2 years in, VT2 had 16 free maps (DT just turned 2 years old and had 20 when it did) and everything else (6 other maps, 10 weapons, earnable SoB cosmetics, Weaves, Cataclysm, Fortunes of War) was paid.
You’re leaving out a ton such as twitch mode and events (as in actual events not just “do 10 missions for some mats”). Or keep customization and plenty of other minor additions
Definitely forgot Twitch mode. A Quiet Drink and Geheimnisnacht for a few weeks a year too. I don’t recall any others. And Keep Customization…yes, that was a thing. What else am I missing?
Are you counting the same location missions as totally different maps?
And Vermintide two factions? 5 characters? 15 careers?
There isn’t story
There’s some minor stuff you’re missing like smaller reworks for items and crafting and some major ones like an entire new enemy faction, too. At some point they also let you earn non-premium currency to buy non-reskinned cosmetics with. Or like the weekly challenges.
It’s hard to really think of everything VT2 added because it was such a broad spectrum of things across the board
Yes I count them as different because they have different flow, different objectives, different sections/set pieces, different dialogue/story.
We don’t have quite the enemy variety (we’ve got the poxburster and sniper but no Blightstormer nor Leech equivalents, we’ve got Daemonhost and Captains but no Stormfiend, and we definitely don’t have as many bosses), but I think the rest of the enemy roster is pretty much equal?
We’ve got 21 voices/personalities in DT vs 5 in VT2. And the 15 careers vs talent trees (with 12 “classes” built in) are hard to balance out/judge imo.
There is. The levels are built to not be sequential, unlike VT2, so it has a different feel.
We’ve had that in DT too.
Beastmen were paid.
Shillings can only buy a handful of palette swap character cosmetics. [EDIT: I forgot the hats and am wrong on this! See Below!] There are definitely more weapon cosmetics available for shillings though. I think DT might have more character cosmetics available in the commissary though.
Completely untrue, almost all of the shilling hats are unique models. Weapon cosmetics too. The commissary stuff is with very few exceptions all just reskins + reshuffles of existing free ones. Especially when you consider that every weapon got like 8 free illusions, non premium cosmetics in VT2 were pretty generous in comparison.
PS: When I logged into VT2 today I got free premium cosmetics! It’s nice of them to give out a ton of them every year
You are right! I totally forgot about the hats. The Hero Skins (body cosmetics) are all of a piece: 3 recolors of 1 outfit for each class. But there are 5-10 hats (a few are recolors, but most are not) available for each class for shillings too.
EDIT: and I totally agree that the commissary needs some love. Shillings/Lohner’s were added 3 months shy of 2 years into VT2, so I’m hoping we get something similar pretty soon.
I wrote an old post about AI difficulty. Many games rely on stats like enemies hitting harder or more health etc as quick easy way to inflate difficulty. It didn’t alter your tactics, it simply reduced your room for error if you made a mistake because you always played at optimum.
Continuing the discussion from Been playing Helldivers 2 recently and:
The whole point of Havoc is abusing the most broken loadouts, chaining ultimates one into another. The problem is not difficulty, the problem is that the majority of weapons and class talents are completely useless in this gamemode, which limits replayability drastically. Also you depend on your teammates more so than in normal games, because if Psyker or another class doesn’t use their cooldowns preemptively, you can be instantly killed by a squad of shooters who barrage you at the same time as soon as they spawn.
It’s not really that hard. It’s a gamemode for 1% of sweats who complain the game is TOO EASY, who will still forget about its existance in a few months, unless devs keep adding to it. And considering they can’t consistently release 1 map every 3 months for normal mode, I doubt it we will see any new additions to this gamemode anytime soon, unless a rework is coming right in the next update XD Sorry, but I don’t wanna see devtime spent on this gamemode, I’d rather they enhance quickplay experience and normal board with more content and modifiers.
