I get why you guys turned off the VFX for the Surg Staff, but I’d prefer a toggle. Cause I personally do not have seizure issues and I liked the effects.
Other than that, anything that adds stability and optimization is a thumbs up for me!
A toggle wouldn’t work here, because it shows for all players, not just the user.
I’m not photosensitive, but the blur effects gave me motion sickness (even with blur toggled off)
Meant I couldn’t use the staff, or stand close to another psyker who was using it
It’s better (for devs and players) if it’s a consistent experience across all players, and then not having to create 2 sets of VFX for a load of stuff.
It’s why they eventually changed the Vermintide 2 PC UI to match the console UI, so they werent having to double the amount of work done
I’m very sad that we still don’t get the last half of the crafting system. I assume it will come in January.
Not getting a core feature of a game as it is released is not great already, but having to wait for weeks before it finally comes in just feels terrible
4008 errors 40% of the time you try to connect to anything are still here though.
Wait 2/2 4008 …
Eh, only took 1 minute 20 sec for entering the hall the third time.
also i didn’t notice problems with player outlines.
just the fact sometimes it doesn’t affect players in the hub because of players using the shop, or that sometimes special enemies had more a brighter ping outline which was actually way more better than the default dark red ping outline.
It’s a hotfix, to address pressing issues, not an update.
You all need to simmer down with the expectations, you can’t just magic content out in 4 working days, get real.
The number one priority is that what is already there actually works for everyone, after that they can start grinding out balancing and content patches.