We just released 1.0.23 to fix a couple of issues found in yesterdays patch. We also just wanted to address some questions that have arisen regarding the EULA.
EULA
Today you may find yourselves being faced with the EULA once more when launching Darktide. The content of the EULA remains the same as the EULA previously presented at launch, however we made improvements to the formatting to make it easier to read, and corrected the out-of-date page title which erroneously referenced the pre-release test period. Apologies for the confusion.
Now onto the Hotfix notes!
Here are the hotfix notes:
Fixed an issue that caused the suppression screen effects to conflict with the Psyker’s when at high peril
Tweaked the suppression effect to be less intrusive. This should be most noticeable when playing on higher difficulties where you are often suppressed for long periods of time.
I didn’t really mind the visual because I like having it be indicated clearly ; when you’re aiming down sights and being suppressed, your accuracy is greatly reduced but you don’t have a reticle to indicate that. In the beginning I often thought to myself “Why aren’t my shots landing ? I’m ADS-ing, and yet my accuracy is crap…”
No, the only change was some formatting and line breaks. It is the same EULA as at launch.
The content of the EULA remains the same as the EULA previously presented at launch, however we made improvements to the formatting to make it easier to read, and corrected the out-of-date page title which erroneously referenced the pre-release test period.
Thank you for starting up the dialogue with the community. I know this isn’t your first post, but obviously the higher ups have decided (almost too late) how important it is.
Can we please receive an official communication on why GamePass for PC users were left hung out to dry with pushing today’s hotfix through to your servers without time for it to clear MS certification?
Can we please receive an official communication on why GamePass for PC users were left hung out to dry with pushing today’s hotfix through to your servers without time for it to clear MS certification?
This is solved and microsoft players can login now.
Prior to the 22 patch I never saw the suppression screen effect ever.
Now I appreciate knowing when it occurs.
It’s not demanding or cluttering to the screenspace imo.
Looking forward to more fixes! And moreso to roadmap!
Its pretty good after this hotfix, before the hotfix it was like a permanent oil smear on your screen whenever you played higher difficulties where the suppression is more prevalent.
You mostly would not notice it to much on malice and below due to the smaller amount of gunner mobs spawning, but when you have gunners spawning in groups of 5 with a reaper or two thrown in on damnation, it was pretty bad.
And not to sound like a prick, but I dont really need black borders to start creeping in on the sides of my screen to know when im being shot at.