I always see people saying how OP veteran is, how it needs nerfs, etc. Doing that will be a 100% net negative on the game’s experience for players. Based on what I’ve experienced with the other classes…veteran is the only class that feels like it was made correctly. The reason veteran feels so OP is because its a very versatile class that allows it to fit any role on the battlefield no matter the build. And certain builds make certain roles much better. This allows it to constantly adapt to the changing enemies you encounter and environmental obstacles. This also makes them one of the best classes to PUG with as you never know what kind of group you’re going into. What feats they’re using, weapons, and skill levels.
Other classes?
Most of the time they feel incredibly shoehorned into specific roles. Roles that don’t adapt well at all. So they end up feeling bad. Feeling left behind. Psyker has its own issues, but I think the two classes that encounter this the worse are Zealot and Ogryn. In a game where half or more of the enemies you face are ranged, these classes can feel so weak. Ogry, especially early on, doesn’t have a lot of great weapons for ranged pressure. You end up running out of ammo fast, so then you’re not competing for ammo with the veteran if there is one. Without a shield, you feel soooo incredibly weak against ranged. Zealots feel similar, but at least they have more reliable ranged options. Its no surprise that when I see high level Ogryns, a huge portion of the time they’re using shields. You pretty much need it.
I don’t think Veteran needs a nerf. With the way this game’s difficulty is, not everyone is some great vt2 vet. I’ve seen so many veteran stack teams fail difficulties 3 and even a few 2s. I think its more that the other classes need to be balanced to be more versatile. So team comp restrictions and role guardrails don’t end up negatively impacting them to such a degree. Especially in their ability to consistent deal with ranged pressure without sacrificing everything else they offer.
Maybe ogryn needs more toughness. Maybe it needs a trait change so that he gets reduced ranged damage by a significant amount all the time. Maybe zealot should have increased speed when near enemies. Things like that. The classes need buffs. Don’t nerf the only class the feels “right”.
Imagine wanting to nerf your allies in a co-operative pve game.
In all seriousness though, I agree. It’s an unhealthy and ultimately counterproductive reaction to call for nerfs because another class is performing well or seems ubiquitous. I don’t play veteren myself, but I would assume veteren mains are not likely the ones calling for them to be nerfed.
As a psyker main, there are quite a few buffs I’d like to see implemented. As they are they’re fun on lower difficulties, but I feel like once I hit malice I have nothing much to offer. Brain burst takes too long to charge and generates way too much peril for me to reliably target down all those specials, especially when they’re intermixed with a mob or sprinting around blind corners at mach speed. My ability just feels like a wet fart, too. I just knock down a few people in front of me and quell enough peril for maybe two or so more staff alt fires or brain bursts. It’s hardly a noticeable contribution to the team effort.
Ultimately, the psyker is a mutant space wizard using his incomparable mind to channel the powers of literal hell to rewrite reality to their benefit. I don’t much like that this feels significantly less effective than a man who shoots things with a gun, and I’d like if the space wizard could be at least brought up to par with the aforementioned man with a gun rather than have them both in the dumpster.
Do not get me started on the penances that encourage actual griefing.
i play mostly veteran, but there’s a huge discrepancy between his weapon selection, the power sword for example is undeniable the most powerful melee weapon in his arsenal (maybe entire game)
there’s absolutely no competition.
while i enjoy it for the time being i do belive that’s something that needs to change, there’s no variety and if it is allowed to exist in this state we won’t ever see a veteran using any other weapon in the future.
i don’t really care if you’d buff other much weaker weapons to compete or nerf it , but honestly it doesn’t have any roles in wich it doesn’t perform excellently so i have a hard time seeing it ever be replaced unless it wou’d get nerfed or outshined by an even more powerful and versatil weapon
Veteran itself is in a good spot. It has meaningful competition in most talent rows, and in general gets extra grenades, ammo, and ranged damage. In exchange, Veteran not only has no bonus melee attack speed or damage abilities, but worse stamina regen and dodges than Zealot. This is a pretty fair tradeoff.
However, the power sword more than compensates for the above melee weaknesses. Who cares if the Veteran has poor stamina regen and no special melee abilities when the power sword just obliterates anything and everything with super high damage to any armor level and infinite cleave?
