I’m playing Auric High intensity shock gauntlet. I can delete stuff but i will be honest, as the ranged spec i am super squish and dont have many defensive options. I switched over to a melee spec with stealth and yeah i gave up some ranged dps but my melee damage in insane now, and i still absolutely decimate ranged enemies with my vraks.
I actually don’t understand why powersword was nerfed again.
I keep seeing peeps tossing “Crutchsword” around these threads as if every single non-ogryn player and their mother was not running Combat Axe with Brutal Momentum.
I don’t either. PS was bait before now it’s just straight-up bad. Go catachan if you want sword action cos a simple blade has better damage output.
I don’t believe I ever got behind wanting the Catachan sword to be buffed and playing a match with it prompted the previous comment.
This build, which I’ve titled the “I don’t know what I’m doing” vet, is what I was using today; Catachan blade out dps’d activated power sword attacks and is practically doing Ogryn level melee damage on heavy attacks.
It’s actually just Combat Axe 2.0 again.
Off-topic, is Meatgrinder bugged? My Catachan blade was getting non-crit headshot numbers on specials of 1400 and 1790 on mutant (PS needed activation to do that, gunlugger ogryn did it with a mk 4 cleaver and a bully club). Ain’t no way that’s right.
Basically. You can also pick up rending in the middle tree as an overall damage boost and so it can also kill crushers.
Sounds about right. I have +maniacs on mine it does over 2k on mutie headshot with Rending talent.
PSA: You can share builds on GamesLantern Build Editor for Darktide - Create your own Darktide Builds - Darktide WH40k - Games Lantern instead of pics.
First they made power sword not fun to play (manual activation) then they nerfed it in the worst way possible (reduced activated swings) and now they further nerf the damage too. The feel of the power sword has been gutted, now they’re hollowing out the numbers on it too.
Why? Because the power sword was more powerful or fun than an axe? A normal sword? The shovel? The balancers in charge of the power sword either have no concept of what a power sword even is, or they have some kind of grudge against veteran, or listening to the wrong people.
In before the people coming saying that it’s “usable”, that’s not the point, it’s simply not fun to use and every change they do to it makes it feel worse and worse.
And you have 3 or 4 grenade charges. Also 60s and 5% refresh time, + there’s a nide for nade refresh on ammo. I think you’re too unfair on them.
Don’t agree, I have easier time finding targets while fighting in smoke than in dome. Dome is bright enough to reduce visibility more to me than smokes.
I think an On Assist/Kill
Funny that zealot has 2,5% toughness on range kill ability, but not vet.
UPD. Nevermind, this one works for range kills. But it’s too far to get still, will take a huge tradeoff of damage or defensive skills, not worth it.
It’s depending on build.
It’s not a 5% refresh time, it’s a chance to replenish nade, can be triggered or can be not. Meanwhile for psyker it’s guaranteed 5% cooldown reduction on elite/special kill. Add here that psyker kills elites/specials faster or atleast at the same speed as vet, he can farm that CDR pretty well.
Well don’t know what to say, maybe it’s personal, maybe depends on graphics effects being turned on/off, like bloom or reflextions. I personaly can see through the dome.
Yeah, I didn’t word it correctly, it’s 5% chance of full 60s CD reduction vs constant small reductions.
I have most stuff of or low.
There’s a physiological response in your eyes where seeing brighter lights will tighten your pupil sphincters making it harder to see darker places. Where as smoke doesn’t affect brightness as much, hence it is easier to acquire targets.
The question I have, have you even fought in smoke nade? I had more issues knowing whether I am in smoke or not than seeing it.
I’ve found this as well. The only times I’ve found smoke to be an obstruction, it’s because of the environment lighting - maybe it’s my graphics settings, but the start of Refinery Delta has some obnoxious lighting coming through holes in the roof that gets made worse by the smoke
I think some areas where there’s a change significant change in brightness, the smoke can be an issue but I’d have to re-test it to be sure.
Well constant 5% reduction works just better than 5% chance. Sometimes it’s roll and you can spam it, sometimes it doesn’t and you can’t, while with dome it just spamable in every encounter.
Yet again, loosing anti elite krak for smoke nades is questionable, especially if your gun isn’t anti elite thing, and it’s make your way towards Survivalist aura 1 node longer wich is crucial for vet, his best nodes are all deep in the tree like Determined and Rending Strike
You mean in melee? Yeah, when you are inside the smoke cloud is’t thick at all.
I clearly see why and tbh the nerf doesn’t impact really the efficiently of this weapon.
The Power Sword was in an okay place pre-patch, I thought. Enemy HP was brought up, which would naturally reduce it’s effectiveness. Blessing changes reduced the top end of its effectiveness. Lowering the damage after all that seemed unnecessary.
Looking at the patch notes, I’m more surprised to see that an 80% roll did 360 damage with heavy attacks. Without blessings or special attack, it never felt like it hit for as much as that
The light attacks are still pretty limp (except the Strikedown on the Mk6).
That sums quite well up why the powersword is now just at the bottom of the melee weapon list for the vet. Antax v already outperformed it clearly before patch and now (after Antax v was even buffed!) it even outperformed by devils claw on anything but crushers.
BUT as the chainsword was buffed and finally is in a good place I am happy. Boring mundane pseudo medieval axe outperforming badass sci-fi power swords even more then before - would be sad if I wasn’t so busy sawing heretics into peaces in the name of the emperor.
Just got around to checking my inventory and… I knew I wasn’t crazy.
Based on the new damage range, I should be 14.4 damage short of 270… but where the heck is 270?
Powered heavy attack numbers don’t add up either. 194 → 337 for flak bodyshots, 174 → 261 for unarmored bodyshots. Am I missing something obvious here? Unless the base damage in the patch notes assumes 100% Cleave Damage or something like that, I’m really really confused as to arrive at 270
What blessings are people running in the catachan sword?
I haven’t used the Devil’s Claw with my Veteran yet, but I’ll probably go Shred and Rampage/Wrath; it has massive crit damage (2.5x regular crit, 3.5x weakspot crit), and with Rampage now giving Power, I’m hoping that will be enough cleave.
Also, for what it’s worth, parrying bosses (especially Chaos Spawn) is fun. I think it’s possible to chain all of his 3-attack combo and get easy headshots
Tested the veteran. Plenty of possibilities. Voice of command is good for a support role. I really would like that we see an effect, cause actually it is like I click a button and nobody knows it…
Just to say it, I would hate to see the bolter returns to the state it was before. It was really OP. Same for the PS. So, the changes are welcome.
The talent tree has lot of potential.
things that need a fix/change in veteran tree are, in my opinion:
- stealth cooldown should be reduced
- smoke grenade needs to be somewhat useful
- voice of command needs have an effect
Other than that, I love the possibility to get a half ranged half melee gameplay. I love the voice of command ability (however it is, again, a little unimpressive). Nades are good (except smoke one).
Really the class is well balanced now.
however, ammo reduction is something unneeded for the game.