TL;DR - Havoc “ruined” Auric for me…but I’m sick and tired of seeing DS Mk IV, plasma bois, inferno bubble psykers and Rumbler Ogryns in pub Havoc games, and yes it is all Fatshark’s fault
Context:
“Emperor’s Fading Light” - lowers overall HP and toughness values, heavily favouring Ogryn as a result. Combined with how bad gunner spam can be (it is common to enter a new area / arena which is FULL of elite gunners, this turns the Tide gameplay into Corner-Peek-Tide. You end up camping corners in attempt to snipe off individual gunners, before you can go back to the actual game. If you don’t, you get shredded in 2 seconds, sliding or not. Enemy AI is also pretty basic, its pure wallhack at times. Enemy remains aware of your position even after you move behind cover and often attempts to shoot you through walls. This is one of the reasons why the Havoc stale “meta” is basically golden toughness and psyker dome spam, all enabled by broken ability cooldown reduction talents.
“The Final Toll” - enemies ignore stagger. This undermines one of the basic combat mechanics and makes weapons which depend on stagger for mixed horde control even worse. At the same time over-tuned high dps / armour pen weapons, often combo’ed with excessive mobility stats become even more desirable.
“Rampaging Enemies” - enemy gain extra damage resistance.
“Encroaching Garden” modifier introduces enemies that heal nearby allies.
“Rampaging Enemies” especially combined with the “Encroaching Garden” turns games into a slog, unless you run one of the high dps weapons, such as DS Mk IV or II and infinitive cleave, constant damage output Inferno staff. I play Havoc with Healthbar mod enabled on certain elites, and man, the way health regen on enemies work is just broken. The first time I was shocked to see how a Crusher I just damaged regenerated over way over 1000 of its HP IN-BETWEEN my weapon combo swings. “Rampaging Enemies” needs to be rework if it is to stay in the game. HP regen should be far smaller, and taking damage should prevent it from kicking in for a reasonable amount of time.
Even by itself “Rampaging Enemies” break damage breakpoints for a lot of weapons and blitzes. Bolt pistols, thrown knives and Brain Burst suffer here in my experience. This would be funny, if Brain Burst wasn’t the worst Blitz in the game even before Havoc.
Result:
The easiest way to clear Havoc40 at the moment is to play Darkide like a RPG, and that is fairly sad. For me Havoc40 exacerbates the game balance issues, whatever we are talking about how OP some class builds are, or specific weapons. This lowers the playstyle variety, and there is a clear expectation in pub games to run specific builds to compensate for cheesy difficulty modifiers.
Lessons Learnt:
- after the rework Ogryn feels like story mode game difficulty atm, especially outside Havoc40. In H40, it is the only class with reasonable HP and toughness values
- Emperor’s Fading Light remains the worst part of the Havoc experience. This results in the golden toughness / bubble dependency, and lowers build variety
- rework of the zealot talent tree is required. It needs more valid build variety instead of the one “meta” build.
- certain weapons, blessings and class talents require to be reined in.
- ability cooldown reduction talents are broken across the board
- don’t design an end game mode without first addressing glaring issues with certain weapons and class builds
- don’t design an end game mode around the said broken weapons and class builds
- don’t add difficulty modifiers (or blessings for that matter) which undermine the game core mechanics like stagger, armour or dodge counter reset (yes, that is stuff like The Final Toll , Uncanny Strike and Agile)
- don’t mess with the character base stats like HP and toughness values as this affects playstyle variety
- don’t mess with weapon damage breakpoints as this affects weapon variety
In before: “akhtually we clear Havoc40 regularly without the meta weapon / build options”. Well done, here is your cookie. So we do, even if this is very likely we mange to do it less frequently than some of the tweaked out players in the Tide community. This doesn’t change my observations listed above.