealot = 5% more power per 25 health lost, 150 base HP: …And while i am unsure if anyone uses it, he can also gain 3% bonus power up to 15% based on nearby enemies, 3% for each.
Unchained = Up to 60% bonus power on high overcharge, highest in the game.
Battle wizard = 5% bonus power per nearby enemy up to 25%.
Merc Krub = Attackspeed on cleaving 3+, can either give allies the same buff or himself 15% bonus power on talent.
Slayer = 10% bonus damage for hitting an enemy up to 30%, passively higher attackspeed,
…I dunno about you but i just cant feel that Handmaiden´s talent is special at all, rather its just average.
@Haxorzist has more info from what i saw, i tested it myself to be sure too and it was correct.
And you wana know why Zealot with A&F stuns everything on a crit? Its because those weapons has high damage, high stagger which combined with his passive results in a hit like Krubers 2 hammer when critting.
Thats why they stagger things so hardd.
You mean the Dwarf fire weapons?
Flamethrower kills hordes with ease and can even wreck stormvermin patrols…cant really think of any equal in that regard.
Drakefire guns are like keri shortbow but much better at short range against large groups with some occasional cooldowns.
However admittedly the only melee that has a ranged weapon that i find to be equally versatile is saltzpyre and his BoP but that thing deals waaaay more damage per shot, tested just now.
38 on unarmored and 17 on armored.
Crossbow does 21 on unarmored and 10 on armored.
But its still the only weapon i find to posses similar versatility, an argument could be made for hagbane bow but that thing has a lot of issue´s though.