I think if it’s working as intended, it wont be mark as “acknowledged”, but “it’s not a bug” mark, no?
Hopefully It’s a bug, if it’s not, imma say goodbye to my psyker.
Not even 1 month of having fun of getting deflection and it’s already nerfed smh
no sh*t
awesome, thanks for contributing to the thread
you are welcome, old topic, no need for another thread on this
Erh bro if you rely on constantly casting bb,it is not psyker bad but just your skill is bad
The thing is bb is spammable made people just forget that it is,like grenades,an utility spell than an actualy reliable damage source to rely on
And if you are running low dif,there is no meaning to talk about balance between classes
Because the lower the dif the less brain you need,and the most straight up damage making class being more op in that situation,while utility/supportive class or versatil damage dealer becoming less demanding
I cant believe people think psyker is weak. Its an absolute tank when played right.
My lvl 30 psyker is EASY MODE. I stopped playing it cause it was too easy, even for damnation.
With the force sword able to block ranged (item perk) combined with using peril as block instead of stamina - Makes for an absolute tank. On top of which, all the brain burst powerups stacks on the sword too, as well as any dmg randomly gives a free brain burst every 15 seconds.
Not to mention the voidstaff able to delete almost everything in a few shots. It ignores mass ffs. Or the endless flamer staff that can kill everything or, force staff that can stop everything in its tracks when used correctly.
It’s a playstyle, it’s “weak” because people can’t figure out what gear or perks to use for effective combos. In all reality, its OP af.
Its because your gear and perk selection doesn’t mesh very well.
The void staff is strong at long ranges. Not only does the shot just keep going until it hits something, the projectile size is also quite large. You can easily hit multiple enemies at once or enemies that are entirely behind cover by shooting at the edge of whatever they’re hiding behind.
It also has fairly strong stagger, so it’s good for interrupting things like gunners or reapers that use suppressive fire.
I got all classes to 30 and while I didn’t enjoy the very limiting feats on the zealot, the one I absolutely despised ranking up was the psyker. Once you’re 30 it’s fine. Ish.
But the issue is that it’s a copy pasted Sienna in a 40k game. Sienna existed in a game in which there were no packs of 20 enemies with guns, and your companions’ ranged weapons were not as efficient as a lasgun or a grenade launcher.
Psykers are the anti-QoL class. They have to predict when they’ll need to use their stuff because it takes ages to charge up, and once it’s charged up and you fire it it’s -honestly- less than impressive.
Everything overheats. Your (force) sword contributes to this overheat, so does pushing, brain bursting, and using a staff. Everything has to be charged up. In the time it takes you to charge a secondary attack or a brain burst, a vet will have killed that special, or the bomber will have already thrown his grenade.
To be honest, I don’t think removing all charge up mechanics would be too much. I’d still consider psykers “eh, okay I guess” but at least they wouldn’t be annoying to play.
good joke - i mean i have Deflection and Transfer Peril on T3, but its pure luck to find that on a ok weapon, mine are both below 350 BR.
since last patch you cannot tank endlessly with the Deflector FS and
is also not true, its a 4% chance if not on critcal peril.
I actually switched to inner tranquility and warp battery.
On Heresy and Damnation you can spam like 6 BB’S on elites and have 36% warp resistance, your teammates if lucky provide you also some warpcharges when killing elites.
Much more usefull imo.
but i agree in general, not a weak class, its powerfull, but still has the highest skill ceiling and punishes mistakes like drop awarness or bad positiining more then with other classes.
Psyker is my least fun character , i die so quickly with him he is support ok i understand BUT when i solo queue and we have 3 psyker in the team its 90% of the time a mission lose. I play heresy diff.
The psyker is just not strong enough. BB is weak, the staff are weak. Dunno rather play Vet or Preacher.
IMO psyker is not weak, but the play style is very “passive” compared to other classes.
I play with trauma staff mostly, being able to instantly heavy stagger anything in short-mid range and AOE out groups of zombies, combined with BB psyker has an answer for almost every situation.
But it does feel very “slow” to play as a psyker, everything takes time, and you don’t have a panic button like grenade or ult that instantly gives you shield, so you can’t take much risk.
Personally I don’t find that play style as enjoyable as say a veteran or a zealot.
Tbh the big issue with Psyker is they don’t have a lot of options that are truly viable outside of class specific gear (staffs, force sword) and getting that class specific gear is painful due to them also getting access to way too many ranged junk weapons.
The purge is an absolute lifesaver for hordes and short ranged specials especially with the level 30 synergy.
Surge is great against elites and locking up groups of specials which can either shred damage wise with 6 stacks or be used as a BB machine.
The trama is awkward at times but the instant special knockdown + damage with brittleness works really well.
The void strike is…well 3 out if 4 ain’t bad.
As it stands taking a ranged weapon like the las gun offers no real solid benefit and just makes you a worse sharpshooter or preacher. What we really need is a skill that lets you wield light weapons while using bb at the same time for quick follow up shots with the revolver or las pistol or auto gun.
There is one viable path for taking a non staff weapon and even in that setup I would argue running a surge or a trama would be better overall vs running a different ranged weapon.
