The amount of sheer cope and self-report skill issue I’ve seen of people for havoc 40 is literally mind boggling. Not even havoc 40 actually, people having trouble with 20 and up (the ranks where it stops being completely braindead easy) and then complaining about “artificial difficulty”. Complaining about builds other than DA META being “impossible to run”.
First of all, stop. You have skill issue.
Havoc mode is darktide on crack cocaine. Yes, the gunner trash mobs are hilariously overtuned and will transform you into swiss cheese if you aren’t butt-sliding every millisecond. Yes, the player character is massively nerfed and enemies massively buffed to a ludicrous degree. Yes, the game director CAN AND WILL lift a finger and spawn an entire hab-block’s worth of armored elites slavering for your plush little guardsman behind.
That’s literally the entire point.
Notice how, instead of whining about the difficulty and sobbing all over their keyboards, the actually good players have already cleared True survivor while you’re still stuck at 22? Oh, but I’m sure it’s totally your teammates that are screwing you over. I’ll be the first to say that I’m nowhere near god-like at this game, but if my idiot ass was able to clear a clandestium havoc 40 with randoms, you can too.
why do the cope threads always blame the vets and not the endless supply of blind zealots that keep rushing out and aggroing the shooters before running ahead so their team an get hosed down before they eat a random mauler overhead and ragequit?
Take out the gunner change - where is your difficulty? Buffing NPC’s that already have actual aimbot to use their AIMBOT faster and more efficiently isn’t difficulty, its artificial. There is already another post that has tons of different modifiers and ideas that would add ACTUAL difficulty, not this “move slowly from cover to cover or risk being lasered in 2 seconds because these enemies will shoot through a horde of 100 enemies with perfect pinpoint accuracy from 100 yards” BS.
It would be completely different if every gunner was in a set SPAWN spot but they aren’t. “get gud and you won’t die” I can guarantee you get downed by a random gunner group that spawns behind you from a ceiling/door/fence when you turn the opposite direction for 5 seconds.
What is the single most annoying thing on the hardest difficulties for the majority of players? That one single enemy we don’t notice and manages to sneak behind us and smack away half our health because they happened to hop a fence or drop from the ceiling. Now, put that into this new gunner buff - you run forward 20 yards after clearing a huge horde except a gunner spawn comes directly through a door and insta-downs you. NOPE, YOU ARE DOWN.
There is no skill, there is no positioning, there is no WAY to survive an INSTA-GIB enemy when they spawn out of your line of sight but have perfect line of sight to you. It is the same concept as taking away the sniper laser and sound - that is how fast an elite gunner will kill you now if gone unnoticed.
I’d love to see you take a crack at high rank weaves. Havoc isn’t soem sort of new unparallelled difficulty unless you intentionally run non meta things it wasn’t designed around. It’s a bit like twins where you can’t have too much dead weight on your team or it gets really bad really fast, but it’s not actually a lot harder for a team of experienced players than the regular game.
Basically Havoc enforces certain degrees of counterplay to the modifiers, but that counterplay is not mechanically hard to execute or anything. There is no “getting gud” for Havoc imo
Take out the gunner change - where is your difficulty?
The immense density of armored elites, constant waves of specials, buffed enemy values and nerfed player values, I could go on.
If you’re having this much trouble with gunners, abuse gold toughness or run bubble shield. If you dont wanna do that, run gunner resist curios (even though they’re trash). If you dont wanna do that, just have better movement. Sliding is literally completely free, no resource usage.
Speaking from personal experience the only times I ever got downed by gunfire is if I was either diving into an entrenched killzone without a plan, or not constantly utilizing defensive movement in an active firefight.
I don’t think the raw difficulty is the issue, it’s how they achieve that difficulty that bothers people from what I’m seeing. There’s lots of ways to do increase difficulty, and the way Fatshark chose to do that isn’t what many were looking for, or reinforced things they see as existing problems, which are absolutely valid concerns.
Same way you can play old school Unreal Tournament or something and ramp up the difficulty by giving all the bots 100% accuracy. That does make the game more difficult, but is a very different route than say, enhancing the bots ability to coordinate and operate as a team or changing map design to include more vulnerable areas to traverse or other such concepts.
On the one hand sure, but on the other hand we need to acknowledge that such players typically have enough hours invested to consider Darktide a 2nd job.
Would you say that you can find what you’re looking for in Havoc? If you enjoy the twenties, you can keep yourself there for funsies after you’ve earned your 40 rank for all the penances
I have no reason to go higher than the 20’s. I already have the armor and maxed out the penance track for the blue version too. If I still play havoc I’ll just join the low levels.
I’m going to go ahead and say you probably didn’t actually play any higher Havoc rank, or at least not without gold toughness/bubble spam. Shooter volleys have more shots in them, and they shoot a lot faster and longer. Basically sliding ceases to provide adequate coverage for shooters like it does on Aurics. It’s part of why the gold toughness/bubble meta is so prevalent.
Havoc 40 is nowhere near hard enough but the way they did difficulty in the mode is annoying - no one likes waiting around on the stairs in sycorax because the next room is filled with 15 gunners 10 shooters and 5 reapers