As a level 30 psyker, I mostly feel useless on a team. Pretty much anything I can do, a veteran can do better and an Ogrin can do most of what I do better. It seems to me, any team would do better without a psyker and have any other class in its place. The only advantage is to having a psyker is that they are not competing for ammo.
Sure there are extremely situational places where a psyker can do great things, but mostly no.
Lets talk about head popping. This is a very slow and expensive process.
The first issue is trying to âlock onâ to an Ă©lite or specialist. Mostly you grab any enemy around them and not the person you want.
The second issue is that it is super slow to pull off. Most times, said veteran will have killed the mob in question long before you are done with your casting animation. The only thing you get for it is some peril you need to burn off. Oh, I do not want to forget to mention the absolute futility of trying to head pop a mutant or hound before it pounces even if you do see it coming from a fair distance.
My suggested fix is to half the head-pop time , eliminate all peril except when it actually goes off, and will auto-prioritize elite / special mobs.
Next lets talk about crowds, or hordes.
So I have the rifthaven staff which is like a flame-thrower. It does great against hordes and even can kill specials after a full burn.
What is the problem? Ogrin with mini guns and veterans with the full auto las guns can obliterate hordes just as fast AND they can do at a much longer range. So what is the point of the psyker in this team again? Out classed by everyone else.
Other staff types as far as I can tell in the psykonarium because there are no hordes in it):
Equinox staff both variants: The AoE damage drastically drops off, so while you may hit a lot of mobs, you are doing very little damage to most of them.
The lightning staff is neat, but only hits a few enemies and is terrible vs hordes. It is very good against specials though.
The other issue with all other staffs is that they all have windup times which also cause peril.
As a suggestion to fix that issue, remove the windup time.
Finally defenses: the psyker really doesnât have any. You have your force push which is a cone in front of you, useable once in a while. It only staggers and maybe knocks down enemies for a 1 to 2 seconds. Not good enough to escape a horde. You can not really knock down enemies and then run away. They will be hitting you in the back before you even move a few feet. Trying to run away is a death sentence.
My suggested fix is to make this a very large spherical AoE that knocks enemies far away from you and then stuns them for 3 or 4 seconds (so that in small rooms you can still get away).
Overall I also feel the talents are mostly garbage. Some are useful, but most of them are not. Soul burn is pathetically weak.
However, my main, overall complaint is that the psyker is out performed by other classes. I do not want you to nerf the other classes. That is the wrong thing to do. I really think you, the developers, need to envision what is the actual service that a psyker is supposed to perform on a team and then re-engineer the class to excel at that.