After getting 2 Ops to level 30 I feel Psyker is weak

Before people rage on me and just tell me to git gud I do understand that the Psyker is meant to play a support spell casting role. But I always feel even at level 20 I am just far too weak… With my veteran and preacher I was doing just fine around that level and feeling like I actually contribute. Sure brain burst has its uses but the amount of peril it generates is insane and it takes two to get rid of the Ogryn type enemies. Ragers never seem to travel alone and it’s difficult to brain burst a rager then the next one without getting too much peril leaving you almost defenseless vs other enemies. Their power just doesn’t feel up to the task. It’s not “bad” but it doesn’t feel good either. I understand it needs to be played differently than the other classes, I get that… but something just aint right with the Psyker. Something very unfun about constantly quelling peril while everyone else continues to fight. Then when in melee (which this game does force on you with hoards) it’s easy to get overpowered… if you are the last one on the team good luck clearing the group and reviving allies, with the veteran I was able to solo a hoard all while taking on an infected ogryn boss then I was able to save all 3 captured allies… won’t see me pulling that off with my Psyker any time soon. I dunno, thoughts? Please don’t come in here just to insult, if you have a differing opinion I respect and welcome it.

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Vet with bolter killing one charing mutant faster than I can charge one BB.
I wouldn’t necessarily call weak but ma crazy boi has steepest learning curve and being fragile AF doesn’t help. Other classes just has it easier thus more efficient.
Also remind yourself that THE EMPEROR HIMSELF is psyker and one might assume crazy bois could do better.

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i have all 4 clases on 30 for weeks already, but came back to Psyker just 2 days ago.
Leveling Psyker is the “hardest” or lets say the 2 or 3 builds i’m aware of are only viable at level 30, because you need Kinetic Barrage to cast more BB’s more quick without raising too much peril and also make use of 6 Warp Charges with Inner Tranquility to have 36% less quell/ warp resistance. It’s the build i played before, but on Damnation doesnt feel powerfull enough.
If you want to try that maybe use a Duelling Sword as well to quell perill faster when switching to a non Force weapon.

If you use Purgatus Staff and maybe Surge also, you can go for stacking Soulblaze with Wrack and Ruin, Kinetic Overload and Ascendant Blaze and apply lots of burn to enemies. Also not what i play, because i’m a flamer zealot and dont want to use another class wih a “flamer”.

Actually i use a Voidstrike Staff what i can utilize the best and Psykinetic Wrath trying to maintain high peril >50 but allways quell to 20-50 to use a BB versus a Sniper or alike and only that. So i rarely BB enemies and mostly use my staff at high peril to do much damage. To get Warp Charges i rely on Psychic communion and Kinetic flayer mostly but if there is time to breeze i also stack with BB on groaners, poxwalkers etc.
But mostly not, because trying to stack Warp Charges and keep it up needs you to BB a lot and have your team also not kill your targets before.

I just made a thread and asked if after the last patch Kinetic Shield is better for my “high peril, high damage” build than Kinetic Deflection paired with a FS, but i still use a FS as i dont want to quell peril to fast, i at least try to have it around 20-50.
That said its usefull to have Transfer Peril Blessing on your Voidstrike Staff and do as much weakspot hits as possible to quell some peril while shooting at hordes and other enemies of course. So i try almost to aim at heads.

Curios i’m experiencing with, there is or was a good usage of Stamina Curios with Deflector and Kinetic Defelction, but never used it before patch.
I actually have 1 Wound Curio for Heresy and went from 2 HP Curios to one for more HP and one for more Tougness as well. Not sure it weighs out, but actually it feels better to have some more Toughness, but as i said still experiencing and more experienced Psykers can maybe give better tips.

Psyker is very versatile imho and not weak, but forgives less mistakes than other classes do. Or said different needs a lot of awarness, good positioning, knowing what to use whan and how at best.

I’ve seen some awesome Damnation gameplay that i can’t do after only leveling to 30 then not touching it for weeks, but only ply for two days.
Not sure it’s still possible with recent fixes/ nerfs to deflection, but i in general agree with the fix.
I’m getting better and did Damnation already with premade team without big problems; pugs is another story.

On heresy you already do not oneshot most elites so it is rather useless.

Pretty useless with with surge. Better just go with faster CD since your role with surge is pure CC.

Vet can kill mutant faster than one normal BB charges. Loses in burst damage. With power sword on Vet also sustained damage is a win for Vet. Survivability also lacking. Orgyn and zealot can survive much better. AOE damage again other can do better (bolter, flamer, grenade launcher).
Psyker just not as good as others for all the flaws it has. Still my main tho.

i like him also and yes all other classes are easier to play and somewhat stronger in certain situations or versus specialists and elites on Heresy, but its a support class that can support in every situation and is not too bad at all.
Highest skill ceiling.
I hope for Biomancer subclass able to heal and do damage over time.

I’ll just quote Shaxxx from Destiny: your enemies can’t kill you if they are dead. And my crazy boi is not that good at it.

Come back and tell me again after using force sword with deflector and combine that with purgatus
Those weapon and with feat kinetic deflection.
It has become my favorite class since then.

Mostly I feel like the Psyker has very little to help him take care of gunners, or to help him get closer (A Combat Knife or Deflector helps, but that’s really shoehorning the class, I feel).
Only the Surge Staff helps when they’re not too far ; the other staves are just garbage at long distance fights. The Force Projectiles have no client prediction, and are very weak unless point-blank. So many times, I’m forced to just spam BrainBurst then Ascending Blaze them all or else take a chunk of HP damage.

Meanwhile, my Vet deletes gunners by pressing E, and my Zealot just goes in with Chastise and stabs them all with a knife while barely taking any damage.

Being forced to sit back and BB so often to deal any damage to Carapace or gunners is just not my cup of tea. The idea of a “support” was experimented with already in VT2, with Sister of the Thorne, and immediately what came out of that was a killing machine, because doing anything else (staggering everything or making walls) just means dealing with it later or leaving it to your teammates.

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Fun fact.
Deflector while reviving block ranged weapon 360 degrees aka all direction

That was taken out of this patch
Edit : Deflector doesn’t seem to work while reviving

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Which one?

Wdym, i am currently playing.
It works :person_tipping_hand:

Weren’t there threads made about this ? Damn I need to look again

Unless there is new patch today and I haven’t updated yet

Ew my game is still .21 I haven’t log out yet.
Then my psyker will sit in the bench for a while then

Psyker is unfun trash, the only people who disagree with this are cave dwellers who want to make everything as unfun as the Psyker is. Literary every other class needs half the work to do what weak-ass Psyker can. The only way to balance him is massive buffs, you cant have mediocre killing potential compared to there classes AND have to juggle with Peril at the same time.

I dont know why it is the way it is, but one explanation is that they wanted a class that sweatlord masochists who should be playing Dark Souls could enjoy.

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Psyker being weak is pretty much the consensus, don’t worry about it. The class gets much better at level 30, although it’s not as powerful as other human classes.
Some tips:

  • You can safely cast Brain Burst at 96-97peril, no need to quell too much;
  • You can emergency vent with your F even in overheat animation, moments before you blow up;
  • Non-force weapons have great passive quell speed. Switch to your melee weapon when possible instead of actively quelling peril. This way your mobility will not be affected negatively. It adds up, trust me.

Sadly, it’s working as intended, AFAIK.

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Yeah i believe aqshy confirmed on discord its working as intended. Sad but whatever. I’m over it. Ready for the next psyker nerf.

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