As someone with tons of playtime on this game

Am I the only one that completely avoided havoc after seeing their way of doing it’s difficulty? Don’t get me wrong - I understand there’s a certain point where you can’t just keep increasing enemy spawns but I could of thought of 50 better alternatives than “haha gunners instant delete you” and “time to take away their health and toughness”.

At rank 22 and probably won’t ever bother going higher just because I do not enjoy having to play a very specific way, IE never staying outside of cover because each gunner functions like a sniper with no laser now. Not saying I COULDN’T do it, but I play this game to have fun - grinding all the way to rank 40 seems like the OPPOSITE of why I hop onto Darktide lol.

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I beat it and my team kind of burnt out from it. It’s pretty intense not being able to so much as itch your nose for 45 to 55 minutes.

Haven’t done much with it since, I already got all the meaningful rewards… not sure what other reason there is to go back to it?

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I don’t think really think its a good balance to go from “wow I can survive this easy” to “wow I just died in 2 seconds without being able to do anything”. Huge divide in difficulty between what is presented in Havoc and what we get in actual max difficulty runs. They needed to take some actual time to balance it rather than just tossing sh*t in the air and hoping it sticks.

No one wanted weaves and practically everyone complained about gunners on this game - what did we get? Weaves and sniper gunners. Makes me wonder some things - people try and convince me these devs play the game just like us lol, just not seeing it

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I slammed into 22, couldn’t get any higher, and gave up.

Maybe if I could get a consistent friend group up to high-performing damnation but none of them are really at that level, and since I’m having trouble at 22 with randoms, I don’t think I could carry that hard.

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I think you COULD if you actually enjoyed it. If you don’t like something though it’s pretty difficult to motivate yourself to grind it out. I personally could care less about the title or ribbon, my gameplay is all I need to speak for me lol

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I was tempted for 25 just to grab those neat lil cosmetics but…nah. Been going back to my old favorites recently, Darktide’s on a downswing until an update now.

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Ahh yeah I forgot they give some cosmetics too, I’ll have to see what they look like. Maybe it’ll motivate me to try it a little more

I actually don’t even have a rank because going to the morningstar doesn’t exist to me. But you couldn’t pay me to play weaves, and I have similar sentiments here. It delivers something for someone and that’s good enough. Hopefully it doesn’t monopolize a lot of their time going forward.

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37 on pubs and then hit a brick wall.
Tried 40 on pubs but that’s just waiting ages for there to even be a havoc 40 party and then inevitably failing because one guy who joined had no clue what they were doing.

I’ve got no interest in havoc until they update it and will only play it again if they iron out the major issues with it.

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I’m also dry-ice levels cold on Havoc. First time I tried it, I could only find a havoc level 34 match and I wiped. I like to think that I didn’t drag down the others too much as they said I was doing well for a Havoc newbie (either that or they were too nice to point out my shortcomings) but we kept hitting a wall - I certainly didn’t appreciate the reduced health/toughness or how ammo pick-ups were nerfed so hard that it was pretty much melee-only. I only succeeded at Havoc 5, which wasn’t too hard since it was on Malice difficulty and I nearly got to the end of Havoc level 25, but the team fell apart at the very end thanks to Bulwark spam.

I’m a bit bummed that I won’t get those sweet 53rd armor pieces, but it’s simply not worth the time and frustration.

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I think Havoc would be much more prevalent if there wasn’t a limit to how many tries you can do plus the entire de-ranking thing. Personally, I hop on Darktide for the adrenaline rush/fun combination, not to worry about the possibility of being locked out of the task I am doing because I am not performing at 150% for hours on end

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The discord server makes it a lot easier than party finder. Easier to coordinate classes and ask people to join based on specific requirements. Everyone’s on voice so you have good communication.

I did that to finish Havoc on 40 and accidentally get true survivor in the process.

Just followed the meta of bubble flame Psyker, two chorus zealots with bolt guns, and one plasma shout vet. Duelling swords on everyone (although I used demios on Psyker). Also funny to note the one time I did 40 to get true survivor we had a taunt pick axe Ogyrn in the group.

It is stressful, it is hard, beacon of purity and survivalist is a must, you must butt slide all the time, you must know maps, enemy spawns, best places to hold, when to wait for a horde before moving, aggroing enemies and pulling them, etc.