I’m not saying they are the same missions because share the same map… but if game X has 10 missions and 10 maps… and game Y has 12 missions but 6 only maps… I feel more variety in game (and game A had needed much more developing time)
Are we consider 21 voices differences like the massive one between a Footknight and a Huntsman?
And about factions, regardless how many enemy type has Verm and Dark… two different faction bring much more
The players whined and whined and complained for a harder difficulty, they gave us a harder difficulty, now the players are whining and complaining that its too hard… ![]()
Yes, you’re not wrong, it’s massive B.S. & on certain maps as well. They could’ve made a different kind of change like maybe more enemy spawns with more HP idk something to that effect instead of handicapping our HP & Toughness with those modifers on top as well. I still think even with the artificial crap. I commend people that got through it together & beat it. I still think it’s impressive regardless knowing for the solid fact so many people in these fold fast. Literally, the most brutal games I was in were that 30-40 levels range.
Quoted for truth.
I think that’s a dishonest or at least very deaf take, Havoc is not Aurics and is imo not an enjoyable experience to keep playing due to how it narrows down what is viable. To begin with, it has like a tenth of the modifiers aurics have. I’m sure some people will keep playing it, but my point is that it’s different and people wanted their Aurics to be challenging, which they are still not.
It’s like saying Cataclysm wasn’t needed because Weaves were added. Cata was highly appreciated by people who wanted a harder campaign. Weaves were less universally appreciated because their gameplay is very specific. I’m sure some people enjoyed them but as far as the actual base game goes Cata was a more relevant addition for people who wanted more difficulty in their game, rather than a different gamemode.
You mean their ability voice lines? Because, to my knowledge, there is almost zero career-specific dialogue in VT2 outside of some for the paid careers (that came in/after the 2nd year of the game).
As for maps and factions: I feel we’ve got about equal amounts of variety (outside of bosses) in both games. But the reuse of assets doesn’t bother me in DT. I do like having modifiers available fairly regularly instead of randomly acquiring them in chests like deeds.
2 years in, DT also has more weapons than VT2 did, and I think that’s a pretty hefty bit of content worth considering. 47 weapon families in DT vs. 32 free weapons in VT2 (and 42 with the paid DLC available 2 years in).
Imagine an AI:
-
Goes cover to cover to close in for melee range because it knows you have ranged advantage. Rather than a straight line.
-
It sees one of your team mates isolated, injured and organises a group advance on that weakness.
-
It sends in a tank but holds back to support it with ranged fire.
-
Wherever you are focusing it will continuously flank both sides, cover to cover dynamically according to your position. You are forced to continuously find another cover and can’t camp.
-
It will throw a grenade to flush you out and actually pre-aim at you because it knows you will have to move.
-
If they see a revive attempt. They know the weakness and send a group towards to prevent it.
-
They see your grenade incoming soon as it is thrown and they scatter to minimise your AOE damage rather than stand there because they can predict where it will land.
I’ve described Tom Clancy’s Division 2 PvE coop game.
A tactical AI difficulty increase rather than stat increase.
Horde is considered “dumb” but some enemies have awareness of self-preservation like retreating gunners. This could be expanded upon.
Now imagine a group of fast ragers see a OP Vet and decide to zig zag cover to cover using boxes lying around to close the distance and minimise ranged fire exposure. What a scary thought.
I don’t agree at all, maps aside which you could get into a really long argument about (soul mentioned it, the whole maps vs missions vs biomes or whatever you wanna call it thing), VT2 got an entire new faction (ontop of having two very different base game factions) with all new enemies. I don’t think that’s comparable to Darktide at all which got the tox bomber and that’s it. Technically the chaos spawn too I guess? It feels like it should’ve launched with it though, it was in trailers and in the previous game.
Its not really any kind of take, its what i see on the forums, people asked for a harder difficulty, they gave us a harder difficulty… and now its too hard, we don’t the way they made it harder for us? lmao ok