Had to solo clutch an assassination boss on Damn recently and I’m honestly not sure if I could have done it with any other class. Psyker still needs some tweaks here and there but they’re pretty good to my mind.
I’ve been running dagger + autopistol on Damn a fair bit recently. From my experience I do not feel less effective than when I was running force weapons. Warp siphon bonus damage is a bit underrated I feel. Autopistol gets all its bonus damage from power blessings which are pleasantly multiplicative with warp siphon. It’s a lot of damage. I haven’t experimented extensively with gun Psyker beyond this but I think it’s honestly a solid choice.
I do think the feat tree is crying out for a gun feat though to make it feel more synergistic. Replace wrack and ruin with some kind of peril building dead shot equivalent and we’d be in business.
Yeah I don’t think that’s really accurate. You have noticeably more ranged damage output than Zealot thanks to warp siphon and BB gives you an in built counter to a number of enemies Vet likely won’t have a good answer to using the same ranged weapon. Wanna bring any of the myriad ranged weapons that don’t deal with crushers well? Not a big deal, you don’t even really have to cover it with your melee weapon. Bulwarks are easy to deal with and you can do some sweet BB → gun combos that feel pretty badass. Wanna bring a close range gun but don’t want to rely on your team for snipers? Once again BB got your back.
As I said I do want to see some gun synergy built into their tree, but I also can’t agree with the assessment that using a gun on Psyker makes you discount Vet. That’s not my experience at all.
There are only 2 solutions for Psyker:
- Fatshark buffs him and makes him fun to play.
- Fatshark comes out with an official statement that Psyker is a class specifically designed for min-maxing sweatlords and is a hassle to play on purpose.
Either one would cease the complaints about him.
It’s not just you.
The Problems:
-
Unsuitability for Darktide:
The Problem with Psyker is that he’d be a decent single target hitter. But!
You are playing a Horde game.
On the earlier difficulties up to Malice, BB is good for special deleting.
On Heresy and Damnation, the BB can no longer one-hit half of the Special Enemy roster.
The weapons you use sorta drop off in damage. And everything wide ranged that the Psyker has available as tool to deal with Hordes is usually too weak. -
No Survivability:
On top of all this the Psyker is super squishy. He is the slowest, clunkiest, most easily stunned to death and easiest to pin. In every regard he is inferior to the other three currently playable characters.
Especially getting stunned is the leading cause of Psyker’s death. He is on his staff, gets stabbed from behind - Gets immediately taken out of what he was doing. Wants to switch weapons, gets mini-stunned yet again. And then he’s already low on toughness and health.
You take all of those traits together and you end up with a mediocre slot filler, who is essentially a nerf to any team and little more than a glorified Hound-stunner. The more psykers you have on your team, the more quickly you will fall.
Worse yet, the moment a firing squad appears and starts shooting, the Psykers are done for if caught in the open. They can’t effectively fire back, dodge or tank it. They just die.
That’s my experience with the Psyker. You need to play him way too cautiously to be effective - And in a Horde game where the objective is to advance as quickly as possible in order to minimize the time left for mistakes, that’s a problem.
Possible solutions:
-
The Psyker should be uninterruptable while charging up any of his class specific abilities or stave weapon attacks. He should still receive damage as per normal, but no wild screenshaking and no stunning while it happens. That would go a long way in making him feel less tedious and annoying to play.
Responsiveness in video games is very important and half the reason the Psyker feels weird is that he is clunky and unresponsive in all the ways you don’t want. -
Towards the end of a successful brainburst, the target usually starts to stumble and is taken out of any attack animation.
Rather than have this happen on 50% charge up, this behavior should be applied to enemies immediately, when the Psyker starts charging his Brainburst.
Not only will this give the class a lot more utility by being able to disable enemies for a short time, it will also ensure that a lot of cheap hits and thrown grenades no longer go off. -
The Brainburst should also be greatly increased in damage against all non-monstrosity entities. Having to brainburst a brain-rotten dog or a low-IQ Ogryn not only feels terrible when all the action goes down, it also makes no sense lore or logic wise. They should have the least resistance to a warp / mental attack, because they basically have nothing in their brain to counter-act it. Same for the mutants or Pox Bursters.
If any of the special roster should be resilient to brainbursts, it should be Scabs (disciplined Soldiers with Willpower) and Trappers.
With those three buffs in action, the Psyker will immediately feel better to play and he will become a greater asset to his team instead of a liability.
I’m still struggling to find the disconnect people have with playing psyker and coming to the conclusion that the class is weak, especially after it’s received some very significant buffs recently.
Full disclosure, I play mostly heresy and am running the scoreboard mod. I’m almost always #1 or #2 in terms of offensive results (special/elite kills especially), most often #1 in least damage taken and other defensive items.
I’m not going to say “git gud” because I don’t think that’s the issue per se. Rather I think most people complaining about psyker being weak are just playing psyker wrong. When people say “I get that it’s supposed to be a support class” just stop right there. That’s wrong. There aren’t support classes in this game. If you’re not playing aggressively and making full use of your kit (ranged, melee, and BB) you’re not playing it right.
