Havoc game mode - artificial difficulty

There are some very relevant AI distinctions between different types of shooters. It was treated as a bug and fixed, but I enjoyed how dreg stalkers would simply not suppress or take cover (they still don’t take cover I think) because they were these brainrotted nurgle cultists, as opposed to the scab shooters who are more about guard tactics and are less crazy about nurgle for now.

I think the game would benefit a lot from leaning into that harder for reasons you mention. Like imagine for your rager example

It would be really cool if Scab ragers actually did this, whereas Dreg ragers just go at you straight because they’re almost-mutants on a chemical rage

2 Likes

Dishonest then, thanks for clarifying. I just explained to you very precisely why it’s a different gamemode and not what people were asking for when they wanted the basegame to be less trivial, and you ignored all of it so you can repeat a stupid oversimplified attempt at a gotcha.

No its not dishonest either, how is relaying the forum posts I see dishonest?

Yeah let’s pretend you said it in good faith then. Address what I said in response to it.

Yes, VT2 got a paid expansion with Beastmen. It’s beside the point that, iirc, everyone hated them at the time. The real point is that not many people experienced them, because it cost half the price of the game over again (or a friend/rando who shelled out) to see them. WoM has just over 2k reviews on Steam, while VT2 has just under 83k.

Comparing the base DT 2 years in to the base VT2 2 years in + WoM ($20) + BtU ($10) + SoB ($10) seems skewed to me.

Do you have some relevant statistics here? I’m not sure how you’d measure this. Negative reviews were only possibly made by people who did actually experience it. And ontop of that, you actually could play the content for free if one person bought it.

It feels fair to me. Content is content. VT2 makes you pay for the content. DT makes the money via the premium store only and claims to fund content with it. The comparison is fair.

1 Like


Screenshot 2024-12-10 161302
Screenshot 2024-12-10 161314
Screenshot 2024-12-10 161338

Screenshot 2024-12-10 161631

Its a fun mode for me, been enjoying it a lot, but people will always whine and complain no matter what I guess, can’t make everyone happy. But those people don’t matter to me, I have fun and thats all that matters

2 Likes

Only the review count, as (naturally) DLC sales data isn’t public. But I think it’s a pretty safe bet that the majority of people who have played VT2 did not either purchase the massively unpopular DLC or join a game with a host who did.

I don’t see it quite that way because it cost 2x the price to play that VT2 content if you wanted the weapons, cosmetic unlocks (SoB), and Weaves.

You failed to really explain how Havoc was designed to please the people who said aurics are too easy but ok. My assertion is that Havoc is its own thing and it’s not actually bad because it’s more difficult, it’s bad because it’s badly designed. For me personally the difficulty was welcome, the rest of the design was not. Your accusation of hipocrisy falls totally flat.

I agree totally but that’s gonna be the case for literally every single piece of post-release content. Other than the free-to-keep Steam thing for VT2, the game never ever got the numbers back that it had at launch. The same is true for Darktide for the record, right now the playerbase is hovering around 13k while it was 108k at launch. It doesn’t feel fair to compare these numbers then say “only a minority of players played that content”, because you could do the same for Havoc. If you look at the charts in context, then you can see that there’s a 14k peak for the WoM release which was higher than other updates near it (4-6k average). Seems about comparable to most Darktide patches

I guess hte money thing is a whoel different discussion, but I guess it’s fair to see the content costs money whereas in Darktide it doesn’t. I’m just not sure a lot of people actually care a lot about that, I’m fine paying for content. Costs money to make it, only fair I pay money to play it. It’s my preferred business model

I guess my ultimate feeling on comparing the single-purchase DT to the whole-package VT2 (at year 2) is that it’s a matter of value, bang for your buck.

The “horde” is considered mindless and lack self-preservation so OK they go direct at you.

Some enemies show awareness of cover, retreat, running away. These are the enemies where a bit more AI logic can be worked on because they’re smarter than horde.

It is about 20 mins, but it really shows how devs designed certain behaviours according to situations and enemy type’s strength. They organise with eachother to coordinate attacks against you.

Designing the Enemy AI of Tom Clancy’s The Division 2 | AI and Games

Maybe because this other game is based on human behaviour but even animals have such behaviours because they’re aware of danger, survival, minimising damage, assessing risk etc.

So when people ask for higher difficulty in Darktide it ultimately ends like below.

  • Increasing enemy health or resistance i.e. adding carapace to armored ragers and flak to head now. So they’re melee/range headshots priority more so now.

  • Reducing your health, resistance to damage, skill effectiveness etc.

Your attack tactics remain the same, the room for error just gets reduced and you make more plays that allow better retreat in case of mistakes. But no variation on attack tactics, just more caution. You already know optimum attack method so that doesn’t change.

lol, lmao even

about the depth of mind and character I expected from you, bud. People wanted harder damnation (just like pre-talent trees) and not a gamemode that enforces meta play

I disregard that almost entirely because I put a couple hundred hours into both games. I don’t care if I paid 4 cents per hour or 10 cents per hour, I want the hours I put in to be a quality time and VT2 so far has done a better job at providing that within that comparative timeframe. Maybe Darktide picks up the pace now with the ports out of the way but it remains to be seen

Sure, but if I was trying to sell someone on the game, I wouldn’t tell them that VT2 was $40 and included WoM, BtU and SoB.

I’d personally tell em that the whole package goes on sale for like 15 bucks pretty often (like almost monthly), it’s a rather stellar deal if that’s the concern. I think last month they even had everything at 95% off.

yes, every xmas event they give premium skins for free, portraits etc.
there been 2 xmas events in past (now 3 including this one) that gave 30 premium skins in total for free. 31 now, with the head gear of sienna and of course more along in the next days, with new portraits and old event portraits that some people missed.

it is very cool, and they should do something similar in Darktide, which for Darktide they could easily do the same or just give the ability to earn aquilas in-game.

2 Likes

the ability to get old portraits from past events was also something i personally feedback to a Fatshark employee in private many years ago on steam

and it is cool that Fatshark is now recently giving out the old portrait events for the people that missed them out for everyone. not necessarily at xmas, but also regularly in each event. like at halloween giving more chances to get old stuff that people missed with shillings.

and with xmas btw they going to give the fatshark heads apparently (which was an anniversary item) to everyone in this xmas, so it will be cool for everyone.

2 Likes

I really think that’s the MAIN thing Darktide is missing at this point - they’ve given us the crafting update and some new maps as well as some new difficulties - but the cosmetics leave a TON to be desired. The Aquila store cosmetics are good, some are even great - but we can’t view them as a whole and they did that for a reason.

Some of the stuff they have released are bad reskins of other cosmetics yet they cost the same exact price as the GOOD cosmetics - and a new player would never know they’re looking at a worse version which is a very scummy tactic. Those cosmetics aren’t exactly cheap either. I don’t really see why they are trying to hide behind this weird FOMO wall of BS. V2 had the correct formula - there is absolutely no reason Darktide shouldn’t of taken it and improved upon it.

I have said this before and many other people have said the same thing but I would of spent more money in the store if there was an actual way to view the store as a whole so I know what I am paying for. We are living in times where money isn’t exactly an abundant source for everyone and the developers of darktide seem to be living in a weird fantasy world where someone wants to shell out $20 for a set of cosmetics that are a reskin of another cosmetic they released 2 months earlier.

I am going on a tangent here but this all ties into the MAIN thing darktide is missing at this point - an actual reward system that isn’t tied ONLY to upgrading weapons. Space marines 2 has different levels to their weapons based on tier or whatever you clear. I honestly didn’t play it much but even space marines 2 had better weapon cosmetics on release.

2 Likes