[HAVOC] Bad priority issues - Fatshark, remember to consider the whole community

We’ve long seen the comments from players saying they want more of a challenge from Darktide. Players would like to continually challenge themselves and improve their skills. You want to face the horrors of the tide.

StrawHat, as starting point of Havoc’s thread, writes “players”, like Farshark was listening our feedback… like, quoting their words, this was

what the community need

The average player plays T3. Only a small % of players play standard T5. And only an even smaller % touch Auric and Maelstorm… and only a small % of this small % can actually handle it

Fatshark, not only you’re publishing

  • a content that has already failed in Vermintide;
  • a content that we already know has hated features (fixed modifiers, weekly refresh, etc. etc.);
  • a content that doesn’t actually add anything new, it just rehashes things we already have…

…but you’re publishing content aimed at only a very small part of the community

Before someone says “Just don’t play it” or “I instead want it”… I’m not talking about me, I’m talking about, obviously imo, what I think is best for the game

And I’m talking about priorities: to me, investing time and resources in this project, is just wrong and detrimental

Wrong both because, as mentioned, it involves only a small community part… but mostly because, currently, the game needs new contents. New weapons, factions, skill trees, characters, maps

The game isn’t that young anymore, it’s already been two years… years spent fixing a problem that shouldn’t have even been there: the crafting system (if only Fatshark had listened to the feedback from Vermintide)

When the new crafting system came out, I asked to my irl friends if they were planning to come back… and their answer, in summary, was: “Why should we? The game is the same as when we left it

And how can I blame them? They already had their weapons and their builds, they would come back to play the exact same content as when they left the game

I’ll finish that I’ve already gone on long enough. This thread is sadly uselss, by now the plans are made, however, I’m simply disappointed in how Fatshark keeps falling back on the same mistakes… and before anyone thinks I’m talking about things I don’t know, complaing because off target, I’m not. In Darktide as well as in Vermintide, I have always played and completed the most difficult modes and challenges

Thank you for reading

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Do you have a single fact to back that up?

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It’s always been this way, since the days of Vermintide, where most of lobbies were in Champion. It’s crazy to think that the users of a specific forum like this (we’re not even talking about Reddit) represent the average player. But it’s also enough to take a look around the internet, read posts and opinions. And of course hours, many hours. 4 runs on 5 I find myself carrying even a simple Auric T5

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I’ll take that as a no. Basically your entire point is based on speculation. Fatshark has the actual stats, and they’d be able to determine based on this if it’s worth making harder content. Most likely that’s exactly what they did.

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We do have pretty decent math actually, albeit at a remove.

About 47% of the player base have ‘Inquisitorial Veteran’ on Steam - that’s 1 of every mission type on Uprising or above.

About 16% have the equivalent for Heresy or above.

Assuming all else being equal, Heresy+ players are about a third of the player base. I would venture that Damnation and Auric players are an even smaller portion.

Hell, about 37% of players got to Level 30.

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The 37% of the people are the ones that are actually playing the game.
The rest should not be taken into any consideration. Trying to make content for people that do not play your game is a bad move.

So you need to take into consideration the % of heresy/damnation players inside the 37%, the people that are actually playing the game.

Also, Havoc to me seems to be a bit half-assed, i doubt it’ll take alot of resources to make it and it might appease alot of the hardcore players that want the hardest possible difficulty and the grinders. Seems efficient to me.
Just wish they put more thought into it… At first i was extremely excited for it but the more i thought about it the worse the whole thing sounded… Now im just “meh” about it.

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If Fatshark doesn’t share the data, unlike they did for Vermintide, it’s not my fault

But Vermintide’s data, hours searching on internet and forums, hours in game, to me it’s more than enough in order to write this thread

Then you’re free to “take that as no”, as I’m free to think you’re just burying your head in the sand

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This isnt vermintide, this is darktide. Just because things were one way for VT that doesnt mean its identical for DT.
Also vermintide is a 6 year old game, while alot of people migrated from vermin to dark there is a whole lot more completely new/fresh players around.
i wouldnt be surprised if there was overall more new players playing darktide then there are fatshark veterans.

A third that must be divided in normal, auric, maelstorm and also in harder special contents like twin bossfight (or the future Havoc)… and more important in how many just play those difficulties and how many find them “boring and too easy”

I mean, my numbers add up

But then, someone (not you) took my thread too personally… do we really want to negate that players who find Maelstorm too easy are few? While new weapons, maps, talents, etc. etc. would involve more players?

While doing (or at least trying to) it in a way that avoid the issues that led to Weaves failing.

But which is also one of the most dedicated/core of the community (There are reasons VT2 has a big modded diff. community)

Most of which would depend on Devs that most likely haven’t been working on the Havok mode.

As for Skill tree and character/archetypes, they’ve never promised anything further, and the game could survive without it.

Those that would return for a small content update (Like the Secret of the Machine god) will leave again after a couple of weeks, here the mode is targetted at the community that is remaining since launch and has been pushing Auric Maelstorm.

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Fatshark, please consider how awful the community is and how you can use this to chase the worse parts of it away from the game and over to space marine 2.

As part of the “I want a challenge” crowd I want to say that we do not in any shape or form associate with the absolute dogsht concept that is weaves.

We wanted free custom games with map and modifier selection, followed by more content (maps, weapons, chaos wastes-like)

Not this trash fire of a failed idea.

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Yep, but Fatshark took the money from everyone… not only from them. Anyway I’m not saying to exclude the core. Simply, prioritizing on weapons, maps, etc etc, Fatshark would involve everyone, core, standard and casual community

Most steam games with achievements also show that a good half of players who buy a game don’t even launch it once, depending on what sort of game it is. I think steam achievement statistics are to be enjoyed with caution. They go off the people who bought the game, not the 6k people who actively play it daily.

I’m also just saying. If damnation and aurics were actually this unpopular, Fatshark would see that in their stats. I find the idea that they have those stats, see those stats, and then decide to make content for a very small minority of players to be unlikely.
I find it far more likely that the idea that only very few people play the hardest difficulty is wrong. Simple occams razor stuff

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Just because Havok is happening doesn’t mean that it’s the only thing that they are working on.

It’s not for you, too bad, there would have to have had a new difficulty at some point, or we would have to nerf the whole weapon base (which we still should).

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Time matters, mate

If, extremizing, new contents came up in 10 years, there would be none to play them. My point, obvly subjective as yours, was: before new contents, then Havoc

Considering how few people masterized the actual max difficult, that’s pretty relative

If you have no problem with havoc existing in the first place then you shouldnt have any problem with the update whatsoever.
Nobody said havoc was the only thing coming in the next update. Strawhat even teased that ogryns are getting a new weapon/'s (i’d love to think we’re getting body flashlights instead but im not an optimist).
Actually wait until we get a blogpost on the entire update before you start whining about not getting enough content.

Hell we dont even know if havoc IS the next update before the shark hybernation.

Havok isn’t in the next update :skull:

We’re still performing tests for it, and we’ll announce a release date as soon as we are confident! We will be following this dev blog up with another Q&A, similar to what we did with Itemization.

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Yeah, was about to update my post to say just that.

Where do you always find the info that T3 is the most populated difficulty, at least Reddit polls show that 60% of people play Regular/Auric Damnation

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