Sometimes it also means doing things like demoting if you roll calendestine Gloriana and trying to get a better map. If you get a pox gas map, re roll. Or try again. Lights out or vent purge is way better.

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I have more than 2,000 hours in this game and after getting to havoc 26 just to do it I stopped playing havoc altogether. I cant stand the horrible teammates that get carried that you que up with and I despise the modifiers. I also hate how much of a slog havoc is and how ramped up the health for everything is. Havoc is exactly what I thought it would be and more and I dint mean that in a good way. Kudos to the people who enjoy it but imo fatshark doesnt know how to create fun modifiers outside of monster special missions and havoc is proof of that as far as im concerned. Im also not someone who enjoys playing with a shield as psyker so I just stay away from it. Im fairly certain I could hold my own in a havoc 30 or even a havoc 40 and especially given how many average or down right horrible players i see with the havoc titles. I just hate the difficulty so much i genuinely cant bring myself to even try.

in order to progress with your havoc level you need a team, and in order to get into a team you need to progress with your havoc level.

i want to relax by gaming, not wait in the party finder and get rejected for whatever reason. after a few minutes i just go back to maelstrom where i can hop into any game and also leave if i don’t feel like playing.

i guess with premades it’s less of a chore. in havoc everyone expects you to play in a specific way, and if you’re not what is expected for that team, you’re just stuck waiting. tbh i don’t have time to put up with this.

if you like added difficulty, so do i, just let me play without these party finder shenanigans.

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The health increase of everything in havoc and the gunners and the horrid toxic modifiers genuinely makes me wonder wtf fatshark was thinking when they created havoc. Im to the point where i really dont think we will ever have a single fun, new, interesting modifier in this game. Sure im dumb and dont know anything about designing games but I just dont see it. Before havoc released I told my fiance verbatim, “watch theyre going to take our health and toughness away, make everything toxic, and make gunners the most insane things weve ever seen”, I called it and sure enough here we are. We already have mutants and bursters and snipers and lights out and darkness and vent purge i mean what else is there for fatshark to even do outside of what havoc is? I like playing hi shock missions, and some maelstrom modifiers, but i hate most of the modifiers in this game and I had little to no hope for havoc being fun unfortunately.

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It’s like they listened to all the complaints about Vermintide 2 and then implemented these for Darktide.

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Players like difficulty
But not bullsh-t

Havoc should have been a giant f-cking rebalance of weapons and talents so there are not a couple extreme outliers that make auric a joke.
Instead those outliers were made a mandatory non-choice if you want to play havoc.
And on top of it they took the worst enemy in game and gave them absurd steroids AND removed player agency.
Darktide is a mediocre 5/10 shooter AT BEST, but its a excellent 9/10 horde fighting melee game.
And Iam hoping they will realize this soon

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Did 1 to 40 on pubs and still do my weekly 40 with pub players. I like the difficulty but everything around it is abysmal.

Especially since the way the difficulty is set up I am hard locked into meta builds with pubs, because they’re too scared to try something fun. Only cases where I can play what I want is with premades that have enough trust in their own skills to run fun dumb sht like 4x charge zealot, multiple melee psykers, ogryn only etc.

The fact that there is no quickplay and the host burning attempts/getting demoted for failure also railroads pubbies into sticking to meta stuff.

Yesterday I ran a pub 30 as melee scrier psyker. People instantly asked me to go bubble. I did go bubble as courtesy but intentionally never used it and played melee as I wanted to and we were fine, which proves to me that most people don’t need all the training wheels they think they need.

TL,Dr: remove demotions, add quickplay and free range selection and the mode will be way more fun.

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I didn’t think it was a good idea before it released, and I don’t think it’s a good idea now.
I’ve done one Havoc map, really early on. I’ve queued and got bored of waiting another 2-3 times. And… that’s it. I’m level 10 now I reckon, following a few weeks of demotions from not playing. Not checked.

I know one thing, and that’s I’m playing in Aurics / Maelstroms, and I see plenty of people with Havoc cosmetics and they’re mostly all sh.t

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Fatshark need to be dragged kicking and screaming by the community to learn basic things

They don’t do it otherwise look at how long it took for gear progression took to not be rng hell.

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