IMHO, the secret sauce of psyker is being very comfortable quickly switching between weapons at close range (including BB) to take advantage of synergies that result from those swaps, and also being comfortable enough with dodging and evasion to keep yourself alive. I’m regularly BB hard targets like bulwarks and crushers while simultaneously dodging around a horde, for example.
I’ve been using builds with force sword + staff, builds with force sword and a ranged gun (eg head hunter auto gun) and no force weapon builds (eg combat blade and auto pistol). They are all fun and viable and strong.
With Warp Charges decaying over time, maintaining max stacks at 4 or 6 is not a problem at all IMHO
And that’s a 16-24% damage boost, which affects All WEAPONS you are using. If you have a force weapon, you can get another 5-15% on top of it (top row level 10 feat).
Defensively, psyker CAN be one of the tankiest classes. It’s dependent on getting a deflector force sword (tier doesn’t even matter). But take that with a few +3 stamina curious and you’re practically unkillable if you need to be.
I totally agree that psyker has some dud underperforming feats that need to be improved. No question there.
I also totally agree that psyker is “more work” to play for the same level of impact you might have from another class. But the trade off is that with a good build, and considering your ult, melee, ranged, and BB, you can have a very solid answer to any situation.
And that’s why I love playing psyker. It’s a very nuanced class and requires playing aggressively. Sitting back and pretending you are are support class space wizard is a direct path to frustration.
I believe this hints at severe problems with the force weapons. It’s not that Psykers shouldn’t be ‘allowed’ to use non-force weapons - after all, almost all of their available kit is non-force - but the staves are woefully lacking in damage. The talent tree may not have any gun specific talents, but aside from Purgatus, it has exactly 0 staff specific talents. I’m not counting the increased damage per peril, because it’s completely marginal to the DPS when you consider the insane charge time on the staves vs the damage they output.
Psyker and the talent tree needs plenty of work, but so do the force weapons. They’re downright bad at the moment.
Once you go on to damnation the problems are a lot more clear, and the gap to other classes becomes even larger. I am often, though of course not at all always, top on scoreboards and/or ended up needing to perform some sort of carry at one point or another during a mission. Regardless of class I’m playing. Psyker isn’t unplayable and knowledge and skill can overcome a lot - not to mention that especially at Heresy, a huge percentage of the playerbase have very little idea of what they’re doing, so it’s very easy to be on top no matter what class or kit you brought.
Having said all that, the game experience on Zealot and Vet is vastly superior to that of Psyker, and everything is so much easier it’s not even funny. The damage output I can do on those classes outperform Psyker by a mile, and they can clear a screen full of dangerous elites and specials far, far quicker than a Psyker ever could.
As it stands Psyker has absolutely terrible force weapons with absolutely terrible and mostly meaningless blessings, the lowest health and the most clunky and slowest movement of all classes. This doesn’t add up. At all. If it’s going to be the character with the worst mobility and worst health in the game, then it needs to do the best damage of all. It doesn’t. Not even close. Not even remotely close.
Edit: Not mentioning Ogryn because I don’t play it, so I’m not qualified to say how good it is or isn’t compared to Psyker or any other classes.
Ogryn is pretty good. Slow, but not Psyker slow since you can use the rush as a move tech of sorts. Unlike Psyker you can just eat all the damage and then whack everyone to death, though. Not to forget, Ogryn has the best clutch when reviving others.
So yeah, no contest. Psyker is so much worse than all the three others.
And no I’m not changing my mind on that because there is this one singular Blessing on a singular weapon that can be used in combo with one singular talent to make him good.
That’s in fact the best evidence Psyker is underpowered, when you have to rely on a very specific combo as a crutch.
Would have likely died as Ogryn here. I had to dispatch a group of shooters using pillars for cover, dodge the boss’s handgun then bait them into melee at which point KD ensured the revives. Boss would have blitzed through my guard then health in no time with anyone else. I’ve used many Psyker loadouts now and with many of them I’ve had to fight through being the last one standing, or had to get off revives under insane melee pressure to save the run. Frequently in these situations I’m extremely glad I’m running Psyker. You can’t convince me they’re not a top tier clutching and reviving class (with KD). After playing all 4 classes a heap there are plenty of times I’m glad to be playing Psyker.
Objectively incorrect take. Psyker has great stamina stats for general mobility and access to a lot of the same high mobility weapons as Vet and Zealot. Dagger Psyker (something I’ve been enjoying a lot recently) has pretty close to peak mobility. Again after playing all 4 classes a heap I find Psyker the easiest to avoid taking damage in the first place with.
If you’re talking about deflector force sword then that is pretty overrated. My main Psyker experience is with DS, chainsword, dagger, a little force sword, trauma, surge, Purg, and recently autopistol. Every single one of those felt good to me in the combinations I used them. Every single one of them I’ve successfully clutched as last man standing or one of two last men standing.
At this point I really feel like I’m playing a different game to some of you. I love my Psyker on Damn, I have answers to every scenario and my team has to be throwing super hard for us to lose.