Good evening Fatshark team and community. I’ve been playing Havoc mode with a friend and any two randoms for a little while on and off and at first I enjoyed it, but that was before the last update to it.
The mode initially felt a similar sort of challenge as Maelstrom Auric, but now at around level 20 with this newer version of it, it feels ridiculous and barely enjoyable at all. I barely want to imagine how maniacally difficult lv30 - 40 havoc levels are… but I’d guess that it’s something like 10 enemy buffs and you have 5 bosses that you have to deal with in one area…
Not only does it spam buffed enemies at you constantly (there’s barely any room to breathe) - I mean Auric Maelstrom gives you a little respite, and look, I know that’s sort of part and parcel of the term “havoc” but seriously, it is absurd.
On top of all those buffs, you get like three bosses coming at you at once AND they get healed so you’re basically not doing any damage to 'em.
Bloody bonkers, and it sucks the enjoyment out of the game when it’s like that.
In addition, if someone crashes out or they quit out, you’re left with a bot. Nobody can join in progress. It doesn’t make sense at all to do that. It should be just like a regular game where players who are eligible for havoc can just select a game or press quickplay and join in.
The bots that players get stuck with seem as if they’ve come from a production line with a big sign above it “Rated U for Useless”.
Getting stuck with a bot on lv 5 Auric Maelstrom is bad enough and you’d might aswell just pack it in, let alone a Havoc game.
EDIT - I retract this point here - “can you add a feature where you’re able to display the difficulty level of your Havoc game to players who search, and to specify in a search which difficulty range you’re looking for.”
Didn’t see that until now haha
The two main adjustments I’d truly appreciate though is for the difficulty and joining in progress, please. There’s other better ways to make a level more difficult without ruining the enjoyment, such as no ammo pick ups whilst having only melee enemies in the level - some of the older Auric missions had that arrangement a short while back and I genuinely enjoyed those. Makes you really think carefully when to use your ranged weapon, instead of just using it whenever you feel like it.
Just keeps it more interesting and at the same time you have to think tactically.
EDIT 2 - After a bit of a shoddy sleep I was thinking a little this morning, when it comes to PC games like Darktide, I have a handicap. I’ll explain…
For quite a while I’ve not had the space and arrangement to use a keyboard and mouse comfortably, therefore I use a ps4 controller.
I’d appreciate the Fatshark devs shedding some honest light on this - the console version of Darktide, and havoc mode is likely significantly less difficult than the PC version, main reason being that, no matter how good a player you are with a controller, you will NEVER be as quick and as good as a player who uses a keyboard and mouse. It’s just fact, that PC players dominate console players when it comes to accuracy and speed in first person shooters.
I’ve been watching a YouTube user named ChocoB and it is bloody incredible and almost unreal how fast and accurate they aim and shoot the enemies they target.
That leads me onto a third little tweak which would be wicked if the Fatshark devs implemented. A way to have the game adjust the difficulty slightly if it detects that one or more players are using a controller. I don’t know how difficult it would be to do that, but maybe it reads your game settings when you start up and play the game.
I can almost predict someone saying to me for once “Wish in one hand, sh*t in the other and see which one fills up faster”