Outdated enemy design is the main fundamental problem still, but there are some more. Gigapost#2

I made posts about AI design. In particular a very old console game based on UFC and Tom Clancy’s Division 2.

Designed in a way to lower prediction by variation and response to player as counter measures in tactics.

Games are frequently using increasing health of enemies or lowering health of player character as quick method of difficulty.

1 Like