Yup, deflector blocking bullets while reviving was deemed a bug
Melk rewards make a lot more sense if we had the ability to move blessings and refine them. Because the items Melk offers have a higher chance of being Tier3 or 4, and also tend to be the âbetterâ Blessing offerings for those items.
Still no reason for the items themselves to be so incredibly bad. No reason other than to further increase the already insane RNG grind.
In any case, what I have suggested are things they could do at the press of a button, to tide players over until they actually fix their systems (if they ever will. The open letter gave no information whatsoever about what they really intend to do.)
I had the exact same sinking feeling when I read the hotfix. Was there any logic that went into the buff at all?
1 bar = 2 stamina my man

Iâve been assuming, like with Vermintide 2, that a full stamina bar = +2 stamina, but when I equip a weapon with a +1 only (and no other stamina boosts), I still get a full bar. Likewise, if I equipped two +3 stamina curios, youâd expect to gain 3 bars, but you again only gain two bars.
I did that test with the same results back in early access.
+1 stam = 1 small bar
Yes, you are right and I am wrong, I apologise.

I hate that this stat is tied to Coherency, it should be a gain on earned toughness from the rest of the sources in the game instead.
I do think having the option of âAll toughness gains improved by x%â would be nice (and maybe improved wording on the other one; âCoherency Regenâ would probably be clearer).
Ideal patch notes being:
- +XP, +Curio, and +Ordo perks no longer appear on Curios if your level is 20 or above.
- New Curio Perk: âAll Toughness gains improved by 10-15%.â
- All Damage Resist perks for Hounds, Flamers, and Mutants are consolidated into a new Perk, â5-20% Damage Resistance (Hounds, Flamers, and Mutants)â. Duplicates of this perk have been automatically rerolled into a random new perk, and perk-lockout of affected curios is reset (ie you can reroll your choice of perks once more).
they need to add a checklist to the mission types penance (complete 1 of each type on said difficulty) making my own everytime is kinda meh
A thimble sized patch is better than no patch at all.
I hate that this stat is tied to Coherency, it should be a gain on earned toughness from the rest of the sources in the game instead.
Replenishment and Regeneration are two different things.
Still no players found
fix that please
Increase in Elite spawns to Damnation has basically killed my interest in playing the game any further for the time being. Went from a solid static group that would complete Damnation 90% of the time, to 1/7 success rate today and every one a deflating loss due to the AI director flooding the maps with more non-horde enemies. Having even 1 person need rescue basically ends your run as well: 100% of the time it spawns a boss now and between that and the extra elites, you have a very slim chance of reaching them.
Malice is an absolute joke, Heresy is still quite boring, and now Damnation feels like an unfun waste of time rather than a challenge to rise to the occasion for.
Still no Psyker brain burst peril fixes
Why you need it if psyker can BB ever 2 secs infinite?
And he has ultimate that makes BB super fast
wdym with peril fixes for BB is there a bug iâm not aware off?
@Eagle_I_am @RasMoti I presume theyâre referring to this:
Peril on using smite is occassionally triggering twice. Can cause overheat explosion. Cannot replicate in meatgrinder.
Hopefully @Korhi can confirm whether or not Iâm interpreting correctly.
So⌠that it for this week huh.
Yay so now it regains correctly while i have nothing to do in game after all chars are at lvl 30.
@FatsharkCatfish so is there going to be any communication regarding the rest of crafting whatsoever? Itâs rather conspicuous not only that itâs already over a month later than promised at this point, but even moreso that there has still been zero communication apologising for or explaining that delay, let alone any kind of time frame for when we can actually expect to see it.
I am generally positive about the last few patches that have gone out, but blessing crafting is really sticking out like a sore thumb at the moment and the lack of even a general acknowledgement of how late it is at this point feels a bit insulting frankly.

@FatsharkCatfish so is there going to be any communication regarding the rest of crafting whatsoever?
Iâm not FatSharkCatfish to answer the question, but donât you think that if FatShark had even the slightest intention of communicating something on the subject, or simply explaining the delay, or at least apologizing for it, that this wouldnât have happened by now? I mean the letter was delayed for at least 2 weeks and the content is just PR babble that you can type up in 5 minutes. I would also like to get at least a statement on the rough roadmap but I think it will:
Over the next few months, our sole focus is to address the feedback that many of you have. In particular, we will focus on delivering a complete crafting system, a more rewarding progression loop, and continue to work on game stability and performance optimization.
stay with this statement⌠which says what is being worked on but doesnât even roughly outline how FatShark envisions it now. At least, it can only get better I just hope, since they also write that they want to listen to feedback and deliver âaâ complete crafting system (which can also mean that they donât necessarily continue the current one⌠hopefully, but a version adapted to the feedback) and adjust the progression, that the delay - especially in crafting - is simply due to a more extensive rework. But this is also pure wishful thinking / speculation due to the meager information available.