In other words, I agree that Veteran shouldn’t be nerfed, because his kit itself isn’t OP. It’s the power sword that needs nerfing, so that vet’s main weakness is actually a weakness.
yeah he probably has the best working kit with many decent talents to choose from, but i can’t help that they feel uninspired, he/she’s “the sharpshooter” not “the demolition”, yet i can’t really choose talents that change gunplay
all i ever get to choose is
do i want buff to gun
or
do i want buff to grenade
(yes im aware that there are range combat traits to choose, but no choices that change how you play a gun)
I personally think the power sword should just be given to the Zealot, but that’s just my thought on it. Zealots are usually the melee divers, so why not, ya know?
well ive been saying its the best class atm by far but never once thought it was op its the right level . this is one of those cases where everything else needs the buff.
i think either coherancy should give resistance to range fire or zel/big guy should get a buff to ranged resist based on how many they are “in combat” with . or dodge/sprint/slide could give a buff to ranged resist for 4-6 secs or the like . i dunno lots of options
It’s a squad co-op game. One role can pick gear to set enemies up and another to knock them down. Killing crap is what Sharpshooters were made to do and it’s easier when they have allies keeping the pressure off of them. Why would you want to limit one roles ability to synergize with their team. That’s like taking away the Ogryns ability to clutch pick the team up when they start going down, it’s a strength the class is supposed to have.
Nah, other way around is better: bring everything down, get bored of game, move on. I hope you realize that 90% players won’t play this game for chellange? I myself do, but most (even my friends do not). There is no need to go hardcore on whole game becase “uuuu, it’s need to be hard for me” where most like in V2 will never even bother playing at Diff 5, nah, I bet even 4.
Hardcore games died for a reason and are rarely sucessful as market is way smaller than hardcore players want to admit. Balancing game around highest difficulty is best way to kill it unless it’s PvP or any ranked system (like Diablo or PoE for example).
And I am saying that as hardcore player, already 110 hours in early-beta doing Diff 5 and playing modded realm in V2. We are minority. Very small minority.
Reason ppl think vet is op:
It the only class that play like it should. Its not that it op at all it’s that all other class are lackluster in some places (or everywhere in case of spsyker …)
That the reason I rerolled my lvl 30 psyker to a vet.
But I agree to op post, it don’t need a nerf at all (well maybe a tweak or two to the weapons so it’s less pigeonholled to use Bolt/powersword) .
only point I agree is that vet players probably have a better aim as they more often transit from FPS game. But your argument resolve to “those who play vet think he is faire, those who don’t think he isn’t”.
Let’s imagine that I’m one of the greatest FPS player of all time, able to get a one shot so often, my opponents would see me as a cheater. how would that help me if I was playing ogryn?
You can just say “I need to aim so my class deserve to outmatch everyone else”. Tide game are about aim but also decision making and team awarness.
As a main ogryn player I’m mostly fine being a devot body guard helping the other to survive and get the kills. But I would like not feeling hopeless if I’m on my own against something. Right now I can simply do nothing against a crusher except bump it around until someone come finish him. I like to do so but I should have an option to instead get a two handed chaineAxe and start mowing down ennemies on my own.
As a 37 year old gamer (into PC games since I was 5 years old), I immedialely knew what felt right. When I was playing the CLOSED BETA, ranged enemies felt like a nuisance and nothing more. The tutorial even explained them to be exactly that: they’re ranged, but sprint and they won’t hit you, or shoot at them and they run for cover and get suppressed.
During Closed Beta, I remeber telling a friend how excited I was about how Fatshark dealt with ranged enemies. To me – and I might be wrong, but at least I experienced the right idea – ranged enemies were more of an afterthought than anything else, during closed beta. And an afterthought is perfectly fine, and perfectly dangerous, too!
However, during POB my friends and I experienced a huge shift: now, ranged enemies were a problem we had to deal with pronto. Literally ONE SINGLE RANGED ENEMY can deplete a Psyker of their shield/guard. As a Psyker, I’ve exclaimed many frustrations to my beloved friends/team-mates because I felt they didn’t “cover me enough”, which is absolute nonsense to want to expect in the first place.
Fatshark, I never exclaim certainty in my life. As an atheist, it’s something I’m very allergic to. But unless I’m a Sharpshooter, ranged enemies are way too effective and spawned wayyyy too much. 100% accuracy until you dodge = one of the problems your programmers should look into.
And if the game feel too easy once every player character ar buffed to the same power lvl it’s just time to buff the mobs and you get something balanced where every class is as fun to play and where the difficulty remain !