So we all have a fundamental understanding of the main role each class takes on
Ogryn can handle hordes effectively with sweeping cc, get people up easily, shield teammates, and disrupt elites with his charge
Zealot can deal heavy melee damage, effectively take on and cull hordes, keep themself going through toughness, nade for revives, and maul the captain with their hammer.
Vet can easily locate specials for himself and teamates as well as quickly and safely kill them for his melee teammates, while also having the potential for regenerating bleed nades to help his teamates with hordes while at the same time getting rid of priorty targets
The psyker… also priortizes killing specials, but does it slower then vet while also not highlighting them, they can um… stagger and cc hordes with push?(you never use it for this, dont lie), they can CC hordes with staffs(but to a lesser degree then either the zealot or the ogryn, not to mention they clearly arent in the best spot when you look at stuff like the force weapon feat, doesnt even properly apply itself if your using surge staff), and chunk bosses with BB(Still slower then vet, hell maybe slower then zealot too at least for captains), all this compounded by the fact that your psyker either has to spend time idle quelling peril or pop like a balloon.
At first it sounds like the psyker is just more spread out then specialized, and that doesnt sound like a problem on paper, after all zealot and ogryn both overlap in what they do. The problem is coming from the fact that unlike those 2, psyker doesnt simply have some overlap with vet, its just objectively less effective overall in 99% of situations.
Say your on heresy, 4 ragers are ganging up on the ogryn, normal day, so the vet either throws a bleed nade for the ogryn or activates his ability and guns down all 4 within seconds, maybe even both
In the time that the vet had to nade for stagger and horde clearing, and gun down the ragers, the psyker MAYBE was able to get off 2 BBs, which likely only killed 1 or didnt even hit the ragers cuz it instead hit a poxwalker blocking vision to them, and i pray for you if you try relying on the staff to reliably stop a rager during his swings, even more so 4 of them
So vet beats psyker in elite killing, what about CC and horde clearing? Well considering regen+bleed nades, power sword, and torrent/collateral guns, the vet can also do this if he needs to while still being able to accomplish his role as elite killer (not to mention if you pick psyker purely to CC enemies for teammates, just go play ogryn or zealot)
So the psyker is outclassed almost entirely in his main role, matched or worse then others when it comes to what else he can bring to the table, and might just detonate mid match because he forgot his ability is on cooldown
Give my mans some help, and no dont tear down everyone else so psyker can feel on par, then nobody wins, just raise psyker up to the same standard
Few ideas to help remedy without a full on overhaul
*Consistency with detonating: very unpredictable when 100 peril will actually lead to death or just go down, even more so that sometimes you instantly start blowing up and other times you get a grace period to quell before you do (only consistency ive noticed with it is that reaching 100 with surge will instantly start detonating you)
*Feats being fixed, improved, or explained properly: again, the feat for force weapons gaining bonus damage based on peril doesnt even apply consistently, where the special for the sword gets a boost, but special for surge doesnt, touch on all cases like this
*Stop pretending: stop pretending psyker is fine, people have said since the start of pre order, and even thought about it since closed, that the psyker just loses to vet, yet at launch the problem remains, acknowledge it and fix it
*Weapon variety: Other classes, mainly vets, have various weapons that can handle multiple problems while also fully playing into their feats and abilities, the psyker has staff and a sword, where they either A. Do AOE CC. or B. Hit 1 enemy while building peril (vet can use long, close, mid range guns, snipe or blast point blank, horde cleave and nade, many different ways to handle problems all while still actively playing into his abilities)
*Buffs: granted yeah thats vague and you could technically say everything above could be summed up with just “Buff psyker” but this one refers to straight number buffs, like say faster BB or less peril build on a failed BB, perhaps speeding up natural peril drain (as a vet ill confirm my psykers probably fail 80% of their bursts while still building tedious amounts of peril, despite me trying my best to not shoot their targets)
Anyways uhhhhhhh
TLDR: cease stupidity and just help psyker, i know i know yall wanted to priortize aquilas shop over every other thing in the game but fix the core problems first and actually get fundamentals like crafting in the game, then you can haggle for nickles